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Title: Sol Trader
Genre: Indie, RPG, Simulation
Developer:
Chris Parsons
Publisher:
Chris Parsons
Release Date: 6 Jun, 2016
English
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Think Dwarf fortress in space, with less fortress and more talking to dwarves.
Like DF, Sol Trader generates a procedural history at the beginning of the game. Where Sol Trader differs is that it generates a massive number of NPCs, living and dead, all of whom have complex relationships and histories, and none of which you know. Figuring out those relationships and sabotaging them to mess with how NPCs see one another and you is the focus of the game. Yes there's space combat, piracy, mining, etc. but what makes Sol Trader special is its focus on who you know, what you know about them, and how you're going to use the things you know to get what you want.
Character creation is the process if figuring out who you are in the universe it has generated for you, picking broadly from your lineage, skills, and most importantly, choosing your win condition. From there, its up to you how you wish to proceed.
You'll probably start by developing a basic strategy based on the win condition you've selected. Decided to be president? Well, there's already a president. Maybe you want to capture the hearts and minds of the public. Maybe you want to dig up some dirt on the current president. Maybe you want to get in good with the criminal underground or the military and stage a hostile takeover. All of these things are possible, but how easy they are and which one you choose is going to be determined both by your overall game plan, and the things you discover about the people in the universe.
While the UI can be confusing at times and definately needs some work, the core conversation minigame and the impressive detailed story the game generates for each and every character weaves something that's capable of generating all sorts of space epics with you at the center. Whether its your rise to political power, takeover of a pirate gang, establishing a financial juggernaut, or just getting filthy rich, the path you choose and its main characters will be determined by you, based upon who you get along with, who you investigate, who you trust, who you backstab, and who you are.
If you like political thrillers and don't mind a somewhat clunky interface, its well worth the twenty bucks. It's guaranteed to generate you an endless supply for interesting scifi stories.. Interesting concept. It's not that difficult to get into a situation where you are stuck though. I got a game where I started out in a place where there were only 2 other people neither of which had missions they were willing to give me and no one would answer requests to come meet me so I could borrow a ship.
I could challenge an 8 year old to a drinking competition and arm wrestling though so that was pretty cool.. This game is unique in that it is more about people, relationships and information gathering than a more typical space exploration or combat orientated game. There is some exploration, mining, trading and combat but so far I have been so engrossed with just meeting people and doing missions that I have yet to even shoot at anything with my space ship. The game does a great job of creating a dynamic living universe of charaters that move about from their homes and jobs to the local bars and space ports on the various planets. The portraits of the various characters are also dynamically created but often they don't differ enough to make it easy to distinguish between who is who looks-wise. More distinctive looking portraits would be nice. I would definately recommend this game if you are looking for something a little different to your typical space game.. This game is unique in that it is more about people, relationships and information gathering than a more typical space exploration or combat orientated game. There is some exploration, mining, trading and combat but so far I have been so engrossed with just meeting people and doing missions that I have yet to even shoot at anything with my space ship. The game does a great job of creating a dynamic living universe of charaters that move about from their homes and jobs to the local bars and space ports on the various planets. The portraits of the various characters are also dynamically created but often they don't differ enough to make it easy to distinguish between who is who looks-wise. More distinctive looking portraits would be nice. I would definately recommend this game if you are looking for something a little different to your typical space game.. Been playing it for three hours AND I HAVEN'T EVEN REALLY STARTED THE GAME YET.
I'm just running around town, trying to get people to like me and working my job as a mining engineer. The interactions and generated world, history, and relationships alone have entertained me. I don't own a spaceship, never been on a spaceship, and never traded anything but I've had fun so far.
Even if the space trading sucks (I don't know if it will or not yet), the game is still worth what I paid for it.. Very cool concept and design. The interplay between NPCs is groundbreaking in my experience. Don't let 'mixed reviews' deter you, this is worth playingif it seems at all interesting to you! Looking forward to further development, I'm hooked!. This game got my interest piqued shortly after I first got wind of its development. And that curiosity is still there, but as of yet not completely satisfied by the game. It is a bit rough around the edges and at points misses depth. However, the dev is extremely active in both the community and churning out daily new builds. That, in my opinion is a very big plus and a sign that the game is moving in the right direction.
I keep coming back to the game and my story in it because the game, for me, scratches the itch of actually being a person within a sci-fi world.
I would, in it's current state, recommend buying it, IF, and only IF you are willing to give the dev some feedback and if you can bring up some patience in him bringing the game to the next level. Jumping in to this as a completely finished, polished and bug-free title is just not the way it is.. Very cool concept and design. The interplay between NPCs is groundbreaking in my experience. Don't let 'mixed reviews' deter you, this is worth playingif it seems at all interesting to you! Looking forward to further development, I'm hooked!. Neat game in theory, less so in practice. The gameplay is fairly shallow and repetitive and there's a lot of waiting around either in space travel or waiting for time to pass in areas where you can't sleep. The maps are somewhat confusing (tip: there are multiple areas each with their own map) and interaction with space objects is somewhat confusing (tip: the blue text indicates a planet while the green text indicates a station that teleports you to another station. Each station usually has one local planet nearby).
The background is fairly pretty, but most of the faces look exactly the same and the music is unobtrusive at best.
Might be worth $5 as something to play around with to learn about the concepts, but $20 is a steep ask.
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