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Soma Spirits: Rebalance License


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About This Game

"Soma, a world once united under the banner of a great ruler, eventually torn apart by its own people by their hatred and distrust for one another. Two great beings 5d3b920ae0



Title: Soma Spirits: Rebalance
Genre: Indie, RPG
Developer:
Torch60
Publisher:
Torch60
Release Date: 13 Apr, 2017



English



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I am not much of a reviewer of RPGs, but just wanted to say that I find this to be an excellent game. I love the two halves of the world, and the gameplay within. And the characters are cute as well. Top marks from me.. got this on sale, but I love it so much! Totally worth getting! fun and definitely replayable 9/10 because some of the enemies are cute and i felt bad fighting them. Soma Spirits is an interesting RPG game with a load of positives and only one real flaw for me: overuse of combat. The storyline of Soma Spirits involves Heart and Soul, two Guardian Spirits who watch over two different halves of the world of Soma. Heart watches the colorful half of the world run by pure joy, while Soul watches the monochrome half of the world run by pure sorrow. The world of Soma used to exist as one entity until a historical event split it into the two halves, separating emotions and changing its reality. The conflict of the game starts with the world's balance of joy and sorrow shifting, and the two Guardian Spirits must step out to resolve it. While the above may sound relatively simple, or maybe even overly simple ("What is good and what is bad?"), the actual adventure is quite a bit of fun. The majority of the characters you interact with have a lot of interesting personalities, and there is quite a lot of tongue-in-cheek humor that helps you enjoy your time as well. The decisions that you make along the way definitely impact the experience, as they can cause cutscenes to change quite a bit or even generate different boss fights in new areas, which was interesting. The gameplay involves exploration of multiple parts of the world, thus resolving Soma's imbalance one piece at a time. In order to do so, you must shift between the two different halves of Soma in order to navigate and also make your decisions in the plot. As can be seen in screenshots for the game and mentioned earlier, Heart's world contains a lot of bright colors while Soul's world is filled with various levels of grey. You shift between these halves via portal doorways. When you do so, the game's maps will change, with different pathways opening up, thereby letting you solve puzzles by switching back and forth between the sides of Soma. Switching between the halves of the world will also affect the combat system. The combat in itself is a simple turn-based RPG style, as can be seen in many RPG Maker games, with only one big change. Both of the characters have Power, Support, and Spirit magical attacks. Spirit attacks require SP which accumulates 1 point per turn of combat and can be used almost at any time (unless the characters are under a certain stat debuff). However, the different halves of Soma affect which character can use Power or Support. The Power attacks are main attacks against enemies mostly, while the Support attacks involve healing and empowering the other teammate. Whoever runs the half of Soma you are currently within can use Power, while the other has to use Support. More specifically, Heart can use Power attacks in the joy side of Soma, while Soul is forced to use Support only, and vice versa. The types of enemies that you encounter also change depending on which side of the world you are currently within, meaning that you really might not want to trigger as many battles in a certain side depending on your experience levels or which side is more difficult to you. This point, in fact, leads into the only real flaw I found in Soma Spirits. While the combat system tries to make things more unique than generic RPG battles, I still found that the game actually overused the amount of battles you encounter and makes the fights become boring anyway. The areas are filled with little slime sprites that run around the map to trigger battles. There are red and black slimes, where the former ones move extremely quickly and try to follow you, meaning that they are almost unavoidable, while the latter ones move slower and can sometimes be dodged. Even so, many of the places you encounter them are small in width, so the slow-moving slimes can still be encountered easily. Then, you have the fact that switching between the halves of Soma can cause all of the slimes to respawn, meaning that if you are in the middle of a puzzle that requires multiple portal entries, you could encounter the same slime over and over and fight way too many times. All of that is pushed further by the fact that many of the enemies are actually quite overpowering. It is somewhat weird in that many enemies do not have a lot of defense, but most of them have really high offense. Certain battles can simply kill one of the characters in less than 2 turns, leading you to heal every turn essentially. If you do not want to spend a lot of time healing, then you have to delay the plotline and grind battles to gain levels for a long while. Even the equipment and items you gain do not drastically help. Honestly, I would say that I wish that the game had way less emphasis on having RPG battles and more on simply having the plot, the world, and puzzles. Despite that issue, I still enjoyed my time with Soma Spirits and think that the story was quite enjoyable.. I really really enjoyed this little game. There was a nice twist on the standard turn based battle system, I never felt like it was too hard or too easy (which is great for a game about balance!) My in-game time looks really long but that's only because I often leave the game running while I do things and then come back to it. Which was also a treat because some of the game music is fantastic!! My guess is closer to 10 hours to completion. If you enjoy jrpgs (think earthbound), cute stories, touching moments/lessons, or just want a short palate cleanser.for 3 bucks you can't go wrong here.. Gameplay: I don't typically like rpgs of this type, however this one is different, and I actually enjoy the combat in this game. there are many games similar to this one where I liked the dialog, but I couldn't continue the game because i felt the combat too dull. this game on the other hand is totally different. they even have a light world dark world gimmik that actually adds to the game and the combat. Story: I dont know how to say this without spoiling anything. essentially, as you go through the game, you need to decide if you would rather have people lose their happyness, or lose their sorrow. But in order to keep order to the world, if you take the sadness from one person, you need to take the happyness from another. It forces you to think about if one persons dreams and desires are important enough so that you take the dreams and desires from another person. or would you rather take the happyness from this person so that someone else you meet later could be happy.



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