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Title: SunAge: Battle for Elysium
Genre: Indie, Strategy
Developer:
vertex4 entertainment ltd.
Publisher:
vertex4 entertainment ltd.
Release Date: 15 Dec, 2014
English,Italian,German,Polish,Russian,Czech,French
Good, super fun, and simple RTS made in the style of an old 2.5D Command and Conquer game, yet with enough features and UI improvments in recent updates to make it feel like a modern game which is recreating the nostalgia of older games. This is a very well made(I've had no crashing issues or anything playing it so far), and well supported(frequent updates addressing issues, including even one just this morning), indie game that I'd argue should be rated with Star Craft 2 as one of the best, TRUE, RTS games to come out in a while. The plot is fairly boilerplate, but is well executed in the cutscenes, and despite its "stereotypical" framing, is well written and an engaging experience. Graphics, are well, they are the graphics of games ten years ago, only with high deff sprites and partical effects for once, which, in its weird 2.5D way, does look gorgoues during the fire fights. Sound quality is amazing for what the game is, actually really impressed by this aspect of the game.
If you've got nostalgia for the old days of RTS games, or are sick to your stomach as well with EA for shutting down their online servers...then buy SunAge: Battle for Elysium.. A slower-paced RTS with atmospheric music and grumpy, grizzled characters reminicent of the late-90s style.
Not bad overall but units are very disobedient! I tell them to shoot and they chill in place and get shot at. I tell them to move across the swamp and somehow they think it's a good idea to walk right into poison fog. I suspect dystopian Earth has given them suicidal tendencies.. Really strange plot. I really like the Raak-zuun. I only played the campaign.
I liked it but the control system is kinda clunky. You don't drag to select you have to shift drag.
Seems like infantry dominate this game. Just spam them to win the campaigns.
The graphics are nice. They're not really trying to be good but they try to be stylized meaning it probably won't make your eyes bleed in 5 years when you replay it.
. I saw SunAge the first time way back before it was even released and I already knew I would like it. However this game isn't without its flaws.
Pros
-----
- Beautiful old skool grafics, a throw back to the 90's RTS genre. Most critic reviews I've read all say that the GFX are outdated, even ancient. Anyone that says this is, I'm sorry, but they're idiots. RTS just don't really translate that well in 3D. Believe me, it used to be my favorite genre yet there are only about 3 maybe 4 3D RTS games that I like. I don't need a rotating camera to enjoy a game.
- Sound Design. Sound it something most people think that it isn't really important, yet most of the units in SunAge have diffirent sounds for their weapons and moving. The ambient sounds are also a nice addition.
- Campaign. Like I said RTS used to be my favorite genre, meaning I've played a whole lot of them. Among them the C&C games. And I think I can count all the campaigns from every game that I finished on one hand. Most of them or either too hard or too boring to actually finish. Yet SunAge, kept me interested enough to see the ending. Didn't encounter any mission that I found tedious or unfair.
Cons
-----
- Pathfinding. Units will act weird from time to time, just small things that you jut notice. Like sometimes units won't be able to walk onto a certain surface but they will cross it. Other times they'll fail to go to the EXACT spot you want them to go to. The there are those moments when one unit of a group just decides that instead of standing in formation he has to go all the way around past and through the enemy base just to stand at the base of a cliff.
- Skirmish. The game has a skirmish mode against an AI opponent. However this doesn't hold up, the AI is easily defeated and doesn't seem to do that much anyway. Instead it'll build units and attack defences, but at the first sign of danger the units will run away. Only to return as soon as they don't see their attackers anymore.
- Some random bugs. Sometimes I'll encounter a game breaking bug, nothing that crashes the game, just one that prevents me from progressing, usually a reload fixes this. But not always.
Complaints
------------
Even though I really like this game it has several issues that most RTS games have, but this the 21st century after all.
- Airplanes cannot be repaired, even though the game says that you can, you can't. A all too common RTS oversight that I just plain hate.
- Not having the ability to choose your Skirmish posistion. Again a common RTS occurence, for some reason most RTS games will not give you the option to choose your starting location. Which is very annoying because when I play skirmish I want my opponent as far away from as possible. Yet sometimes they'll just spawn right next to you
My final verdict is, if you liked 90's RTS games, you love this hands down. It could benefit from a good clean-up, but then again which game wouldn't.. 1 Uncomfortable Interface
-1 Useless Tutorial(First Mission)
-1 Annoying Squad System
2/5
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