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Sol Trader Crack Code Activation


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About This Game

A solo indie title from Chris Parsons, Sol Trader is a genre-busting space simulation where it's not about what you know - it's who you know. In Sol Trader you trade not only goods but ships, components, minerals, favours, contacts and information too.

  • Single-player combination of top down 2D spaceflight and strategic manipulation of your network of contacts
  • Run missions using your family and friends' connections to government or business
  • No ship given to you at game start: you must take a loan and hire a ship, or borrow one from a wealthy relative
  • Fly between planets, interacting with the various characters you come across in cities and in space
  • Research information on other characters through chatting to friends and relatives
  • Customise your ship with better guns, engines, hyperdrives and passenger cabins
  • Trade goods for profit
  • Procedural generation of a whole society of thousands of random characters
  • Start every new game from your character's birth
  • Choose your parents and all your major life choices as you grow up
  • Your choices determine your personality and your friends, relatives and enemies
  • Full modding support: change all the organisations, events, weapons, planets, ships, conversations and tutorial system.

200 years of characters


Each new game is already two centuries old. Thousands of random characters are born, live and die as the game is generated, creating totally unique societies each time. When starting a new game you do so from your character's birth, choosing your parents and all your major life choices as you grow up. Your choices determine your personality, your friends, relatives, business contacts and your enemies.

There is no set story. The game generates thousands of characters, events and interactions to set the scene: as a player, you are born into this world and form relationships in it before the game starts. You’ll then be able to create your own legend within this world: explore the known (and unknown) solar system, trade goods, run missions, leverage your contacts, and avenge members of your family as you see fit.

This game features a complex procedural history generator, inspired by the adventure and legends mode in Dwarf Fortress. Each new game is already two centuries old, with a living history full of characters that are born, live and die before you even exist. When you create a character in this world, you face the same choices as all the computer-controlled citizens did. The decisions you make in your character’s early life set your starting skills and attributes, and your family connections and business contacts.

The game universe stretches to the far reaches of our current solar system. In certain regions travel is very unsafe: pirates are known to hang out near the major gates. You'll be able to purchase a variety of ships and be able to own more than one at once. Ships can be fitted with a variety of equipment, including better guns, hyperdrives and engines, depending on what their hulls are designed to take. You will inevitably take damage and your ship can be repaired by mechanics that you will meet on your journey. Making friends with a good mechanic will make all the difference when you return half-alive from the Callisto water run...

It's not what you know...


You land at London's space port and immediately head to the market to see if an old contact of yours, Caleb Churley, will still give you a good deal on your cargo. Whilst offloading your titanium delivery, you discover through chatting to Caleb that he needs a parcel taking to Vikon on Venus. It's a bit of a distance, but you know they're short of water at the moment, so you buy all you can fit into your small ship. Caleb's grateful for the parcel delivery, so you get a good price on the cargo.

You drop by the bar on the way out, and discover that Rachel Holden was seen in Vikon recently. You've been meaning to try and track her down, as you've been asked by the local crime syndicate to keep them up to date with her whereabouts. This little trip is turning into the perfect excuse to handle some unfinished business.

You debate whether to take passengers to Vikon. Your ship isn't fitted with passenger cabins yet, but it's worth seeing who wants to go. In a local hotel you find three people keen to go: almost too keen. They're willing to pay way over the odds for transport, which means you're likely to have someone on your tail once you leave Earth's safe zone. It's a risk, but you could really do with the money... plus one of the passengers is the son of Charles Heckler, someone you'd love to get to know... 7ad7b8b382



Title: Sol Trader
Genre: Indie, RPG, Simulation
Developer:
Chris Parsons
Publisher:
Chris Parsons
Release Date: 6 Jun, 2016



English



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Think Dwarf fortress in space, with less fortress and more talking to dwarves.

Like DF, Sol Trader generates a procedural history at the beginning of the game. Where Sol Trader differs is that it generates a massive number of NPCs, living and dead, all of whom have complex relationships and histories, and none of which you know. Figuring out those relationships and sabotaging them to mess with how NPCs see one another and you is the focus of the game. Yes there's space combat, piracy, mining, etc. but what makes Sol Trader special is its focus on who you know, what you know about them, and how you're going to use the things you know to get what you want.

Character creation is the process if figuring out who you are in the universe it has generated for you, picking broadly from your lineage, skills, and most importantly, choosing your win condition. From there, its up to you how you wish to proceed.

