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Title: The White Laboratory
Genre: Indie, Strategy
Developer:
Laboratory Systems
Publisher:
Laboratory Systems, Gamera Game
Release Date: 28 Mar, 2019
Minimum:
English,Simplified Chinese,Traditional Chinese
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I Think this is not that good of a game... Sorry.. I enjoy this game quite a lot, I rarely review games but I felt like I needed to, I got to the end and was hoping for more (this is based off the campaign, not endless mode), there's a couple of mechanics are used once:
-Reflective situations, there is a storage retrieval that has limited blocks.
-Scrap yard has repair scrap and an infinite storage retrieval
-The tube block is used in one level
There is so much potential for the campaign and I do hope to see more of one later, or a level editor, add our own mechanics. I've had a lot of ideas, a machine that combines blocks, two grade 0 cubes make a grade 1 for example.. It's as fun as it looks, and it's good for the price, you just need some good stratagem to win.. Honestly thought this would be just a 'meh' gimmick game, but it's WAY MORE then I expected!
Build and manage flying machines, multiple defence lines, create your own unique turrets... and so much more!
It actually really feels like an RTS too because you have to manage\/ move around towers around, and grab new pieces from fallen enemies, and quickly figure out the best ways to defend against different enemies.
DEFINITELY give this a try!. A lovely take on tower defence, the idea of dissembling enemies to build more towers is fantastic. I adore tower defence games but this just doesn\u2019t hold up because of a few bizarre choices.
However:
My main gripe with this game.
- The \u201ccrazy\u201d physics are just absolutely awful. It feels really out of place in this crisp, polished game. Everything is sleek, calculated, and then you have your tower erratically spinning around and clipping through itself or leaning over like a wilting daffodil.
At one point the game shows you that an archway would make a good tower type, but actually making it is next to impossible because the tower flops over under its own weight before you can accurately attach it.
On multiple occasions enemies got stuck because of the physics, and I would have to design a high tower to fall over in order to reach the enemy out of bounds. Often taking 10-15 minutes just to eradicate the enemy so I could continue because restarting would take slightly longer.
I cannot think of a reason why wonky, elasticated physics were a better choice over rigid interlocking bricks. Especially when accuracy is so important in this genre. It creates a tonne of issues and solves none with the only benefit of just looking slightly funny.
- The attachment controls are just as wonky and I have to try five or six times to attach something carefully before it finally attaches.
- When things get busy, it\u2019s really hard to see what\u2019s dead, dying, damaged, an enemy, a tower and what\u2019s a useable object as they\u2019re all shades of greys with some colour. Both you and the enemy use the same colours as they indicate tiers.
Overall, it\u2019s a cute, sleek looking tower defence game with huge potential, that does something very unique, but ultimately feels poorly designed. The controls are okay, the camera is okay. It looks good but gets messy. It ultimately just feels like I am struggling with the game in order to play it as intended.
. interesting and well polished.. good unless you get stuck by a bag or corrupted file. The camera is a pain, kept clipping through terrain and the controls were clunky, kept mis-selecting things in a game that's meant to be fast paced. It looked funky from let's plays and reviews, but I just found myself getting frustrated with it being buggy and unable to enjoy the content.. This is turning out to be one of the best tower defence games ever made.
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