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Silver Grapple Download Setup Compressed


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About This Game


Silver Grapple is a fast paced 2D platformer that lets you swing through the air at the speed of sound!
Explore an expansive underground laboratory, buried and abandoned years after the mysterious accident that shut it down.
Save whoever you can in your quest to escape, rocketing through the ruins with your Silver Grappling Hook.


  • The smoothest grappling hook you'll ever swing on!
  • Fast paced challenges that'll leave you leaning into the controls.
  • An expansive world with 11 environments to explore, from abandoned offices and excavation sites to the quarantined depths of the strange laboratory.
  • An original soundtrack straight from the heart of retro consoles, featuring the work of Tom Campbell!
  • A rich story hidden amongst secret journals and old computers.
  • Skate on water and run like the wind as you scavenge new powers from the facilities ruins!
  • Throw your weight around as you master the physics of the Silver Grappling Hook!
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Title: Silver Grapple
Genre: Action, Adventure
Developer:
Jamie Rollo, Tom Campbell
Publisher:
Jamie Rollo
Release Date: 25 Aug, 2017


Minimum:

  • OS: Windows Vista
  • Processor: Intel Core 2 Duo Processor
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 9200M
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Integrated

English



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A seriously underated game with tight controls and great use of physics. Also I really like games with grapple mechanics (Umihara Kawase) so I might be a bit biased.. Awesome game! The rope swinging is so satisfying, and it feels great to land those difficult jumps. If you liked cavestory you will love the art style, music and mood. Really enjoyable so far, cant wait to finish it.. First of, I want to point out that it really pains me to click the thumbs-down button on this game. I really wanted to like it and I did enjoy it for quite some time. The Cave Story like graphics and story telling, my unfounded love for Grappling Hooks. It seemed like the perfect game for me! Unfortunately, it soon turns into a massive exercise in frustration. Obviously you want your game to get more challenging as time goes on, but there's hard platforming and there's actively spiting your player.

The camera is too close to your character, which makes it hard to judge where you're falling, where you're grappling and most importantly, when you have to grapple. As an example, the game makes you jump very high on a jump pad, so you falling back down can build up momentum. It then expects you, as you're falling down at full speed and can't see where exactly you're going, to grapple on to a one or two tile high wall and release the grapple button after the exact amount of milliseconds to not either smash against the ceiling (and lose all your momentum in the process) or slingshot yourself at a downwards angle which also results in your death.

Thankfully, the checkpoints are placed reasonably fairly, so retrying the jump isn't awful. However, there's only so many times I want to bang my head against the wall (in this game, sometimes literally) before I get tired and frustrated with something. Later on, the game requires you to make multi part jumps. Build up momentum, slingshot yourself upwards without losing too much momentum, grapple onto the next thing and so on and so forth. You get the idea. After retrying the first part of the jump 20 times, I'm so surprised to finally make it through that first part that I completely fumble or miss the next part, making me start the whole ordeal from the beginning.

After about 100 tries I finally manage to chain all the required parts together and make it through the room. There's definitely a feeling of elation and happiness when you finally make it but for me, it was more relief to finally be done with that crap than anything else. If you ask me to redo that room again, it'll probably take me another 100 tries. I never feel like I get better or learn anything, it more or less feels like chance and luck to finally make it through a room.

I'm currently stuck on a room where two lasers overlap and I seriously have no clue whatsoever what I'm doing wrong or what to do to get past it. And frankly, at this point I've lost almost all motivation to try.

If you have an extremely high tolerance for frustration and don't mind retrying things up to 100+ times, feel free to get this game. If you don't, I'd stay away.

Edit: I also want to mention that the lack of resources or help for this game don't do it any favors whatsoever. This is obviously not the developers fault at all, but there's hardly any discussion in the Steam Forums, there's no YouTube videos (except for a couple of speedruns that skip like half the game) and there's no Community Guides either. Just looking up how to get through a room is next to impossible so unless you figure stuff out yourself, you are completely and utterly SOL.. First of, I want to point out that it really pains me to click the thumbs-down button on this game. I really wanted to like it and I did enjoy it for quite some time. The Cave Story like graphics and story telling, my unfounded love for Grappling Hooks. It seemed like the perfect game for me! Unfortunately, it soon turns into a massive exercise in frustration. Obviously you want your game to get more challenging as time goes on, but there's hard platforming and there's actively spiting your player.

