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About This Game



STANDBY is easy to pick up but hard to master precise platformer. Challenge your reaction in this fast-paced game and get out of the glitched world. Enjoy smooth controls by dashing through the vibrant levels, crushing and overcoming all the obstacles on your way.
  • Slide, crush, dash and teleport through the levels!

    You’ll never know what new mechanics will appear next!
  • 54 Unique Levels!

    Each will introduce you new mechanics on the go and will raise the bar for difficulty!
  • Precise controls!

    Because great platformers come from great character movement!
  • Glitchy beats!

    They will follow you along the way ‘till your great escape!
  • Leaderboards!

    So you can become the fastest out of all and brag about it!
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Title: STANDBY
Genre: Action, Adventure, Indie, Racing
Developer:
Noclip
Publisher:
HypeTrain Digital
Release Date: 6 Jan, 2017



English,German,Russian,French,Simplified Chinese,Japanese,Polish



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I liked the art and minimalistic approach, but gameplay is not for the people whose not so called "speedrunners" (which i am not anymore). I think will pass this one..Really want to like it though.. Very good and challenging platformer for players who strive for perfection!
Every level is about 5 to 15 seconds long. It is in fact a bit like "10 Second Ninja", but then a bit more different.

You have to hit them buttons timed and fast to beat the pro time of the level and to collect all squares meanwhile.
What I don't like here is that you can seperately beat the time and in another run collect all squares without the pro time to get the full progression achievement. There is NO reward for beating the pro time AND collecting all squares in the same run.

What I also don't like is that you can complete the level with a very bad time and without collecting any squares, in short: being awful at the game and still progress to all levels in the game. Players who're not up to this hard difficulty can play through all levels with caution. But in my opinion they won't have much fun. This game is all about getting the best time out of a level by 40% skill (concentration, reaction), 10% wits (creativity and intelligence how to get the best time) and 50% endurance (repetition and memorising).

What I could critisize here is that you literally imprint the level into your fingers for muscle memory and after several tries finally succeed. There is no possibility as in other games that, once you have the game skill you have all you need for what is coming, no, you won't be able to beat the pro time at the first try. Firstly you cannot look that far to plan your way and secondly you have to analyse the level to find out how to save time. For example and this makes the aspect of memorising even worse is that some levels have timed lasers which you can only pass at the right time. The clock starts when you pass the start line, but the lasers are spawned before the clock runs. So, in some levels in fact you have to wait about 0,5s to 1s before the start line, then run furiously into the level to have the laser at the end of it timed right that you can pass. If you don't hit the right waiting time at the start you either get burned or you have to wait while the clock is running. In both cases don't get the pro time even though you performed a perfect button hit series.

Memorising is even more important for the speedrun mode which activates after beating the 9 levels of a set. In the speedrun mode you run through all levels of a set in a row and try to hit the best time. Here the effect of memorising gets an additional big impact on your result. Just imprint these levels into your mind and fingers by repetition and finally succeed. This aspect never appealed to me as I find this to be more work than fun. For me this a waste of time, but for others maybe the real challenge.

I'm not saying that these reasons/arguments make the game bad. I'm just saying, that this game is not for everyone.
But if you like difficult challenges and speedrun perfection in a platformer like me then this game is for you!. Great game, really fast paced and fun overall.

It's a bit hard to coordinate all your mechanics at start but you will improve. Seems like an ideal game for speedrunning.

I liked I wanna be the boshy, Super Meat Boy, etc, where you need to memorize stuff and be very coordinated, and this ticks the same boxes in this regard. Fun game that makes you feel BA.
Pros:
+Movement is awesome
+Music is great
+High Replayability
+Level Design utilizes your abilities well
Cons:
-Some hitboxes are questionable
-Short
It took me 2.7 hours to beat. Asks too much but gives too little. This wants to be a speedrun-hard as nails precision momentum platformer. The problem is the controls are awful. You havem a jump button, and then 1 other button that does shooting/sliding/slamming. So often you'll try to slide and youll slam down and youll die. The controls are so imprecise. I pressed jump while sliding and 50% of the time it didn't jump and I fell off a cliff. Other times I hit the slam down while sliding and it didn't respond and I died. This is all even worse when the ga me requires on you using momentum and not being able to thing and act split second on instinct but the controls don't support it. Its also annoying have to retry the entire level after 1 part that is annoying, making you waste time on a short game to inflate game length. When you're standing and trying basic things like moving and jumping its even worse. A simple slight touch to the right sends your guy moving 20 yards to the right. Also jumping is super floaty and when you are trying to make a small jump your guy goes flying past where you're trying to. Theres also not much too see, as every level looks and feels the same. Just slide slam and shoot. Kept replaying the same level and part bc of the inprecise controls and lack of checkpoints, so I decided it wasn't worth it. 4/10.. The hero doesn't react on controls at the moment he needs to.

I'm playing on Mac. Maybe the game isn't completele optimized.. Every time I've ever been to Church's Chicken (only a few) in my life I have gotten sick from their nasty, slop bucket, grease soaked chicken. For some reason playing this made me think of that.



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