Korsika

La Tramontane - Ferienhaus direkt am Meer

Starcom: Nexus Activation Code


Download ->>> DOWNLOAD


About This Game

You've finally made it out of the academy and have been given your first ship to command. Sure it's just a light shuttle, but you've got to start somewhere, right? Sudde 5d3b920ae0



Title: Starcom: Nexus
Genre: Action, Adventure, Indie, RPG, Early Access
Developer:
Wx3 Labs
Publisher:
Wx3 Labs
Release Date: 12 Dec, 2018



English



starcom nexus citadel. starcom nexus mac. starcom nexus youtube. starcom nexus nest. starcom nexus guide. video starcom nexus. starcom nexus galaxy map. starcom nexus crashed survey map. starcom nexus save location. starcom nexus gameplay. starcom nexus skidrow. starcom nexus review. starcom nexus trainer. starcom nexus shields. starcom nexus complete map. starcom nexus torrent. starcom nexus underwater maze. starcom nexus maze. starcom nexus phage. starcom nexus map. starcom nexus mass driver. starcom nexus stasis sphere. starcom nexus araona. starcom nexus mysterious illness. starcom nexus full map. starcom nexus achievements. starcom nexus cheat engine. starcom nexus igg. starcom nexus scavenger hunt. starcom nexus flak planet. starcom nexus save file. starcom nexus races. starcom nexus nest world. starcom nexus wiki. starcom nexus forum. starcom nexus walkthrough. starcom nexus stuck. starcom nexus illness. starcom nexus download. starcom nexus research points. starcom nexus dive. starcom nexus steam. starcom nexus game. starcom nexus keys. starcom nexus free download. starcom nexus cheats. starcom nexus tips. starcom nexus orb. starcom nexus museum. starcom nexus coordinates. starcom nexus underwater labyrinth. starcom nexus developers. starcom nexus sentinel. starcom nexus. starcom nexus laser


Very fun core game. Most of written part of the game lets you choose what to do. I would love those fleshed out more, add lasting effects to the story. Combat is rewarding, can't wait to see what else the dev adds! He also looking into if people want modding, that would be great. I would like to see boarding combat, more braching tech choices (like make the tractor into a weapon, crush or rip apart hulls).. All I have to say is, WOW! This is a fantastic space exploration / real time space battle game! I really can't wait to see what more this game will have in it, once it reaches v1.0. I grew up in the 80's and my first real space exploration game was star control and star control 2. Though, those didn't come out until 1991 and then 1992. These ran on a 486 DX 66, if anyone can remember those computers, lol. Though the graphics of these games, weren't anything, compared to todays standards, they were easy to play and kept me mezmorized in the fact that, I was in space meeting new races and collecting valuable resources to upgrade. SC1 (the original) didn't have that, but you hopefully get the point. This game brought me back 28 years and made me feel 14 years old again. Kudos to all the people that worked on this game. Its easy to play and there is a lot to explore. The upgrade/crafting of the ships is amazing as well. After I purchased this game, I couldn't put it down for over 4 hours straight. I highly recommend purchasing this game for the price. Its only 17-18 bucks and its only on v0.1 something. But there is so much you can do already and there is a quite a bit of content. I've gushed enough, but this is a gem that I'm glad I fell into.. When this game popped up I bought it immediately. The original flash game was one of the best designed starship games I played, so much that I often returned to it over the years.. The core of this game is fantastic. I played over 8 hours straight through. What's here already is fairly polished with only occasional minor bugs. It's a nice combo of action, ship building, research/tech progression, and FTL-style exploration. It's all been done before, but how these aspects are combined, and the look and feel of the game make it stand out from the many top-down spaceship games out there. The combat feels great - you have to think how to exploit weaknesses of the stronger enemies. A few ships have very powerful weapons, and you'll only survive (after upgrading your ship enough) by targeting these weapons first, otherwise you're toast. The ability to target specific subsystems and weapons, and blow chunks off enemy vessels is great! Graphics-wise, the game looks really good for a top-down shooter. Explosions are particularly cool. BUT there are no cutscenes or animated characters when interacting with others. DEVELOPERS: you mention wanting to add voice acting. Yes, please do!!! If you can also add 3d characters a la Star Control: Origins or Rebel Galaxy, even better!!! This is the only part of the game that feels low-budget. But this game has much better gameplay than Star Control: O, and that's the important part. I LOVE that when you scan a planet and find an anomaly, you usually end up in a mini-choose-your-own-adventure episode. Each little story is unique and interesting. Basically all aspects of this game are great EXCEPT it needs more. I know it's early access so more is on the way, but there's really only about 8 hours of content here. I'm hoping the full release has at least triple the content. They need more variety of weapons than just missiles and plasma cannons, even though the tech tree allows for progression and some customization of these systems. Also, PLEASE add a procedural sandbox mode. Story mode is great too, but without procedural star systems the replayability is very limited.. Very Fun Game!!. Just finished this and it's like the end of an epic journey. What a great little game. So much is just innately satisfying about this game. The transition between star map and play view for example, never ceases to captivate me by it's sheer gorgeousness. It's got a cinematic score, great creepy aliens, great lasers which fire like the phasers from Star Trek, which is the best thing ever, and a great sense of world or rather, cosmos creation. A great job Kevin. Thanks.. This game is fun, easy to learn, and, atm, easy to master. Destroying ships bit by bit, checking planets for events, bad and good, I like that. Sure, the UI could have a bit more tweaking, and the events should be a bit differents with each playthrough. But, for EA game, it's playable, does the job and it's fun. It's a yes for me, hope most other people will like it too. English isn't my native language, forgive the mistakes you'll surely see in this post and have a good time in Starcom if you try it.. awesome game! keep up the good work guys! more narrative and random ecounters like divinity please! Crew crisi would be somthing fun to consider. More in depth systems and telemetry during battle would be nice. more diversity of blueprints, better ship graphics, enable map point pings, fix map ui for controller, improve control layout, more complex research options like 60 more, more planets to land on and actually get a reward for doing so, more resources gained through kills of enemys/asteroids, a economy that changes like sins of a solar empire, more diplomacy options, more firepower on ships, base upgrades and research tree for base upgrades,add ai companions, and add a tutorial or log book for quests and how to play.. It not my choice for top down 2d space ship build shooter. I dont like the design of it and I can't put my finger on any one thing that I hate about it. I know it is Aphla but the ship style choices are not there for me to get me excited about. Still this not bad , it just seems like I wont like the end result because I quickly got bored with it.


