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Title: The Forest of Doom (Standalone)
Genre: Adventure, Indie, RPG
Developer:
Tin Man Games
Publisher:
Tin Man Games
Franchise:
Fighting Fantasy
Release Date: 30 Oct, 2014
Minimum:
English,French
As an avid Fighting Fantasy and Gamebook collector, I was very pleased to see that this was available on Steam and purchased it during the Halloween Sale. Playing the game was both a nostalgic delight and a fun, exciting interactive experience slightly reminiscent of playing "Citadel of Chaos" on the C64 many years ago. TinMan Games have done a fantastic job of reproducing Ian Livingstone's classic extremely faithfully; I was able to find my old maps and utilise them to complete the game in around an hour. Combat rolls are represented with actual dice; white for the player and red for the monsters, enabling a quickly understood and resolved outcome. The musical track is suitably atmospheric and doesn't outlive its welcome. I very much like the inclusion of a "Hardcore mode" for experienced players where no provisions are allowed and initial player statistic rolls are lessened. (You get only 1d6+4 for your skill stat for example.) this added a dimension of challenge to a familiar story. However, amusingly I ran into a bug at the encounter with "Quin the Arm-Wrestler" and found myself with 68 stamina going into the next encounters, which trivialised reaching the conclusion of the book. It was a pleasure to support the developers and I look forward to seeing more of their work. Recommended to Gamebook, Fighting Fantasy fans and those looking for an interactive reading and single player role-playing experience.. If Fighting Fantasy was such an amazing series, perhaps minds will be blown when these fans read Joe Dever's works - most of his Lone Wolf CYOA books are available for free online (legit) with his permission, so there's no reason to be wasting money on what is a rather bland story and CYOA game here. If you are a hardcore Fighting Fantasy fan, or just kupo for the CYOA genre in general, then yeah there's fun to be found here, but this a book that can be read in 10-15 minutes flat and really shows its age for the type of game it is. Pick it up on sale if you must, but don't expect award-winning writing here.. A good on-screen production of one of the iconic Fighting Fantasy gamebooks. This game is set in the FF continent of Allansia and you must travel to the dangerous Darkwood Forest to find both pieces of a fabled hammer, then return it to the dwarves in Stonebridge. Ian Livingstone's original book has really been brought to life here. The game is exactly as it woz (all those years ago!) and not only are the original b&w artworks here, but full colour versions as well. The nostalgic feel of the game is spot-on. There are options for background music and sound effects, as well as a great series of 31 achievements ranging from difficult to amusing. There are also Steam trading cards for this game. Unlike many FF games this one has an interesting mechanism which helps if you have missed items simply by taking the wrong route and are unable to complete the quest. At the end of the forest you are able to return to the start, with some (but not all) things retained, to try a new route. This game is not particularly combat heavy, but does require specific path choices to find certain info and items required to succeed. TinManGames have produced five of the original FF games as standalone titles (more about them elsewhere) and this is a very nice adaption.. Forest of Doom is a gamebook originally released as a paperback in the 80's under the Fighting Fantasy Gamebook series. The game mechanics, text and all of the art from the book itself is intact and laid out very well along with some music to set the mood (which can be turned off). For those who are not familiar with gamebooks, they are literally a cross between Dungeons & Dragons and Choose Your Own Adventure books. You "play" the game while reading the book and choosing different paths with usually a goal to reach in the end. You roll up stats for your character: Skill, Stamina and Luck and also keep track of your equipment on a character sheet. An automap is also featured and very helpful on subsequent playthroughs, because beating these books on the first try is extremely rare. Combat is done by rolling dice adding your Skill score and comparing it to the creatures result. Higher score hits. This is repeated until someone wins. Other factors come into combat as well.items, luck, escaping, multiple enemies etc. The game can be quite difficult in later parts of the game when creatures tend to be a lot tougher but by then the hero is usually quite capable for themselves. Most books tell a typical D&D like story and sometimes items or quests are involved to resolve a mystery or defeat some evil foe. The books were quite popular in the 80's and have had a recent resurgence, these games originally appeared on tablets and only now are making their way onto Steam. As a final note, I can't recommend these games enough especially for old school RPG players out there. There's