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Title: Reassembly Fields Expansion
Genre: Action, Indie, Strategy
Developer:
Anisoptera Games
Release Date: 22 Jan, 2019
Minimum:
English,Russian,French,German,Japanese,Polish,Simplified Chinese
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Just waiting for Reassembly 2! :). I want to give this a positive review, i really do but the way they are you might as well avoid the gravity well and the slow zones. The thing is, if you enter a gravity well (and manage to not collide with an object that sends you straight to the star which happens quite often and can happen at any moment) and engage an enemy you will find that combat in this area boils down to two strategies. lasers or ramming, because anything else will most likely miss or not do enough damage to kill them as soon as you intercept them (if you don't do that they will just regenerate). But what if you just want to put something in orbit? Due to the fact that outside the gravity well there is drag you can't put things from the outside into orbit, leaving the only other option which is making them with a factory. The thing is that the only thing in a stable orbit are the largest of asteroids, anything else will end up in a collition course with something else (even if you clear the area of objects since a ship can enter a well) which will cause it to either fall into the star or out of the well. stations are immune to falling into the star but their lowest possible orbit is so low that if the star is "radioactive" you and anything it spawns will die unless you have strong shields. Another thing is that when you aproach a gravity well there is a chance that the game doesn't render asteroids (and other things too) properly, causing them to be thrown out at insane speeds and possibly collide with you (which will either send you flying or kill you). One last thing is that auto aim is detrimental in the well since it doesn't take gravity into consideration when aiming, and since drones and missiles depend on it (you can't mannualy control them) they are useless there. There is also the slow zones, this ones are really simple. There is a universal maximum speed all things have and it's quite slow. So it's already boring to traverse, but on top of that if you don't have lasers (the only gun that ignores the speed limit) you wont be able to kill anything since the only thing ships need to do in order to escape is run away from you because you and your bullets/drones/missiles will never be able to catch up to them (due to the speed limit). Edit: One last thing i forgot to add is that the afterburner block is exclusive to the starting faction even though there are 7 (playable) factions and quite a few of them could really use a block like that.. Just waiting for Reassembly 2! :). The new physics areas are novel, and allow for some interesting battles. I mostly stay out of them, because there's no real incentive to bother with them (much less build a ship with specialized hardware for them.) I just want to keep this game alive, it's one of my all time favorites and the dev has been great, still working on updates years later- worth full price to me, even if the gameplay additions don't affect my gameplay much.. Just waiting for Reassembly 2! :). I want to give this a positive review, i really do but the way they are you might as well avoid the gravity well and the slow zones. The thing is, if you enter a gravity well (and manage to not collide with an object that sends you straight to the star which happens quite often and can happen at any moment) and engage an enemy you will find that combat in this area boils down to two strategies. lasers or ramming, because anything else will most likely miss or not do enough damage to kill them as soon as you intercept them (if you don't do that they will just regenerate). But what if you just want to put something in orbit? Due to the fact that outside the gravity well there is drag you can't put things from the outside into orbit, leaving the only other option which is making them with a factory. The thing is that the only thing in a stable orbit are the largest of asteroids, anything else will end up in a collition course with something else (even if you clear the area of objects since a ship can enter a well) which will cause it to either fall into the star or out of the well. stations are immune to falling into the star but their lowest possible orbit is so low that if the star is "radioactive" you and anything it spawns will die unless you have strong shields. Another thing is that when you aproach a gravity well there is a chance that the game doesn't render asteroids (and other things too) properly, causing them to be thrown out at insane speeds and possibly collide with you (which will either send you flying or kill you). One last thing is that auto aim is detrimental in the well since it doesn't take gravity into consideration when aiming, and since drones and missiles depend on it (you can't mannualy control them) they are useless there. There is also the slow zones, this ones are really simple. There is a universal maximum speed all things have and it's quite slow. So it's already boring to traverse, but on top of that if you don't have lasers (the only gun that ignores the speed limit) you wont be able to kill anything since the only thing ships need to do in order to escape is run away from you because you and your bullets/drones/missiles will never be able to catch up to them (due to the speed limit). Edit: One last thing i forgot to add is that the afterburner block is exclusive to the starting faction even though there are 7 (playable) factions and quite a few of them could really use a block like that.. The new physics areas are novel, and allow for some interesting battles. I mostly stay out of them, because there's no real incentive to bother with them (much less build a ship with specialized hardware for them.) I just want to keep this game alive, it's one of my all time favorites and the dev has been great, still working on updates years later- worth full price to me, even if the gameplay additions don't affect my gameplay much.
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