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Title: Roguemance
Genre: Indie, RPG, Strategy
Developer:
Lucas Molina
Publisher:
Lucas Molina
Release Date: 14 Feb, 2018
English
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The fighting system is original and clever. Having the enemies's and your partners' actions wheels always cycling and not being able to use the same action twice (until you've used all actions in your wheel) forces you to think ahead. The management of abilities, money, health and relationships between fights is a fun challenge, without being overwhelmingly complicated. The game does get repetitive quite fast, so it's really a game to be played in short sessions. Lots of mechanics really foster the feeling of maintaining and being in a relationship. For example, once you have grown close enough to a partner, you can be in-sync with them (having both of your action wheels turn together). Another example is the choices you have to make: there are branching paths, and there are two different actions you can choose to do at the end of fights. Each has their pros and cons, and the player may have their idea of what is the best action to make, but your partner(s) will choose something first. If you decide to go with them, your relationship grows stronger (which has the in-game purpose of eventually making them "level up" and gain more health); if you don't your relationship grows weaker, eventually leading to a break up. To me, such details reinforce the idea of having a relationship that evolves and that you have to take care of.. The fighting system is original and clever. Having the enemies's and your partners' actions wheels always cycling and not being able to use the same action twice (until you've used all actions in your wheel) forces you to think ahead. The management of abilities, money, health and relationships between fights is a fun challenge, without being overwhelmingly complicated. The game does get repetitive quite fast, so it's really a game to be played in short sessions. Lots of mechanics really foster the feeling of maintaining and being in a relationship. For example, once you have grown close enough to a partner, you can be in-sync with them (having both of your action wheels turn together). Another example is the choices you have to make: there are branching paths, and there are two different actions you can choose to do at the end of fights. Each has their pros and cons, and the player may have their idea of what is the best action to make, but your partner(s) will choose something first. If you decide to go with them, your relationship grows stronger (which has the in-game purpose of eventually making them "level up" and gain more health); if you don't your relationship grows weaker, eventually leading to a break up. To me, such details reinforce the idea of having a relationship that evolves and that you have to take care of.. The fighting system is original and clever. Having the enemies's and your partners' actions wheels always cycling and not being able to use the same action twice (until you've used all actions in your wheel) forces you to think ahead. The management of abilities, money, health and relationships between fights is a fun challenge, without being overwhelmingly complicated. The game does get repetitive quite fast, so it's really a game to be played in short sessions. Lots of mechanics really foster the feeling of maintaining and being in a relationship. For example, once you have grown close enough to a partner, you can be in-sync with them (having both of your action wheels turn together). Another example is the choices you have to make: there are branching paths, and there are two different actions you can choose to do at the end of fights. Each has their pros and cons, and the player may have their idea of what is the best action to make, but your partner(s) will choose something first. If you decide to go with them, your relationship grows stronger (which has the in-game purpose of eventually making them "level up" and gain more health); if you don't your relationship grows weaker, eventually leading to a break up. To me, such details reinforce the idea of having a relationship that evolves and that you have to take care of.
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