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Showing Tonight: Mindhunters Incident Crack Gamehackstudios

Showing Tonight: Mindhunters Incident Crack Gamehackstudios


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About This Game

After falling asleep in the cinema, you wake up in a movie you've seen so many times before. Use your detective skills to solve the mystery of the missing film crew and finish the movie. There are strange sound waves that appear to be keeping everyone trapped in this cryptic world.
Maybe these sound waves are your way out! Explore the diverse world of Shutterville, inspired by horror B-movies.


  • More than 80 game scenes
  • 21 mini games
  • New silhouette matching mode
  • Original soundtrack
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Title: Showing Tonight: Mindhunters Incident
Genre: Adventure, Casual
Developer:
phime studio LLC
Publisher:
phime studio LLC
Release Date: 12 Nov, 2015


Minimum:

  • OS: Windows XP, 7, 8.1, 10
  • Processor: 2GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX 9 GPU
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

English



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Truly mediocre. Clunky and unintuitive, a lot of empty space and repetitive play, and the plot is barely worth mentioning.

There is really better games in the genre out there. If you can get it with a voucher, then I guess, but you can really do better.. Play it, only when you are isolated, bored and there is not any other possibility how to spend time plus price is less than 0.49 Eur.. This is a HOG game with good atmosphere and really nice locations.
Puzzles in game are fun and not too hard to finish.
I am really enjoying it :)
. This game was a little too glitchy for me. Some puzzles would get completely stuck and would not work properly unless I rebooted the game. In one case an object in a scene was invisible until I restarted. And, even though I played the game three times to make sure, one achievement which should have been unlocked never was.. Play it, only when you are isolated, bored and there is not any other possibility how to spend time plus price is less than 0.49 Eur.. Nice adventure game. It has interesting plot, solid audio-visuals, and even some new features, unseen previously in the genre (like those silhouettes and some puzzles).
All the standard options, game modes, and gameplay elements are present.. Showing Tonight: Mindhunter\u2019s Incident, developed by Phime Studio, is a point-and-click, adventure puzzle game with a hint of Hidden Object scenarios. After first viewing the trailer, screen shots and the store page summary, I came in with some high expectations. I was hoping for a fun, creepy adventure in my very own B-Horror film. Instead, what I got was a gimmicky puzzle system, horribly rendered cut scenes, an unexplained, unfulfilled and poorly-told story, and a complete lack of Hidden Object sections.

You play as Nate, an avid movie-goer who\u2019s become somewhat obsessed with a new film, \u201cSomeone Ate My Clapper.\u201d In fact, he\u2019s seen it so many times that the clerk knows his name, and hands him the ticket without needing to ask. Once in the theatre, Nate falls asleep. He awakes just moments later, but not in his local cinema. Rather, he finds himself inside the movie. With the help of Gabriella, a character in the film, Nate must\u2026 actually; I can\u2019t really explain the rest of this story. Because everything from here on out makes no sense. Nothing is explained, nothing is clarified, and nothing is elaborated upon. You\u2019re either running about, completing random objectives without rhyme or reason, or you\u2019re struggling to fathom how some of these puzzles made any sense.

But first, I want to start with some positive notes regarding Mindhunter\u2019s Incident. The art work is fairly well done. It\u2019s got the detail, depth and color to really shine. The game\u2019s concept is also great. It may lose its charm a few minutes in, but I really like the idea of getting sucked into a movie and solving its mysteries. Also, some of the puzzles are decent and fun. Not all of them, but some.

Sadly, that\u2019s all I found enjoyable about Mindhunter\u2019s incident. And it\u2019s a real shame, too, since I had such high expectations. But as far as cons go, there are plenty. Something I really must address is the Hidden Object sections. There are only three of them in this game. Three Hidden Object sections. That\u2019s it. I thought I had missed some along the way, but that wasn\u2019t the case. The game was so lazy that it repeated all three of them in the final stage. Did they not have the time to make more than three? Seriously?

Instead, you get a multitude of these \u201csilhouette puzzles.\u201d They\u2019re simple, rotate certain objects to fit a certain position, and that\u2019s it. These were a nice surprise at first, but it isn\u2019t long before they start cropping up everywhere. There must be at least twenty of these, and they all follow the same formula. Why would the devs devote so much time to these repetitive puzzles, rather than implement more Hidden Object sections? It just baffles me.

Voice acting is awful, but I can\u2019t necessarily call that a con. The game does take place in a B-Horror movie, after all. Honestly, I thought the bad acting was a welcomed addition. What I didn\u2019t find welcoming, however, were the cutscenes. They\u2019re all horribly rendered and look like crap compared to everything else. Not only that, but they\u2019re accompanied by some of the worst animation I\u2019ve seen in a long time. Characters heads bounce around in a laughable manner, everyone\u2019s movement is awkward and stilted, and don\u2019t get me started on the lip syncing. It just looks bad, end of story.

Some of these puzzles are alright, but most boil down to finding an item, walking to a certain location, using that item, and then venturing out to do it all over again. They aren\u2019t rewarding, nor are they fun. And that\u2019s the key word, here. \u201cFun.\u201d Mindhunter\u2019s Incident just wasn\u2019t fun. Instead, it was frustrating, tear-jerking-ly boring, and confusing. There are so many great point and click adventure games on Steam, and this most certainly is not one of them.. This game should come with a medical warning. It's a 99 cent acid trip with a significant chance of a brain damaging freak out.

It was so nonsensical, my jaw dropped several times when I finally figured out the next random sequence of object interactions that drove the "plot" forward. At first, this was frustrating, but then it got funny - really funny - laugh out loud funny as the game moved on (the use for the piranha wins the prize for absurdity). I have completed the game and its bizarre epilogue, and I still have no idea what was going on. I've got to believe this was intentional. It's as if the developers took the half-baked ideas and glaring plot holes from a dozen different low budget Sci-Fi movies and used a random number generator to assign them a position in the game's "script". This isn't merely a language translation problem (though there were several of these throughout the game) this is total lack of pyschological coherence problem, and it is (intentionally?\/unintentionally?) hilarious like an Ed Wood movie.

I am recommending the game only to people who have read the above description of my playthrough and thought - "I've got to see this fever dream." If you read the description and had any other reaction, I do not recommend this game.. I really liked this game. Finished in a few hours, but it was fun.. This game was a little too glitchy for me. Some puzzles would get completely stuck and would not work properly unless I rebooted the game. In one case an object in a scene was invisible until I restarted. And, even though I played the game three times to make sure, one achievement which should have been unlocked never was.



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