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Star Ruler 2 - Wake Of The Heralds


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About This Content

The Heralds

For as long as the records recount, the Heralds have been on the run. Chased by an unknown entity, the Heralds jump from galaxy to gal 5d3b920ae0



Title: Star Ruler 2 - Wake of the Heralds
Genre: Indie, Strategy
Developer:
Glacicle
Publisher:
Blind Mind Studios
Release Date: 22 Apr, 2016


Minimum:

  • OS: Windows Vista
  • Processor: SSE2 Capable processor
  • Memory: 1 GB RAM
  • Gra

English



star ruler 2 wake of the heralds review. star ruler 2 wake of the heralds mods. star ruler 2 wake of the heralds download


MAX MAX MAX GREAT BRA FANTASTIC!. You might be asking yourself, "What does this game do differently that makes it worth my while?" Well, in short, itu2019s not u201cyet another bad Masters of Orion cloneu201d, Itu2019s not u201cCivilization IN SPACE!u201d and it's not Sword of the Stars 2. What this game is, and I really stress this, is unique. While I have had a hard time getting into it (a fault of my own as you canu2019t simply zone out and play this like any other space 4x), itu2019s by far the most refreshing take on the genre yet. To go into great depth about why it's unique would make for a very long review but to have a few examples: * You can rebuild ancient wrecks and turn the war around, as if you were playing a space RPG from the perspective of the ragtag empire suddenly getting the heroic lead characteru2019s assistance with the Ancient Relic Warship of Destruction. * And following on with that thought, said warship can then be used to blow up the supermassive black hole at the heart of a galaxy, obliterating the galactic core. Rival empire spiraling out of control? Not anymore. * You can spend political capital to rename your flagship. This inspires your people. Yes, renaming your flagship to u201cLongflongActual.u201d is inspiring. * You can convince the galactic council that a planet inside a rival empire should belong to you, and they will vote and agree on it, even as the rival in question desperately tries to stop it going through. * Someone put a bill into the galactic council encouraging research? The highest voter gets an extra bonus ontop of it. Watch as all the players race to be the most supportive of a bill that already helps them because only one can be at the top. All this, and more, because the core product has modding support and steam workshop integration. These are both great for the longevity of Star Ruler 2, and I'm certain this expansion will be the same. Now, you might be asking, whatu2019s bad about Star Ruler 2? By being unique you will need to learn, and it can be a steep climb at that. You will need to be patient and want to explore something new but the wonderful devu2019s behind this game have extensive tooltips and help to smooth that over. Canu2019t get the help you need or find it not enough? There is even an ingame IRC client you can connect to with no fuss from within game and ask. Get Star Ruler 2, and while it might date this review to say this, get it even with Stellaris on the horizon if you are comparing the two. This is A Good Game right now. A pleasant, solid reimagining of a genre filled with the wrecks and broken remains of so many alternatives.. Absolutely add to the base game! a must buy. Fun game. Getting to level up ships is a good improvement.. gotta play more of this game. A review of: u201cStar Ruler 2: Wake of the Heraldsu201d expansion (170507) (This review has been trimmed down to Steamu2019s 1000 word limit. The full review can be found here. The full review can be found here. ) tThis is a review of Star Ruler 2 (SR2) as of March 2017 with the u201cWake of the Heraldsu201d (WotH) expansion. More, more, more tGood expansions should (A) introduce more of good systems, (B) improve or eliminate poor systems, and (C) streamline u2018mehu2019 systems. The SR2 dev team delivered in spades! t* More Resources! In each tier of resource, the number and their effects have increased. With these new resources, u2018specializingu2019 a planet to produce a specific resource is more effective. t* Two new race archetypes! These options, along with two new map options, provide more options for veteran players. t* More Researches! The research tree has been enhanced and expanded. New paths and combinations, more enhancements to resources, general enhancements to ships, ship weapons, ship hulls, and ship modules. Additionally, u2018infinite researchesu2019 have been added for weapon damage, engine thrust, shield capacity, support capacity, and hex health. t* More Ship Weapons! Additional weapons in each of the three primary weapon categories (projectile, beam, missile) have been added, as well as several novel weapon designs! t* More Ship Modules! u2018Skip Drivesu2019 and u2018Ion Cannonsu2019. u201cTroop podsu201d can be unlocked to provide an alternative to sieging a planet using time and supply. u201cBroadcast antennaeu201d mounted on capital ships will periodically convert other empiresu2019 in-system support ships to be part of your fleet! Ship Hulls Donu2019t want a capital ship that can have support ships? The u2018Destroyeru2019 hull improves a shipu2019s damage and health, but cannot maintain a support fleet. On the