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Title: SOULS
Genre: Adventure, Indie
Developer:
Team Fork
Publisher:
Team Fork
Release Date: 14 Aug, 2017
Minimum:
English,Traditional Chinese,Simplified Chinese
For a horror game about unspeakable evils and a hideous monster, the writing and plot were suprisingly beautiful. 5.7 hours of philosophical beauty and awesomeness for less than $8 - this is a steal - good quality at a low price. Horrific and beautiful - 10/10.. This is game has potential but sadly it's grammar is horrid. It looks like it was translated from chinese to english using google translate. It's very difficult to get into the mood of the story due to the grammar.. Fascinating Story +1 Great Music +1 This game is visualizing my emotion!!!!! :D I will recommend this one if you wanna try or you are really addicted to visual novel game. A really detailed descriptions of the protagonist thought and the story added with the beautiful BGM makes me stick to this game to the end. Recommend it for someone who love reading. An actual horror monster that have well written backstory and acceptable explaination of the mysteries that had been laid out in the game feels so satisfying to read.. For a horror game about unspeakable evils and a hideous monster, the writing and plot were suprisingly beautiful. 5.7 hours of philosophical beauty and awesomeness for less than $8 - this is a steal - good quality at a low price. Horrific and beautiful - 10/10.. An exotic visual novel If you like visual novel and you want to try something different, give it a shot. At some point, I thought I had an idea what is going to happen, but it turns out that the story is more creative than I thought. So I am reminding you (if you are trying this game), don't put it down too early. The spotlight is on the story, so don't expect a collection of CGs. In terms of style, it reminds me some of the visual novels in the 90s. You will find pictures in styles, but afterall they are used in a proper way. Plus, BGMs are very nice.
Update notice : Optimized content: 1. Strengthen some treasure chest position guidance (background increase instructions); 2. Add a portal to the tower of the fall; 3. Adjust part of the wall collision; Functional content: 1.. Update notice : New functions: 1. Added BOSS3 and final BOSS, and added the end of the film; 2. Add French, German, Italian, Japanese, Russian, Spanish and other language translation; (still translated by Google) 3. Add multiple archives, select and delete functions; 4. Add map fragments to show the locations of important items and treasure boxes; 5. Add skip plot function; BUG fix: 1. Fix the BUG that maps often fail to load; 2. Fixed the BUG that some treasure boxes lost collision; 3. The BUG of disappearing the outer shaft of elevator; 4. Fixed bugs that did not hurt the final BOSS part; 5. Fixed bugs caused by update failure of achievements; 6. Fix the BUG that BOSS1 cannot move the box if the box is pushed to the door after closing; 7. Fixed collision BUG in some rooms that could not take off normally; 8. Fixed the inconsistent definition of some pictures; 9. Fixed the BUG that some elevator switches could not be opened; 10. Fixed bugs in some organs and mirrors that could only be attacked with torches; Optimized content: 1. Added BOSS attack special effects; 2. Add BOSS background music; 3. Modify the pre-game interaction mode to display the UI prompt according to the player's access device; 4. Adjust the difficulty of elevator flame room; 5. Optimize the operation of the role (add the falling delay judgment, adjust the landing and take-off judgment, and adjust the second-stage jump judgment) 6. Adjust the interface operation of Settings to add rules for selecting items up and down and adjusting left and right; 7.. Update notice : Optimized content: 1. Modify the key function, change the confirmation key from J (keyboard) / X (handle) to K (keyboard) / A (handle), and cancel the cancel key from K (keyboard) / A (handle) to O (keyboard) / B (handle) 2. The tower of the fall increases the energy ball to enhance the endurance of the torch; 3. Modify the second mural to reinforce the guidance of the location of the second gem; 4. Fix the bug that sometimes can't step on when jumping to the passable pedal; 5. Optimize resources and reduce memory usage; 6. Optimize the friction so that the speed of the push box is consistent with the animation speed. New features; 1. Add the read archive option in the game menu; 2. Modify the portal selection method (from passive counterclockwise selection to player active selection) 3.. Update notice : BUG fixes - 1. Fixed the BUG of getting stuck at the edge of the ground and unable to jump; 2. Fixed bugs that could not jump when jumping on the wall; 3. Fix WIN10 system BUG about handle access flashback; (this is in our local environment not reappeared ^^) [/ b] 4. Fix bugs that cannot be obtained by green gems; (this is not inevitable, we just double-checked the code and made some modifications, and the local test has not been found yet) - Level adjustment 1. Change the position of the two-stage jump items (getting the two-stage jump too early will make the design of the underground part of the level meaningless, and the problem will be fixed); 2. Adjust some of the obstacles around the portal (we don't want to have some places where players don't have the ability to achieve meaningless scenarios); 3.. Update notice : Update the following: 1. Fix the problem of jumping feel; 2. Repair archives and collections; 3. Game completion progress algorithm adjustment; Of course, we have not found new and old problems on the local machine. But we can't guarantee that everyone doesn't, so I still have trouble helping you verify it.
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