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Title: Skyling: Garden Defense
Genre: Action, Casual, Indie
Developer:
Mighty Studios, LLC
Publisher:
Mighty Studios, LLC
Release Date: 13 Feb, 2017
Minimum:
English
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\u2b50\u2b50\u2b50\u2b50. \u2b50\u2b50\u2b50\u2b50. Skyling: Garden Defense mixes action and puzzling in a fast paced and challenging game where you have to run over all the squares in each level, optionally collecting apples and killing enemies (if there are any slugs to pick up) for increased score and a higher level ranking.
Given the close timing and endless risks you tend to have to take as the enemies close in on your position I initially used a controller but found myself going the wrong way at critical junctures too often, so switched to keyboard which was less comfortable but more accurate, especially needed for those larger and longer levels later on.
A key thing that made the game so much fun for me is the enemy AI - each enemy has a fixed behaviour that you learn over time and which is critical to take advantage of so you can manipulate them to going where you want them to go, all at high speed normally. In certain levels you have to deliberately lure certain enemies to certain areas to make it safe to capture certain areas, particularly if wanting to collect the apples before they finally catch up to your location.
There is also a nice added puzzling element due to the use of cats to block enemies or hold down pressure plates that can lock in, or open up, certain parts of each level, and the slugs which can selectively be used to destroy enemies in areas that you are having trouble with on some levels.
Overall this is highly recommended as a well designed and challenging arcade style experience.. Skyling: Garden Defense mixes action and puzzling in a fast paced and challenging game where you have to run over all the squares in each level, optionally collecting apples and killing enemies (if there are any slugs to pick up) for increased score and a higher level ranking.
Given the close timing and endless risks you tend to have to take as the enemies close in on your position I initially used a controller but found myself going the wrong way at critical junctures too often, so switched to keyboard which was less comfortable but more accurate, especially needed for those larger and longer levels later on.
A key thing that made the game so much fun for me is the enemy AI - each enemy has a fixed behaviour that you learn over time and which is critical to take advantage of so you can manipulate them to going where you want them to go, all at high speed normally. In certain levels you have to deliberately lure certain enemies to certain areas to make it safe to capture certain areas, particularly if wanting to collect the apples before they finally catch up to your location.
There is also a nice added puzzling element due to the use of cats to block enemies or hold down pressure plates that can lock in, or open up, certain parts of each level, and the slugs which can selectively be used to destroy enemies in areas that you are having trouble with on some levels.
Overall this is highly recommended as a well designed and challenging arcade style experience.
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