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Slab Activation.rar


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About This Game

Slab is an arcade game inspired by Breakout and Arkanoid in which the main task is destroy slabs and bricks. The player controls a horizontally moving paddle to ricochet the ball against the slabs and destroy them.

At the beginning the player has 3 hearts in the top left corner, he can increase number of hearts by "Add Life" power up. When the player misses the ball or catch "Instant Death" power up he lose one life.

In the game we have a lot of custom bricks with a several stages of breaking up for example "Rainbow Bricks", "Pink Bricks", "Standard Bricks". And bricks which you cannot destroy without Plasma Gun "Grey Bricks".

The game has 50 different levels with high difficulty (as in good old games).

The player can use a lot of power ups to speed up the ball, pierces block or expand and shrink the paddle. In the game we have three size of ball, dozen of types slabs, bricks.

Slab has very precision paddle! If you like classic childhood games, check it out!

There are 15 power ups in the game:
  • Bad Luck
  • Luck
  • Bigger Ball
  • Smaller Ball
  • Instant Death
  • Shrink Paddle
  • Expand Paddle
  • Add Life
  • Catch Ball
  • Plasma Gun
  • Split Ball for ten
  • Split ball for four
  • Decrease speed
  • Increase speed
  • Fireball

Features

  • 2h of gameplay
  • 30 levels
  • leaderboards
  • 15 power ups
  • colorful and fresh graphics
  • very precision paddle
  • a lot of achievements

Problem with the game

If you have a problem with the game, please let me know in Discussions.

Social

Developer Website
Facebook
Twitter 7aa9394dea



Title: Slab
Genre: Action, Casual, Indie
Developer:
Smash The Code
Publisher:
Smash The Code
Release Date: 7 May, 2018



English



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Slab is a game where you control a paddle via your mouse in attempt to.... Um.. It's Arkanoid, okay? If you've played Arkanoid you've essentially played Slab.

Arkanoid is great arcade fun so you already know what to expect. Here are some nit-picky negatives:

1. The trail of fairy dust that the ball leaves behind as it travels is very distracting. When the ball is bouncing vertically and retracing it's previous path it can get difficult to see the ball. Unforunately there seems to be no way of turning ball trails off. I would recommend at the very least making this trail more transparent so the ball is clearly visible even when it is overlapping it's own trail.

2. Achievement pop-ups block your view of the paddle. The devs should have them appear in the upper right corner or save them for after a match ends.

3. The "How to Play" graphic shows all items that fall from smashed bricks as "power-ups." An item that shrinks your paddle is not a power-up. That is a do-not-want. I would recommend separating the power-ups from the do-not-wants.

4. When the game is over you are given the options to play a new game or go to the main menu. New game starts you back at level 1. The only way to replay the level you were at is to use the main menu. Adding a button to reply the current level at the end of a game would be nice.

5. In the original Arkanoid, bricks that required more than one hit to destroy would show a glint of reflections shimmer over it when the ball hit but did not destroy it. This game doesn't do that and it makes my nostalgia gland sad.

6. One time the ball passed through the right wall of the playfield when I picked up a power-up to make multiple balls. It left the screen and never returned. My only recourse was to start a new game.

I will add that the Galaxian-like coloured starfield in the background is nice. I like how they move like dust.

So yeah it's Arkanoid that could use a bit more presentation polish. Get it if you want.. Slab is a game where you control a paddle via your mouse in attempt to.... Um.. It's Arkanoid, okay? If you've played Arkanoid you've essentially played Slab.

Arkanoid is great arcade fun so you already know what to expect. Here are some nit-picky negatives:

1. The trail of fairy dust that the ball leaves behind as it travels is very distracting. When the ball is bouncing vertically and retracing it's previous path it can get difficult to see the ball. Unforunately there seems to be no way of turning ball trails off. I would recommend at the very least making this trail more transparent so the ball is clearly visible even when it is overlapping it's own trail.

