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Tales Of The Orient: The Rising Sun Patch

Tales Of The Orient: The Rising Sun Patch


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About This Game

Travel to the Edo period in Japan and help Satsu and Miyamoto in an epic adventure to preserve ancient Japan. Prove your skills in Challenge mode with limited moves. Experi 5d3b920ae0



Title: Tales of the Orient: The Rising Sun
Genre: Casual, Indie
Developer:
Green Sauce Games
Publisher:
Green Sauce Games
Release Date: 27 Feb, 2015



English,French,German,Czech,Polish,Russian,Italian,Portuguese



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Tales of the Orient: The Rising Sun is very good match 3 game with some unique mechanics. It has nice graphics, good music and a subpar story. I don't really play these sort of games for the story anyway.. Amazing game. xD 10/10.. Very fun match 3 game with 3 different game modes and if you get stuck, you can rotate or rearrange the tiles. and the change to get hulp form te special items. so getting stuck isnt that bad.. In this game you have the typical match3 gamemode, but you can also switch between 2 other gamemodes. So with the 100 different level you can play 300 level theoratically when you want to play them with all the different gamemodes. You can also switch to easy mode where you have an infinity amount of moves. Additionally this game has a storyline, but that's not very impressive.. Now that's a good schnitzel.. It's a match-3 game clearly cribbing notes from Candy Crush, but it doesn't pester you for additional money past your purchase. Plus, the art style isn't as annoyingly saccharine cutesy. The game has a "challenge" mode where you are limited in moves like Candy Crush, but also a "relaxation" mode where you have infinite moves, just in case you're sick and don't want to think too hard, or you want to let your 4-year-old have a game without ever feeling frustrated. In fact, the 4-year-old target audience seems like a good fit: You can rotate the board to change where the blocks fall, and you get infinite "shuffle"s to re-randomize the board. You get overpowered special abilities that wipe out whole columns and rows of the board, and the recharging of those abilities carries over, meaning you can purposefully tank a level recharging your supermoves, then break them out at the start when you reset the level. (Or just play relaxation mode where it's impossible to lose.) There are three modes to choose from, with two of the three relying upon clicking already-existing matches, and the last being the "swap" mode that is familiar to most match-3 players. The maps and number of moves are the same, and you give up automatic matches/chain matches when you play anything but swap, so there's zero reason to handicap yourself by using anything but swap. You play as a. I don't know what you play as. But apparently, someone burned down a village (although it's a pristine grassy field when you look at it,) and everyone says it's your responsibility to pay for rebuilding it. Getting gold involves beating levels, so basically, you just play levels and then spend all your money on other people you are assured you are related to in some way. There are only two characters, (the ones on the title menu,) and they only have two poses: normal, and blinking. You'll get sick of seeing their stiff poses. The village scenes are largely pointless. You get a set amount of gold from each level you complete, and need to build 4 buildings to complete each set before you advance to the next set of buildings. Since getting maximum gold is nearly always mandatory, it basically comes down to completing level 10 will let you complete set 1, and level 31 will let you complete set 2, etc. Besides the first set, all the buildings give you are more "extra moves", which are basically what you pay money for in Candy Crush. Since you get a set amount of money per level, it basically amounts to "click a button to build something every five levels, then go back to play more." The story is paper-thin, it's about as relevant to Japanese history as a American Civil War chess set is relevant to the actual American Civil War, and the apparent priority you have in village building more than slightly absurd. (You build a temple for geisha entertainers before you build a rice paddy, and sumo wrestler rings and zen gardens before you build a watch tower or garrison to prevent more raids.) The story involves a civil war, but fails to mention which civil war, which side you're on, or who was even fighting you. You build a "Great Wall" to keep the invaders/rebels/whatever out that looks awfully Chinese for a Japanese story, etc. It's clearly not meant for someone who cares at all about Japanese history. (In fact, "Orient" is generally looked down upon by most Asians.) In total, it's a match-3 game that isn't trying to rob you, and isn't all that frustrating. Good for a break or giving to people who are definitely on the "casual" end of gaming.. Beautiful music, great mechanic, a musthave game for match 3 lovers.. Spent 15 minutes on the first puzzle and even then all I seemed to do was rotate the board until the last gold tile became available. I will probably go back to this game but probably after playing something a little more worthy of my attention.



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