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Space Survivors Shooter Activation Code [License]

Space Survivors Shooter Activation Code [License]


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About This Game

Hello Space Survivors, this is a little shooter game. In the future it will get bigger, now the game persits only of one main menue, and a little Shooter Level where you can kill zombies, buy weapons, buy new areas open and buy perks. Each wave the zombies have more health and every wave more of them will be spawnend. Also you can die through them. Plese understand that this game is being developed by a few developers with no experience in games. Later on we will add more stuff, currently the game mode is
some sort of zombie shooter mode where you can buy weapons and so on. (No Survival). A Multiplayer is also planned.
Current State is:
We only habe 3 weapons, a handfull of buildings , a little zombie map, a not so stable multiplayer implementation (host to client), a main menue where you can walk around, one character with no animations but we have a big dream. 7aa9394dea



Title: Space Survivors Shooter
Genre: Action, Casual, Early Access
Developer:
Maurice Fernitz, Felix Gillmann, Enrico Przibilla, Robert Schuricht
Publisher:
Maurice Fernitz
Release Date: 18 Apr, 2019


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Pentium G860 3GHz
  • Memory: 4 GB RAM
  • Graphics: GTX 970
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Sound Card: DirectX compatible

English



space survivors shooter


Horrayyy! The developers of this title should be proud. Not of their terrible game making a mockery of the Unreal4 engine used for this abomination, but because this pile of fecal matter made my infamous M.I.S.S Series #50! What an accomplishment to truly be proud of! \/end sarcasm

* www.youtube.com\/watch?v=P1b3Xwss7TM\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=P1b3Xwss7TM<\/a> *

This game is so bad it makes all the asset flips and GameGuru trash on Steam look good in comparison. It truly is so bad that EPIC, the company behind the Unreal engine should file a lawsuit for defamation of their game engine for selling this vile Maggot Infested Stinky Sh!t (M.I.S.S.) on Steam.

This game is easily one of the absolute worst games ever launched on Steam. (Watch the above video or even the game trailer for "indisputable evidence" which will prove my point and reason for my NOT RECOMMEND on this effortless trash made with zero pride and care). I read your comprehensive instructions regarding how to write reviews for your video game, and I hope I am not breaking any violations, or your heart, with the subsequent review.

Your game is amazing, and has unlimited potential for financial success, if you tweak the following:

1) Maybe add textures.
2) The outhouse crashed the game. Maybe make the outhouse NOT crash the game. Otherwise I will just look at the lumpy church instead.
3) The Hitler zombie mannequin gymnasts who were summoned by the mythical cowbell seemed to lack sufficient animation, textures, AI, sound effects, models, movement, and essentially every possible thing one could associate with anything in a video game ever. But besides that, we loved the zombies.
4) How dare you, sir. How dare you.


v0.0.81,3 Hotfix:
Hi,

This is a little Hotfix.
Since we published an update yesterday which was build on the new ue4.22.1 we noticed a random crash that is caused after ca 2min of playtime by an animation change event, to fix this, the update disables the animation used for the pistol.

Thanks for reading, and as always thanks for playing SpaceSurvivorsShooter


With kind regards

SevenOperation. v0.0.80,4 pretesting Update Small changes again:
Hi again,

This time we got some small changes again, and here they are.

Fixed a bug which caused game to crash when a client drops a weapon
Changed spawn location to the outer area with the gas station
Changed price of the machine gun at the church to 1200
Fixed weapon switch location weapon should now be visible again on the back of your character
Also switched the image on game startup (0.0.80,3)

Know issues:
Client don't sees the host weapon at the right location.
Host hears gun shots from client like his own
When a client joins some zombies get stucked
Client can't fly around after being dead
Client can't leave the game except with alt f4 or the host ending it ,if he dies
Weapon location of the machine guns have to be adjusted
Can't go on the roofs of the high buildings

As always thanks for reading and thanks for playing Space Survivors Shooter

With kind regards

SevenOperation
. v0.0.81,2 Update and Engine Update:
Hi,

So as you may have notice we didn't were abe to publish the update with the two new perks until friday.

But at least we got one perk out by today, so now you got another perk which is called Harder, it is located in the first gas station , the perk increases your health to 50.

So now to the engine update, which yust basically mean we upgraded from ue4 4.16 to ue4 4.22 which was also the reason why we were not able to finish the other perk which is quick reload and will be called "Fast Hand".


So that it for now, thanks for reading and as always thanks for playing Space Survivors Shooter.

With kind regards

SevenOperation


. v0.0.81 Update:
Hi again,

Finally we made it to version 0.0.81 and to make it short for you, here are the patch notes:

Fixes:
Client could not fly around after being dead

Changes:
You now will respawn, with no money penality which will be added later, after being dead if the wave gets finished by the remaining players.