Version 0.10.3 live on default branch : Greetings Commanders, The game has been updated to 0.10.3 on the main branch. Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. See here for instructions [www.starcomnexus.com] . Spoiler-free summary of new features in 0.10.x: New content: sectors, anomalies, new races, etc. Dynamic announcements (don't require client update) Various mission changes New random encounter system Changes to drop generation Coordinates and distance of cursor on map Soften shield "hit" sound Nexus gateway fades to black instead of white Player engines get a performance boost in deep space Numerous balance changes to techs Players able to build locked blueprints fixed Save games use ship name Save game pruning Lots of misc bug fixes, quality of life improvements Other news: Valve has approved the submitted trading cards which are now available. The card images are high-res renderings of some of my favorite anomaly images. Cloud-save has been enabled. As always, if you have any questions or technical problems you can reach out to me or other players for help via: The Steam Community discussion forums The game Discord channel [discord.gg] - Kevin One of the many new anomaly images from the latest update.. Closed Beta Round Two: Looking Good! : A couple weeks ago the second closed Beta invite went out to a few dozen mailing list subscribers. If you didn't get one, there will definitely be at least one more round of closed betas before Early Access, probably more. If you'd like to be included on mailing updates and potentially be included in future betas, you can sign up on the website. The next round of closed betas will start in about two weeks: Based on tester's feedback, I feel confident that the game will enter Early Access before the end of the year. While there are some bugs and quality of life feature requests (it is a Beta), most players reported really enjoying the experience. The data suggests they weren't just being polite: almost 90% of the playtesters who installed the game played for at least an hour and almost 90% of those played nearly all of the main story content currently available (roughly 3 hours as of that build). In other news: The game now has a Discord channel where you'll find me most days: First pre-release curator review from Space Game Junkie: If you love space exploration akin to Starflight or The Long Journey Home, but without the tedious rover stuff, you'll LOVE Starcom: Nexus. It's fantastic with exploration, discovery and its writing. Given how much I loved Starflight, that made me really happy. The game still has a ways to go before it's complete. As the playtesters have seen, this is a very content-rich game and it will need a lot more content before it is done. One the main reasons for Early Access: I have a vision for the overall story of Starcom:Nexus, but I want your help filling in the details and the path that takes you to the end.. Starcom:Nexus Beta Key Giveaway: SciFi Trivia Contest : Round 3 of the closed Betas has gone really well. Starcom:Nexus is still on track for Early Access release later this quarter. If you didn't get a Beta 3 invite, there will still be at least one more round. But we thought it'd be fun to do a SciFi Trivia give away for a few keys. This will happen on our Discord this coming Sunday, October 7th, at 8pm EST.. Closed Beta Round 2 : Just finished testing what is hopefully the Closed Beta Round 2 build. There are still some bugs (it is a pre-Early Access Beta) but hopefully nothing game breaking. Invites to Beta test will go out later this week to random members of the mailing list, so if that sounds like something you'd like, sign-up here: Beta testers will be able to access the game either: With a Steam Beta Key. These keys will expire when the game enters Early Access. As a download. The download doesn't expire (but also doesn't automatically update). The Beta is not content complete at this point, probably under two hours of playtime, but fully playable.. Beta 0.12 Opt-in Update : Update 0.12 is now available as an opt-in Beta. Assuming no major problems, that version will become the default branch next week. To opt-in now, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password. Click here to see detailed instructions. [www.starcomnexus.com] If you're playing 0.10.3 (the current default build) there are quite a few changes. Non-spoiler list of the major changes since 0.10.3: Universe is now generated with a hybrid procedural/designed system. Some sectors are procedurally generated, some are designed, some are a combination. Bigger universe. There are now close to 100 star systems with over 300 planets, over half of which have some kind of anomaly or discovery. 