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Title: Smash Up: Conquer the bases with your factions
Genre: Strategy
Developer:
Nomad Games, VooFoo Studios
Publisher:
Asmodee Digital
Release Date: 12 Oct, 2016
English,French,German
smash up conquer the bases with your factions
I love it! Everything I could have hoped for in a computer adaptation!. Smash Up's aight as a board game. The card effects mean it's really hard to plan a long term strategy without just getting boned by random card effects, resulting in gameplay that's less strategic and more just two players taking turns telling each other to go u2665u2665u2665u2665 themselves. Where this goes horribly ary is the quality of this PC porting of the rules. The UI is extremely clunky, pausing gameplay at arbitrary points, hypothetically waiting for players to respond to in-game actions, but when the player has no ability /to/ respond, resulting in points where you're staring at the screen waiting for play to continue, before realizing that you're supposed to click this tiny inconspicuous button in the corner. The biggest problem, though, is that the game doesn't tell you the targets of actions, meaning that a player will play a card and you'll be scrambling through the cards on the field to figure out what the hell just happened, ignoring what the hell is /currently/ happening in the process and making the whole thing a mess. Just play it on TT Sim.. Recommend once issues are fixed: I love Smash Up, I own the physical game and a couple of the expansions. It is one off my favorite games to play. So, you understand why I was excited when this came out. But so far, I'm kind of disappointed. I've only tested it out a few times (versus the bot) and already have come across issues where some cards don't play right, or do something they shouldn't have done. For instance, in the Trickster faction, there is a card that prevents an opponent from playing actions on their next turn. I played this against the bot anf then, on it's next turn, they played an action! This shouldn't have happened, since my card should've blocked it. Some of the other issues I encountered might just be down to the game's understanding of the language used on the cards. In one game I played an Armored Stego coupled with an action that protected it from an ability. On my next turn I played an action that allowed me to select one of my played minion's power score and destroy the opponents minions there (with power less than my minion). I chose my Stego (power 3) and the bot's minions (all power 2) should've been destroyed. Instead what happened is it only destroyed the action attached to my Stego. The action attached to the Stego dictated it's destruction if an ability would AFFECT the Stego. The action I played to destroy my opponent's minions didn't affect the Stego. It wouldn't have been destroyed, moved, or returned to my hand. The action merely allowed me to select that Stego's power score, not affecting it in any way. Because of this misunderstanding in the card's language, my Stego was destroyed and the opponent won the game. These are extremely frustrating problems that I hope will be fixed. Once they are, i'm sure this will be a much better game.. It's awesome to see that Smash Up is being adapted in a digital platform. I have only played a few hours, but I can clearly note that it is a must for fans of the game and extremely interesting to try out for new players. As far as improvements go, one major problem that I distinguished is the inability to keep track of the players' hands. Being able to see the number of cards is holding at any time is a must for a Smash Up game to roll smoothly.. game is really fun i can't wait til more card types are in the game
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