Wow, this game is just BRILLIANT, puzzle after puzzle, lovely graphics and interesting story. These are my fav type of game. 10\/10
Patch Notes.
The Eyes of Ara Free Demo now available for download:

Haven't yet bought The Eyes of Ara and want to know what all the fuss is about? Well now you can find out by trying the
free demo, available for download from The Eyes of Ara store page!
The demo includes a series of rooms and puzzles from the main game, re-arranged into a custom sequence and designed to give you a condensed experience of what it is like to play the much larger full game. Versions of this demo have been shown to excited players at conventions such as GX Australia, AVCon, and PAX Aus, and is now available for everyone to download and enjoy!
Note: If you already own The Eyes of Ara Steam may not allow you to download the demo, however if you still want to check it out you can grab a non-Steam version from the 100 Stones website.[www.100stonesinteractive.com].
The Eyes of Ara patch 1.1.00 - Helpful Hints:

I have always thought of The Eyes of Ara as a game of two parts. The first part being the main story line and critical path of puzzles, and the second being the hunt for all of the bonus pickups.
My design philosophy for the first part was that
solving the puzzles should be the challenge, not
finding them, and so all of the rooms in the game are designed to draw the player’s attention to the most important elements. Conversely, the bonus pickups
are designed to be hidden (indeed I often used tricks with the art and room designs to misdirect attention
away from hidden pickups). I’m a big fan of hidden collectables, but understanding that not everyone shares the desire to seek out that elusive 100% completion score I made these completely optional.
It has been great to see that a lot more people have been determined to find all of the pickups than I anticipated. However some of the pickups can be particularly hard to locate, and on dark or high-contrast screens a few have proved to be very difficult to see. Given that everyone has a different level of patience for how long they are willing to search for hidden pickups, these two things combined means that (understandably) some players become frustrated with the pickup hunt.
Patch 1.1.00 aims to rectify this with new Hint Settings added to the Gameplay Settings menu. From top to bottom they are designed to give progressively stronger hints for finding hidden pickups.
- Adaptive Hotspot Cursor: Causes the mouse cursor to change to a magnifying lens when mousing over a hotspot. This option has been available since launch and has simply been renamed in this patch. On by default.
- Hidden Pickup Chime: Play a sound when entering a room with hidden pickups still to find. Off by default.
- Pickup Highlight: Causes pickups to have a gold shine effect pass over them, making them easier to spot. Includes individual settings for Inventory items and Hidden Pickups (coins, figurines, and photos only). Off by default.
In addition, many puzzles and pickups have been re-lit to accommodate dark and/or high-contrast screens. There’s a few other changes in this update as well, read the full patch notes below.
1.1.00 Patch Notes.
The Eyes of Ara patch 1.0.03 - New Invert Camera options and Bug Fixes:
The ability to invert the X and Y axis of the camera independently is a feature that a lot of people have been asking for. I admit it was probably a mistake implementing this the way I did, and I should have split them from the very start, so I apologize.
For those wondering why it was done the way it was, the answer is it wasn’t actually an oversight: The idea behind the camera controls is that you are clicking-and-dragging to drag the view around, just as you click-and-drag objects in the world to manipulate them, and click-and-drag items from your inventory. So the default setting had you dragging the camera around as well, while the “invert” option effectively made you drag the view, in a way this creates an extra layer or separation between the game and the player. It was never meant to function like an FPS mouse look, which removes the click-and-drag layer and has the player’s mouse represent the camera movement directly.
In hindsight, this clearly confused people and I will happily admit that it was a mistake. With the change in this latest patch you can check any combination of Invert X and Y. Both off or both on will function as before, while checking only one will allow you to play using something closer to more traditional FPS style manipulation.
Also included in this patch are a few minor bug fixes for things that have been discovered since launch. Read the full patch notes below:
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