The camera is too close to your character, which makes it hard to judge where you're falling, where you're grappling and most importantly, when you have to grapple. As an example, the game makes you jump very high on a jump pad, so you falling back down can build up momentum. It then expects you, as you're falling down at full speed and can't see where exactly you're going, to grapple on to a one or two tile high wall and release the grapple button after the exact amount of milliseconds to not either smash against the ceiling (and lose all your momentum in the process) or slingshot yourself at a downwards angle which also results in your death.

Thankfully, the checkpoints are placed reasonably fairly, so retrying the jump isn't awful. However, there's only so many times I want to bang my head against the wall (in this game, sometimes literally) before I get tired and frustrated with something. Later on, the game requires you to make multi part jumps. Build up momentum, slingshot yourself upwards without losing too much momentum, grapple onto the next thing and so on and so forth. You get the idea. After retrying the first part of the jump 20 times, I'm so surprised to finally make it through that first part that I completely fumble or miss the next part, making me start the whole ordeal from the beginning.

After about 100 tries I finally manage to chain all the required parts together and make it through the room. There's definitely a feeling of elation and happiness when you finally make it but for me, it was more relief to finally be done with that crap than anything else. If you ask me to redo that room again, it'll probably take me another 100 tries. I never feel like I get better or learn anything, it more or less feels like chance and luck to finally make it through a room.

I'm currently stuck on a room where two lasers overlap and I seriously have no clue whatsoever what I'm doing wrong or what to do to get past it. And frankly, at this point I've lost almost all motivation to try.

If you have an extremely high tolerance for frustration and don't mind retrying things up to 100+ times, feel free to get this game. If you don't, I'd stay away.

Edit: I also want to mention that the lack of resources or help for this game don't do it any favors whatsoever. This is obviously not the developers fault at all, but there's hardly any discussion in the Steam Forums, there's no YouTube videos (except for a couple of speedruns that skip like half the game) and there's no Community Guides either. Just looking up how to get through a room is next to impossible so unless you figure stuff out yourself, you are completely and utterly SOL.. An overlooked gem. Challenging but fair platforming with tight controls and liberal checkpoints to minimize frustration, similar to Celeste. Metroidvania-flavored level design and upgrades, storytelling and presentation reminiscent of Cave Story. And a really good grappling hook.. 10/10, best flying through the air 300 times and throwing controller simulator 2017.. Awesome game! The rope swinging is so satisfying, and it feels great to land those difficult jumps. If you liked cavestory you will love the art style, music and mood. Really enjoyable so far, cant wait to finish it.. I am usually a person who waits for reviews before i take the plunge on a new game but this looked like a lot of fun so i decided to try my luck, and to me it was well worth it.

Love the music, the art is, as someone already aptly pointed out, reminicent of Cave Story, and the Gameplay is really quite fun.
Bottom line is this: If you are like me and enjoy fluid platfromers that think outside of the usual run and leap that our Italian Plumber found so succesful, then you willl like this.
The movement of walking and jumping themseleves are a bit sluggish but that disapears the moment you begin to swing and slide.
It IS on the difficult side but i find the placement of the respawn spots and how quickly you do so, to mitigate the inevitable irratation that comes from dying hundreds of times.
On the technical side of things, I have a pretty weak gaming rig and have yet to find any serious problems.

So yes pick it up and be the best hooker you can be!
(couldnt resist making this reveiw without at least one such comment)


EDIT:

So after sitting down and really devoting some time to this Ive decided to add a few things:

One: This is not a spiderman, or flinthook type game. You will not be easily swinging back and forth like Tarzan on speed. You will die alot. Then you will probably die some more, and finally to top it all off, you will yell in anguished rage, cursing in tongues you never knew existed, as you die many many more times after that.

This is a game of Planning and Reflexes.
There is no RNGeebus here, so be sure that when you die, it will be all your fault.

Two: I want to issue a warning to anyone thinking of picking this up: the video you see showcasing the gameplay is someone having a GREAT PLAYTHROUGH.
At times you will be fighting for small sections at a time, and you will be playing the same part at times over and over again .

But therein lies the reward: Accomplishment.....the feeling that you actually overcame something challenging.

This game doesnt give out participation medals, it doesnt hold your hand and remind you how much Mommy loves you. Its a tough but fair game, and players who like games Like They Bleed Pixels, or 1001 Spikes would feel right at home here.. Very good game, interesting concept and gameplay mechanics. One criticism is that there are no key changeable key binders, but other than that the game is very fun.. A seriously underated game with tight controls and great use of physics. Also I really like games with grapple mechanics (Umihara Kawase) so I might be a bit biased.



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