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Shapes Of Gray Download Windows 8.1


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About This Game

Shapes of Gray is a stripped-down action-arcade game about rapidly descending through a series of seconds-long levels, each one containing a unique combat-puzzle micro-challenge. Turn your enemies against each other to get the high score and unlock the secrets of a tiny enigmatic world!

Featuring
  • Hundreds of randomized levels!
  • Epic boss battles!
  • An unlockable arcade mode with a sky-high skill ceiling!
  • A rad micro-soundtrack by Chicago's indie-punktronic music producer Andrew Nee!
  • High score challenges!
  • Gamepad support!
  • An amazing sense of discovery!
  • Deep hidden meaning!?
  • And so much more!
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Title: Shapes of Gray
Genre: Action, Indie
Release Date: 23 Sep, 2015



English




The Warioware like format of throwing a bunch of mini challenges at you mixed with the gameplay of what I felt was like a twin stick version of the classic Zelda gameplay made for an awesome and rewarding experience. Also, the amount of unique enemies and enemy layouts in each stage was masterfully done.. This is a great game! It is fun, entertaining, and challenging. A great way to spend time.. Super fun little arcade game. Isn't too hard until about the last 10 levels or so where it felt like it got really hard, really fast. I still haven't beaten the level 1 boss yet, as I can't seem to make it past level 5 (you start at 50 and go down). But it's a neat little game to pick up and play for a few minutes here or there. It's very easy to jump in and out of!. I bought this game after I saw it on Kinda Funny. It looked like a lot of fun to play so I decided to give it a try. It's extremely fun to play, addicting, and easy to start. Everyone should try it out, and learn that it is a fantastic, fun game.. Man oh man\u2026 After finally beating the game, I\u2019ll share some of my thoughts about this short, but fun and really challenging game.

Shapes of Gray is a fast-paced arcade-style top-down \u201cshooter\u201d, although most of the time you aren\u2019t shooting, but wielding a sword. Your objective is to destroy all the other gray shapes in order to proceed to the next stage.

Presentation-wise, this game lives up to its name. The whole game is presented in shades of gray, while the main character and enemies are all gray shapes. The minimalistic aesthetic gives the game a nice retro look, which works fairly well along with the game\u2019s arcade gameplay. The music, while not particularly spectacular, does its job well-enough with the game\u2019s style. What I really want to talk about is its interesting gameplay mechanics.

The game\u2019s stages are limited by a very short timer (think WarioWare\u2019s microgames), which forces you to play aggressively. However, you also have a very limited number of lives, which encourages the player to be careful. This system really puts the players in a very stressful situation: confident players will see themselves rapidly losing their precious lives (which do not regenerate between stages) against the various gray-colored enemies; meanwhile, doubtful players will see their runs be ended because they couldn\u2019t defeat all the enemies in time.

And this system is the most prominent reason for this game\u2019s difficulty. The game starts off easy enough to get used to the simple mechanics, but by the end of the game, it gets really hard. In order to succeed (especially in later levels), one has to find the balance between aggression and carefulness. And I must say, it\u2019s very hard to find. I was stuck for several days on the last stages of the game because I was either too careless, or too slow. I must admit, it made me very frustrated at times, and it honestly made me angry, not at the game, but at myself. I lost a lot, but it never felt it was the game\u2019s fault, as it doesn\u2019t rely on artificial difficulty or cheap mechanics.

The enemies are designed in such a way that the player needs to adapt their playstyle in order to defeat each and every one of them. And they must do so quickly, as the enemies are ruthless and very aggressive. Each stage has a specific set of different enemies, and it is quite interesting discovering how each enemy type interacts with each other. Fighting each different enemy requires different strategies, which get more and more complicated when you are facing different types of enemies at once. Some enemies can destroy other enemies and help you or harm you in the process. Others are immune to the rest of the enemies\u2019 attacks; and others are immune to your attacks.

The very high difficulty really punishes the player for small mistakes, which forces the player to perform near flawlessly in each stage. This is a completely personal preference, but I feel this tight margin of error works a bit against the game\u2019s overall enjoyment and fun aspect. I\u2019m not much of a fan of extremely difficult games, as they result more in frustration than fun. However, anyone who\u2019s looking for a challenge, this game\u2019s the solution, without a doubt.

The game increases its replay-value by adding an Arcade Mode after finishing the first campaign. This mode adds coins and achievements into the game\u2019s main mode. Players will surely have to try several times in order to obtain all the achievements, as they increase the difficulty of the already hard main campaign.

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Now, I\u2019d like to talk about some stuff I feel would make for a much better experience while playing the game. Of course, all of this is just personal preference, and I hope the talented people at Secret Tunnel Entertainment take these bits of advice in consideration for a sequel, an update, or a future game if applicable:

-\tIn terms of difficulty and overall enjoyment, I\u2019d say the game would benefit a lot from more health-recovery

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