other side of the spectrum? The u2018Carrieru2019 hull doubles the amount of support capacity on a capital ship, although it cannot sport any weapons itself. The u2018Titanu2019 hull is still available, and can be made even bigger with the u2018Colossusu2019 hull. Thereu2019s also a hull that decreases the costs of a capital ship by requiring an ore cost. tShip design is still 100% customizable! Planetary Satellites tA great way to improve planets using what I consider SR2u2019s best, most unique, most fundamental mechanic: being able to use multiple types of resources to accomplish similar goals. Satellites can provide food, add pressure, improve planetary defenses, and more! Defense In WotH, one now has a u2018Defense Reserveu2019: a pool that fills at oneu2019s Defense rate, to be expended anywhere in oneu2019s civilization to instantly build support ships. tSince Defense has always been a somewhat nebulous concept for SR2 neophytes: t- Defense is a resource, one of the five global resources of the game (Credits/Money, Research, Influence, Energy, and Defense). Therefore, Defense is produced on planets. t- The primary use of Defense is to spawn free support ships. t- Defense uses a ratio of 1 Defense : 4 Labor worth of support ships. t- If oneu2019s Defense Reserve is large enough to cover the labor cost of one or more ships, they are built instantaneously upon triggering the Reserve. t- The Reserve fills from global Defense production first; once it has filled, Defense production is then distributed to all star systems tagged to u2018Use Defenseu2019. t- Constructing Barracks on planets is a primary method for increasing oneu2019s Defense Reverse capacity. t- And although Defense provides one with very small benefits in the early game, many players use Reserve to create nearly all of oneu2019s support shipsu2014handy when one is building carriers that can support thousandsof support ships! Changes to the Senate, and the Popularity Win Condition t tThe original senate diplomacy card remains unchanged. u2018Electionu2019 cards now pop up in the diplomacy stack. Winning the election makes one the Leader of the Senate. Being the Leader of the Senate creates 3 new opportunities: t(1) There are Leader-specific cards in the diplomacy stack. Any civilization can purchase these cards, just like any other cards. However: only the Leader can activate them! t(2) As the Leader of the Senate, you are occasionally gifted a Leader-specific card. t(3) Finally, only the Leader of the Senate can build the u2018Senatorial Palaceu2019. Unlike the u2018Host Senateu2019 card, the Palace is an orbital. From the Palace, you can purchase three cards: Election, Galactic Superpower, and Galactic Utopia. All of these cards share a purchase cooldown. tThe Galactic cards each grant powerful effects in their own respect, but having both in effect simultaneously activates the new diplomatic win condition. Upon passage of the second card of the pair, planets in systems bordering yours begin to lose Loyaltyu2014at a pretty rapid rate!u2014and when they reach zero, the planet converts to your control! When your trade borders increase, you begin converting those planets, ad finitum. tItu2019s a very powerful win-condition which forces your opponents to maintain a vigilant watch on the diplomacy system. Itu2019s not like Influence used to be useless; but now itu2019s even more effective. tt Attitudes tThe Attitude system is fantastic! There are six categories of Attitudes, each of which contains two quasi-mutually exclusive philosophies. Each civilization begins play with level 1 in a single attitude, based upon your Government type. As the game progresses, you may purchase level 0 in another attitude category, up to one philosophy in each of the six categories. tOverall, the attitude system is a welcome addition to SR2 because it makes gameplay more dynamic. Art Assets The dev team overhauled every art asset in the game. The models, the planets, 2D and 3D surfaces all look crisper, grimier, shinier, etc. There exists some variety among art assets now, and blended effects on planetary surfaces look more natural, more subdued. Weapon, shield, and jump effects are more colorful, more smooth. And this graphical update was, of course, made available to all SR2 players, including those sans expansion.t Conclusion tAgain: I was heavily biased for SR2 going into the WotH expansion. For me, for my playstyles, for what I wanted, the WotH expansion is nearly perfect.. A solid expansion to a solid game. Full of good additions without devaluing the base races/content. An expanded tech tree, two new races with each their own unique mechanic and one new type of FTL.. I'm going to keep this short and just say that an already great space 4x RTS game has been made several times greater by this expansion. Two new races, new techs, revamped research tree and overall improvement in pretty much every area make this a no-brainer. If you own the game, get this expansion, there is NOTHING to regret. If you don't own the game, get it and the exapansion together and tell your friends about this awesome 4x that far too few people know exists. Its games like this that are worth supportng way above the AAA publisher titles. A 3-man dev team made something truly amazing.



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