nothing quite like sitting down for the night to unwind and relax and playingreading these on a big screen TV.along with a nice bonus.achievements! A dream come true for me.. I wanted to like this game, but I simply cannot. I loved the good old series fighting fantasy books by livingstone, however, I feel the devs have chosen a really poor book to begin with as the writing is too simplistic and predictable. Warlock of firetop mountain was always one of the favorites among fans of these books and would've captivated many more people than what this forest of doom could, deathtrap dungeon, even city of thieves. The game uses unity engine which seems unecessary, adds very little originality to the book it is based on, illustrations are low res, theres very little content for its price tag, and the music is absolutely godawful. The music was an extreme annoyance to me as I was trying to read the book and concentrate on the narrative when the music is just blaring trumpets into my ears, I had to mute the music because it never stopped being loud. I think if the devs put some thought into this game and think about how they can bring an old adventure book into the attention of modern pc gamers, they could achieve delivering a great experience to their customers. Also, warlock of firetop mountain is just a much better story. However, if you;re looking for a game based on an adventure book then I would recommend looking at Joe Dever's Lone Wolf game which is also on steam for a similar price but is considerably superior.. If Fighting Fantasy was such an amazing series, perhaps minds will be blown when these fans read Joe Dever's works - most of his Lone Wolf CYOA books are available for free online (legit) with his permission, so there's no reason to be wasting money on what is a rather bland story and CYOA game here. If you are a hardcore Fighting Fantasy fan, or just kupo for the CYOA genre in general, then yeah there's fun to be found here, but this a book that can be read in 10-15 minutes flat and really shows its age for the type of game it is. Pick it up on sale if you must, but don't expect award-winning writing here.. Really true to the source material and full of nostalgia. Sad to see a typo a few pages in. Check your work, people! Check it SO many times. Other than that, a pet peev admittedly, a beautiful rendition of a fantastic gamebook. There's also an 'about' section in the extras that tells you about the creators. Very cool.. I wanted to like this game, but I simply cannot. I loved the good old series fighting fantasy books by livingstone, however, I feel the devs have chosen a really poor book to begin with as the writing is too simplistic and predictable. Warlock of firetop mountain was always one of the favorites among fans of these books and would've captivated many more people than what this forest of doom could, deathtrap dungeon, even city of thieves. The game uses unity engine which seems unecessary, adds very little originality to the book it is based on, illustrations are low res, theres very little content for its price tag, and the music is absolutely godawful. The music was an extreme annoyance to me as I was trying to read the book and concentrate on the narrative when the music is just blaring trumpets into my ears, I had to mute the music because it never stopped being loud. I think if the devs put some thought into this game and think about how they can bring an old adventure book into the attention of modern pc gamers, they could achieve delivering a great experience to their customers. Also, warlock of firetop mountain is just a much better story. However, if you;re looking for a game based on an adventure book then I would recommend looking at Joe Dever's Lone Wolf game which is also on steam for a similar price but is considerably superior.. Couldn't throw my money at this product quickly enough. This series of books defined recreation during my childhood 30+ years ago. I have no idea whether or not this product would be appealing to someone who lacks the nostalgic bliss that I have regarding this series, as it is basically a CYOA book with some 'lite roleplaying' concepts borrowed form tabletop gaming. Dice, stats, equipment tracking.all of these things are faithfully recreated here along with the original artwork. But for people in a certain age bracket or for younger gamers who want a taste of how we amused ourselves before the advent of the internet and couldn't get a DnD group together.this is a perfect taste of the FF gamebooks of yore.. I have mixed feelings about this title. On one hand, it's got your standard D&D style story and it feels very rewarding when you have the right item for a given situation or when you win a round of combat. On the other. Losing 20 consecutive dice rolls is NOT cool. (I'm talking to you, Ape Man). It's cheap and shallow with almost no strategy involed, but opened my eyes to the existence of gamebooks (I was born in 1991). I cannot say I regret the purchase at full price. Just don't expect it to blow your mind and appreciate it for the cultural value.
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