130+ unique planetary anomalies/scan discoveries. New technologies. New weapons. New missions/side-quests. New achievements. Updated trade system. Experimental difficulty settings. Improved controller support. Players can now leave notes on the map by right-clicking. Improvements to the mission log including search function. Updates to localization. Various balances changes. Misc. bug fixes. As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord [discord.gg] . Note that during Early Access save games are not compatible across content updates, but you always have the option of switching to a previous build to keep playing an older save.. Version 0.9.4 update : I've just pushed 0.9.4 to the default branch. This primarily is just a fix for the issue with some joysticks/controllers wrestling control away from the keyboard/mouse.. Beta 0.10.x Branch : As I posted in the latest Weekly Update , Beta 0.10.x is available for players who want to try it out. For now, this is an "opt-in" Beta. Assuming no major problems, that version will become the default branch in a little over a week. To opt-in, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password. Click here to see detailed instructions. [www.starcomnexus.com] Here's what's new: More sectors, anomalies and discoveries Two new races Updates to the random ship encounter system Changes to drops Misc. balance changes Mission objective highlighting in HUD more conspicuous Map shows cursor coordinates and astral unit distance Save games use ship name in save name Save game auto-pruning Updates to the experimental localization system Misc. quality of life and bug fixes As always, if you encounter any bugs or have any questions or suggestions, please post in the discussion forum or on the game's Discord. [discord.gg] Note that during Early Access save games are not compatible across content updates, but you always have the option of switching to an older build to keep playing an older save.. Closed Beta Round 4 Starting Soon : The next closed Beta will hopefully start later this week. Quite a bit of new stuff in this Beta: New sectors, anomalies and side quests New discoveries New technologies Beam weapons Shields New alien race New station personnel dialogues Stars now do damage to ships coming close Minefields Ringed planets Gateway transitions are now constant time Custom ship blueprints Mission log improvements Comet discoveries Changed fighter flight patterns Lots of bug fixes, minor tweaks, balance changes As usual, invites to this Beta will go out to random members of the mailing list. If that sounds like something you'd like to be a part of, sign up here: Beta testers will be able to access the game either: With a Steam Beta Key. These keys will expire when the game enters Early Access. As a download. The download doesn't expire (but also doesn't automatically update). This will likely be the second to last closed beta before Early Access. I haven't locked down the exact date yet, but expect an announcement soon.


Solstice torrent Full
Ashes of Immortality Torrent Download
Crystals of Niberium torrent Full
Fantasy Grounds - Hellfrost: The Ice Fiend amp; Other Tales (Savage...
MU Legend Torrent
Mars Flight VR reset key
Sandmason Demo Ativador download
Sylvio, Sylvio 2, Sylvio OST Sylvio 2 OST crack
Warhammer 40,000: Armageddon - Angels of Death key serial
Angry Video Game Nerd II: ASSimilation - Soundtrack hack

Seitenaufrufe: 0

Kommentar

Sie müssen Mitglied von Korsika sein, um Kommentare hinzuzufügen!

Mitglied werden Korsika

© 2024   Erstellt von Jochen und Susanne Janus.   Powered by

Ein Problem melden  |  Nutzungsbedingungen