You'll probably start by developing a basic strategy based on the win condition you've selected. Decided to be president? Well, there's already a president. Maybe you want to capture the hearts and minds of the public. Maybe you want to dig up some dirt on the current president. Maybe you want to get in good with the criminal underground or the military and stage a hostile takeover. All of these things are possible, but how easy they are and which one you choose is going to be determined both by your overall game plan, and the things you discover about the people in the universe.

While the UI can be confusing at times and definately needs some work, the core conversation minigame and the impressive detailed story the game generates for each and every character weaves something that's capable of generating all sorts of space epics with you at the center. Whether its your rise to political power, takeover of a pirate gang, establishing a financial juggernaut, or just getting filthy rich, the path you choose and its main characters will be determined by you, based upon who you get along with, who you investigate, who you trust, who you backstab, and who you are.

If you like political thrillers and don't mind a somewhat clunky interface, its well worth the twenty bucks. It's guaranteed to generate you an endless supply for interesting scifi stories.. Interesting concept. It's not that difficult to get into a situation where you are stuck though. I got a game where I started out in a place where there were only 2 other people neither of which had missions they were willing to give me and no one would answer requests to come meet me so I could borrow a ship.

I could challenge an 8 year old to a drinking competition and arm wrestling though so that was pretty cool.. This game is unique in that it is more about people, relationships and information gathering than a more typical space exploration or combat orientated game. There is some exploration, mining, trading and combat but so far I have been so engrossed with just meeting people and doing missions that I have yet to even shoot at anything with my space ship. The game does a great job of creating a dynamic living universe of charaters that move about from their homes and jobs to the local bars and space ports on the various planets. The portraits of the various characters are also dynamically created but often they don't differ enough to make it easy to distinguish between who is who looks-wise. More distinctive looking portraits would be nice. I would definately recommend this game if you are looking for something a little different to your typical space game.. This game is unique in that it is more about people, relationships and information gathering than a more typical space exploration or combat orientated game. There is some exploration, mining, trading and combat but so far I have been so engrossed with just meeting people and doing missions that I have yet to even shoot at anything with my space ship. The game does a great job of creating a dynamic living universe of charaters that move about from their homes and jobs to the local bars and space ports on the various planets. The portraits of the various characters are also dynamically created but often they don't differ enough to make it easy to distinguish between who is who looks-wise. More distinctive looking portraits would be nice. I would definately recommend this game if you are looking for something a little different to your typical space game.. Been playing it for three hours AND I HAVEN'T EVEN REALLY STARTED THE GAME YET.

I'm just running around town, trying to get people to like me and working my job as a mining engineer. The interactions and generated world, history, and relationships alone have entertained me. I don't own a spaceship, never been on a spaceship, and never traded anything but I've had fun so far.

Even if the space trading sucks (I don't know if it will or not yet), the game is still worth what I paid for it.. Very cool concept and design. The interplay between NPCs is groundbreaking in my experience. Don't let 'mixed reviews' deter you, this is worth playingif it seems at all interesting to you! Looking forward to further development, I'm hooked!. This game got my interest piqued shortly after I first got wind of its development. And that curiosity is still there, but as of yet not completely satisfied by the game. It is a bit rough around the edges and at points misses depth. However, the dev is extremely active in both the community and churning out daily new builds. That, in my opinion is a very big plus and a sign that the game is moving in the right direction.

I keep coming back to the game and my story in it because the game, for me, scratches the itch of actually being a person within a sci-fi world.

I would, in it's current state, recommend buying it, IF, and only IF you are willing to give the dev some feedback and if you can bring up some patience in him bringing the game to the next level. Jumping in to this as a completely finished, polished and bug-free title is just not the way it is.. Very cool concept and design. The interplay between NPCs is groundbreaking in my experience. Don't let 'mixed reviews' deter you, this is worth playingif it seems at all interesting to you! Looking forward to further development, I'm hooked!. Neat game in theory, less so in practice. The gameplay is fairly shallow and repetitive and there's a lot of waiting around either in space travel or waiting for time to pass in areas where you can't sleep. The maps are somewhat confusing (tip: there are multiple areas each with their own map) and interaction with space objects is somewhat confusing (tip: the blue text indicates a planet while the green text indicates a station that teleports you to another station. Each station usually has one local planet nearby).

The background is fairly pretty, but most of the faces look exactly the same and the music is unobtrusive at best.

Might be worth $5 as something to play around with to learn about the concepts, but $20 is a steep ask.



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