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Tetradecagon Directx 9 Download


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About This Game

Tetradecagon is the ultimate game of pong. Bounce a ball off of the highlighted sides of a user-controlled polygon for as long as humanly possible. As time progresses, the ball will quicken in speed and the polygon will grow in number of sides. It seems extremely simple at first, but it quickly turns into a brutally difficult game. Tetradecagon will easily provide hours of intense, rage-inducing fun and will quench anybody's thirst for extremely challenging and exciting amusement.

For those with photosensitive epilepsy, an epileptic friendly option has been added. Those who are not satisfied with this option are entitled to a refund. 7ad7b8b382



Title: Tetradecagon
Genre: Action, Casual, Indie
Developer:
Geojitsu
Release Date: 11 Jul, 2016


Minimum:

  • OS: Windows Vista
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 Support
  • Storage: 250 MB available space

English



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Hardest game in my library. Fun and addicting though.. The game is meant to be a fast-paced reaction game with energetic music and a simplistic design, highly similar to Super Hexagon. And on a presentational front, it succeeds. Unlike Super Hexagon, however, the gameplay is conceptually flawed. (In other words, it sucks.) Where Super Hexagon almost continually presents a fair challenge, Tetradecagon presents the player with an illusion of skill-based play without any form of a fair challenge.

The game concept seems fine at first: rotate the outer ribs of different polygonic shapes to keep a ball inside from bouncing out in an interesting combination of pong and juggling. However, the concept ends up falling flat for a few reasons.
A relatively minor problem is that the polygon spins really fast because that's the only way the game can get even remotely close to allowing you to catch the ball, which also moves extremely fast. This speed makes angling shots off of the rib pretty much impossible. That becomes a problem when the only way you can repeatedly juggle the ball is by knocking it straight to the other side ; if you knock it at too much of an angle (lets say, to the rib next to the one you hit it from), the path is so short that there is actually no way to prevent game-overing.
The more severe problem is that the rib(s) of the polygon that you're supposed to hit the ball with, change(s) with every strike at the ball, with the new rib being chosen at at random. This takes valuable time to register in your mind, time that you therefore lose to actually turn the ball in time and means that there's a high change that the new rib spawns in a location that's on the exact opposite end of the polygon from where the ball is headed. It can actually be impossible to do the 180 turn required to catch it on the other side because the pall's path through the polygon is more efficient than your speed of spinning the polygon. And even if you do manage such a clutch turn, the previous problem kicks in: it's likely that you didn't have the time to aim this shot, which means it's likely to knock the ball back at a completely indefensible angle.

Consequently, you are not guaranteed to be able to win at all. You can get a series of easy rib spawns and then get screwed by a series of two bad spawns that make you game over.
That's bad game design. And it's a real shame, because the concept seems clever; it's just not executable in any realistic way. Hardest game in my library. Fun and addicting though.. The game is meant to be a fast-paced reaction game with energetic music and a simplistic design, highly similar to Super Hexagon. And on a presentational front, it succeeds. Unlike Super Hexagon, however, the gameplay is conceptually flawed. (In other words, it sucks.) Where Super Hexagon almost continually presents a fair challenge, Tetradecagon presents the player with an illusion of skill-based play without any form of a fair challenge.

The game concept seems fine at first: rotate the outer ribs of different polygonic shapes to keep a ball inside from bouncing out in an interesting combination of pong and juggling. However, the concept ends up falling flat for a few reasons.
A relatively minor problem is that the polygon spins really fast because that's the only way the game can get even remotely close to allowing you to catch the ball, which also moves extremely fast. This speed makes angling shots off of the rib pretty much impossible. That becomes a problem when the only way you can repeatedly juggle the ball is by knocking it straight to the other side ; if you knock it at too much of an angle (lets say, to the rib next to the one you hit it from), the path is so short that there is actually no way to prevent game-overing.
The more severe problem is that the rib(s) of the polygon that you're supposed to hit the ball with, change(s) with every strike at the ball, with the new rib being chosen at at random. This takes valuable time to register in your mind, time that you therefore lose to actually turn the ball in time and means that there's a high change that the new rib spawns in a location that's on the exact opposite end of the polygon from where the ball is headed. It can actually be impossible to do the 180 turn required to catch it on the other side because the pall's path through the polygon is more efficient than your speed of spinning the polygon. And even if you do manage such a clutch turn, the previous problem kicks in: it's likely that you didn't have the time to aim this shot, which means it's likely to knock the ball back at a completely indefensible angle.

Consequently, you are not guaranteed to be able to win at all. You can get a series of easy rib spawns and then get screwed by a series of two bad spawns that make you game over.
That's bad game design. And it's a real shame, because the concept seems clever; it's just not executable in any realistic way. This game wants so badly to be Super Hexagon, but it just lacks solid design principles. The mechanics are too random and imprecise to be fun, rewarding, or fair, and the only way to progress is when you get a lucky streak. Mildly interesting but ultimately cannot recommend.. A very nice reincarnation of Super Hexagon.
If you liked SH, then Get it, get it now!



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