For the next version (0.0.82), we will mainly focus on bug fixing, enhancing the zombie spawn system and the most import part on ui.

Hope all of you like the new update and as always thanks for playing Space Survivors Shooter.

With kind regards

SevenOperation. v0.0.80,7 pretesting Update:
Hi again,

We have some pretty neet changes for you today, so let's get right into it, here are the patchnotes.

Changes and Additions:
We added our first version of zombies dying in the game this means as soon as the zombie dies the body will now not dissapear instant anymore, instead the body get physics and will fall down on the ground and will then decase after 5 seconds (W.I.P)
We also tweaked some minor things in the background which will alow better stuff in the future such ass better collision handeling.
Changed bullet collision on bullet mesh to no collision.

Fixes:
fixed a bug that causes the system to recognize 1 player as 3 players in a spawn area
fixed a bug that caused zombies to spawn but not get initialized so they just stood around.
fixed a bug that caused the game to freez when yo were in no spawn area.

Thats it thanks for reading and as always thanks for playing Space Survivors Shooter

With kind regards

SevenOperation. v0.0.80,9 pretesting Update:
Hi,

Just some minor changes today.

Fixes:
Fixed clinet couldn't hear the wave begin sound
Fixed client couldn't hear the weapo sounds from the host

Changes:
You now got only 30hp which will regen over time, so if you get hit once you will have to wait 5 seconds but if you get hit twice you will have to wait 10 seconds for recovery, this change were neccessary to implement new perks which will affect you hp in the future, also the hp you get for the perk and you have normaly will be configurable in the future.


Thats it, hope all of you like these changes and as always thanks for playing Space Survivors Shooter.

With kind regards

SevenOperation. v0.0.81,5 New Perk:
Hi,
Today i am proud to announce our third perk "Fast Hands" which effects the reload time of all weapons you are carrying. That means the reload time gets bisected. Also we get now a perk icon for the "Harder" perk, as well as a placeholder icon for the "Fast Hands" perk.

In the next release we might hoepfully release our fourth perk as well as some other minor changes.

If you want to stay up to date consider to subscribe to our youtube channel biggamesproductions or follow us on twitter.

Thanks for reading and as always thanks for playing Space Survivors Shooter

With kind regards

SevenOperation. Space Survivors Shooter Demo is comming soon:
Hi,

As the title indicates we plan to release a Space Survivors Shooter Demo soon.
This means we will try to get the demo out in 1-2 weeks.
But you might wonder what should the demo inherit in an early access game the main menu?
The answer is everything we will keep both the normal version and the demo version up to date with no restrictions for the demo version.
This is to make it easier for us and for you.
We benefit from it because we don't have to worry about getting keys for reviewers out or getting people to buy it so they can give us feedback.
You benefit from it because you don't have do buy it at all, but of course we would appreciate you support. So you can download for free game with you friends online and tell us what you think about the game without having to worry about maximum play time of 2 hours to give it back or 14 days. You can just try it out write a review and through this shapeing the games future.

So thats all thanks for reading and as always thanks for playing Space Survivors Shooter

With kind regards

SevenOperation. v0.0.81,1 Update (small changes) and a little sneak peek about what is comming.:
Hi,

This is just a small update for the game, so don't expect to much. Here are the patchnotes.

Changes:
Replaced the high building model with a smaller one since it didn't made sense to have such a big house in the game yet.
Modified the gas station model (W.I.P)
Changed the bridge buy areas, you only need to buy one side instead of both.
Extended zombie spawnarea 1 and two so they will also spawn in the beginning area if you are in the next and they will also spawn in the second area when you are in the third.
Implemented a new gras foliage model.
Changed the zombie collision so now the damage system should be a little bit better.
Zombies will now stop moving towards you dead point (roaming will be added later).

Things that we work on right now:
We are currently working on 2 new perks which we will be hopefully out till the end of next week.
Redesign the gas station a little bit.
Working on a new weapon model.
New UI elements like a better ammunition element
New Main Menu UI (Not a button click ui)
Revamping the current weapons except the pistol.
Changing values of the bullet speeds for the weapons
Changing weapon damage
Exporting the weapon settings to xml for each map so you can modify them
Implementing the G.A.U machine
And much more ...

Please don't expect this till the end of next week since we are just a small team, but we hope to archive at least 3 of the listed points up there.

Also don't forget the developer stream on the 04.05.2019 19:00 (CET)
on the twitch channel WATG_We_Are_The_Gamers

So thanks for reading and as always thanks for playing Space Survivors Shooter.

With kind regards

SevenOperation


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