2. Achievement pop-ups block your view of the paddle. The devs should have them appear in the upper right corner or save them for after a match ends.

3. The "How to Play" graphic shows all items that fall from smashed bricks as "power-ups." An item that shrinks your paddle is not a power-up. That is a do-not-want. I would recommend separating the power-ups from the do-not-wants.

4. When the game is over you are given the options to play a new game or go to the main menu. New game starts you back at level 1. The only way to replay the level you were at is to use the main menu. Adding a button to reply the current level at the end of a game would be nice.

5. In the original Arkanoid, bricks that required more than one hit to destroy would show a glint of reflections shimmer over it when the ball hit but did not destroy it. This game doesn't do that and it makes my nostalgia gland sad.

6. One time the ball passed through the right wall of the playfield when I picked up a power-up to make multiple balls. It left the screen and never returned. My only recourse was to start a new game.

I will add that the Galaxian-like coloured starfield in the background is nice. I like how they move like dust.

So yeah it's Arkanoid that could use a bit more presentation polish. Get it if you want.. Slab is a game where you control a paddle via your mouse in attempt to.... Um.. It's Arkanoid, okay? If you've played Arkanoid you've essentially played Slab.

Arkanoid is great arcade fun so you already know what to expect. Here are some nit-picky negatives:

1. The trail of fairy dust that the ball leaves behind as it travels is very distracting. When the ball is bouncing vertically and retracing it's previous path it can get difficult to see the ball. Unforunately there seems to be no way of turning ball trails off. I would recommend at the very least making this trail more transparent so the ball is clearly visible even when it is overlapping it's own trail.

2. Achievement pop-ups block your view of the paddle. The devs should have them appear in the upper right corner or save them for after a match ends.

3. The "How to Play" graphic shows all items that fall from smashed bricks as "power-ups." An item that shrinks your paddle is not a power-up. That is a do-not-want. I would recommend separating the power-ups from the do-not-wants.

4. When the game is over you are given the options to play a new game or go to the main menu. New game starts you back at level 1. The only way to replay the level you were at is to use the main menu. Adding a button to reply the current level at the end of a game would be nice.

5. In the original Arkanoid, bricks that required more than one hit to destroy would show a glint of reflections shimmer over it when the ball hit but did not destroy it. This game doesn't do that and it makes my nostalgia gland sad.

6. One time the ball passed through the right wall of the playfield when I picked up a power-up to make multiple balls. It left the screen and never returned. My only recourse was to start a new game.

I will add that the Galaxian-like coloured starfield in the background is nice. I like how they move like dust.

So yeah it's Arkanoid that could use a bit more presentation polish. Get it if you want.


Wizard Slime will launch with achievements and more levels:
As the launch date comes closer, develop continues. More levels are ready and battle-tested. You can see a couple of new screenshots on the store page featuring them. No promises on this, but I am now working on Steam achievements!

EDIT: Achievements are now enabled.. Working on development again:
Thank you everyone for your patience and I'm sorry I've left you hanging for so long. Wizard Slime is actively being worked on again. Please check out the following discussion topic to stay up to date.

https://steamcommunity.com/app/925370/discussions/0/174110136428564.... Update - Level select sceen, new levels, new enemy, temporary cutscene:
Level 13 and a superportal level have been released, along with a slightly better level select screen.

On level 13th, you'll have your first face-off with your most formidable enemy so far: a human. The following levels will keep this theme.

The next update will include keybinding and resolution options. For now, you can still hit alt+enter to play in a borderless maximized window.

This update also fixes the two boss-level broken achievements, and it kills the "Perfect level" achievements, because I don't think they're worth the time sink players have to invest to get them.. Update for the holidays coming soon:
An update should be released within a few days with:

- 6 more main levels
- The third boss
- Unlockable boss remixes
- 10 casual levels
- Fixes for the boss levels achievements

Right now, the game has 12 main levels. You can unlock 1 achievement for beating each level and 1 achievement for doing it without getting hit..

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