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Small Radios Big Televisions Free Download [addons]

Small Radios Big Televisions Free Download [addons]


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About This Game

Descend into abandoned factories in search of lost cassette tapes that hold boundless virtual worlds. Explore, manipulate, and distort the tapes to make them reveal their secrets. Solve mechanical puzzles and map the winding halls of these empty monoliths. Will you be able to find the way out, or what has happened?

Key Features

  • Collect: More than 30 different tapes and distorted versions to explore.
  • Listen: Distinctive soundtrack that changes along with each tape that is warped.
  • Search: Find items within the tapes to help you continue on your journey.
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Title: Small Radios Big Televisions
Genre: Adventure, Indie
Developer:
Fire Face Corporation
Publisher:
Adult Swim Games
Release Date: 8 Nov, 2016


Minimum:

  • OS: Windows 7 64bit
  • Processor: 2 ghz
  • Memory: 2 GB RAM
  • Graphics: nVidia GeForce GTX 275 series or higher
  • Storage: 400 MB available space

English



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Oh my glob, I really should give this game a negative review, but I guess I'll stay with positive, regarding how few people has given any.
Ok, so don't get me wrong - it is worth playing, it's short and nice. But I've played Lumino City and Kentucky Route Zero and those games are just so much better in terms of design. SRBT is irritating. SRBT is badly designed - the UI is terrible, the camera movement is irritating, puzzles could be better, the story is bit pretentious, the music in levels gets irritating and repetitive after few minutes...

So, I'd say - 5/10. Great ending, nice experience, superb visuals and music, but destroyed by irritating design issues.. This is one of those games that I don't fully understand why I am so fascinated by it. Nostalgic references to old technology and VR are brought together in a way that makes for a beautiful and atmospherically brilliant experience. It is a fairly simple puzzle game that involves collecting keys from virtual worlds. No characters to interact with, no plot one can easily discern, but a fascinating and sometimes emotional experience.

I’ve played this game to completion, and I suspect I’ll return to it again.. Find the tape, watch the tape, open the door. Watch the tape, open the door, find the tape. Open the door, find the tape, watch the tape. Repeat. Throw a switch or two. Scramble the tape. Open the door. Find the tape. Watch the tape. Put the gem in the thing. Open the door. Repeat.. I go into most games expecting to be either disappointed or to come out with a negative experience from playing the game. I've been playing games long enough to grasp the reality that very few games are worth playing. Those that are worth playing, however, make all the turds worth wallowing through. When I saw that I got a game called "Small Radios Big Televisions" in a Humble Bundle, I rolled my eyes, installing it and figuring I'd play it for perhaps fifteen minutes then give it a negative review, because the title sounded dumb and I hadn't heard of it.

Within seconds of starting, I was hooked on the game. The music is some lovely and powerful synth stuff, with graphics that range between simple to pretty good, and the "simple" graphics are deliberately so, for very good plot reason. Yes, the game does have a story, and it's a bit interesting, but I wouldn't recommend focusing on it, if only because the ending is rather confusing (it was to me, at least).

Small Radios Big Televisions' gameplay consists of seeing a large factory from a distance with doors to its interior, going inside said doors, solving fairly simple puzzles, finding tapes with hidden green gems you use to unlock doors in the factory, finding routes outside the factory to new sides so you can rotate to different entry points, and once visiting all the sides of a factory, that factory is complete, and you go to a brief story/dialog thing in between levels.

There are a total of five levels, and I enjoyed all of them. Check the vents on the first four factories if you want to find hidden lenses which you can use in the story/dialog things between levels to get an achievement. If there is an impact on the ending, I do not know. New puzzles are introduced in each factory, but none of them are stupidly difficult.

I only have two complaints. One: the game has some mouse sensitivity issues when trying to move big metal arms with a gear on the end to line up perfectly and hold it there, because the motion either sends the arm flying past where I'm trying to hold it, or it doesn't quite reach. And two: the game has a map but it was useless for me, as I couldn't make sense of it, and finding my way around was fairly hopeless since everything is shown from a flat/2D view of walls in rooms. Luckily, you move so quickly from room to room, that it doesn't take too long to get where you need to go from randomly clicking until you find the room you're looking for again.

I would say that the ending being confusing was a complaint, as it normally would be from me, but I wasn't put out by it at all. It's certainly a sensory delight from music and visuals, and is far longer than most games' endings. Also, it wasn't the end of a 60-ish hour game that concluded a trilogy of 60-ish hour games or anything, so the ending wasn't something I was on the edge of my seat to witness.

This game only takes about 2 or 3 hours to complete, I found it to be fun, colorful, it sounded great, I liked its look, and even if the story didn't feel to me like it had a lot of closure, it was a nice addition to the game. I am very glad that I gave this game a try, and the developers should be proud of what they've made here.. Gameplay is simple, graphics are simple, the journey of the game takes you through a deserted world and the story kept me hooked from start to finish.
Expensive choice with only 2-4 hours of gameplay on offer.
Spine of the game comes from the visual and audio work in the game and kept me hooked through the 2 hours 20minutes it took me to complete, if money is not an issue and the videos interest you give it a good go.
https://youtu.be/bWBhsgcnI6E. Small Radios Big Televisions' is gorgeous! The artsy name pulled me in and I enjoyed every minute with it. SRBT is about getting into virtual reality with tapes you find in abandoned industrial buildings. I found every design decision in the game quite clever and well executed. You have a body-less movement that only focuses on doors in the industrial complex. The hidden tapes there have their very own worlds and a unique music piece that can be revisited up to three times in a changed, distorted mood. The mixture of lowpoly, retro-wave and polished, clean modern design get so well together. A masterpiece of game art where the designer really got mad with shaders and effects!. Small Radios Big Televisons is more of an experience than it is a game.
Its a point and click adventure, but that doesnt draw away from gameplay or the story the game tells.
The story is interesting.
The soundtrack is amazing.
The visuals are 80s themed, cassette tapes and VCR and the like, and the Voxel/Poly artstyle fits it well.

I recommend it.. For those of you who are like me and love short point and click puzzle games, get this. It's got some great visuals and a killer soundtrack.



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