La Tramontane - Ferienhaus direkt am Meer
Title: Race.a.bit
Genre: Indie, Racing
Developer:
Aesir Interactive
Publisher:
Headup
Release Date: 10 Mar, 2016
English,German
First half-hour impressions:
From the moment I started up the game, I was unimpressed. I was met with a login screen that expected me to make an account or "play offline". Of course, I'm playtesting this game, so I pick "offline". I am met with a very limited singleplayer experience and UI design that looks like it belongs in one of those horrid dime-a-dozen ad-plastered android apps. The races themselves feel sort of nice, but at the same time, a little too easy. The default controls (arrow keys instead of WASD) make no sense in this day and age, and it is unplayable with a controller unless you manually re-bind. For some reason, it uses the L-Trigger axis for both acceleration and braking, and since the triggers generally don't GO both ways unless you're using a literal joystick, that means I can only go in reverse. Yeah. Very useful. I can back into a tree! As well, I don't think I understand the "boost pads". It doesn't feel like I'm getting a boost; in fact, it feels the opposite. It feels like the game is treating it as a BAD thing, and punishing me for it. It clearly is speeding me up somewhat, but the screen shakes violently and my car flashes red, whilst the AI-controlled car does no such thing and gracefully rolls over the pads like it's no big deal.
On top of that, the game is very buggy. One bug right off the top of my head, and this is in the UI department, is that if you keep restarting the race--or using the menu in general--the little labels for the controller buttons begin to multiply. It wasn't long before I saw "Retry" buried in "[A][A][A][A][A][A][A][A][A]". On that note, you really shouldn't put text. You should do what the other devs do, and use opaque icons...and only one of them.
I was about to call it a day and write a negative review until one thing caught me off guard. One thing that truly shines in this game, and that is the music. The OST is very nice, and made me stay a little longer, if only just to jam to some music. While I'm still not quite impressed with the single-player gameplay, I've gotten somewhat used to it, and I hope that the dev can really bring out the polish that this game deserves. This has the potential to be a really good game. In its current state, though, my recommendation comes with a few grains of salt.
I especially have a hard time recommending it due to the price tag. $10 is a little steep for the level of quality you're getting. i feel like 7 or even 5 dollars would be more reasonable.. First half-hour impressions:
From the moment I started up the game, I was unimpressed. I was met with a login screen that expected me to make an account or "play offline". Of course, I'm playtesting this game, so I pick "offline". I am met with a very limited singleplayer experience and UI design that looks like it belongs in one of those horrid dime-a-dozen ad-plastered android apps. The races themselves feel sort of nice, but at the same time, a little too easy. The default controls (arrow keys instead of WASD) make no sense in this day and age, and it is unplayable with a controller unless you manually re-bind. For some reason, it uses the L-Trigger axis for both acceleration and braking, and since the triggers generally don't GO both ways unless you're using a literal joystick, that means I can only go in reverse. Yeah. Very useful. I can back into a tree! As well, I don't think I understand the "boost pads". It doesn't feel like I'm getting a boost; in fact, it feels the opposite. It feels like the game is treating it as a BAD thing, and punishing me for it. It clearly is speeding me up somewhat, but the screen shakes violently and my car flashes red, whilst the AI-controlled car does no such thing and gracefully rolls over the pads like it's no big deal.
On top of that, the game is very buggy. One bug right off the top of my head, and this is in the UI department, is that if you keep restarting the race--or using the menu in general--the little labels for the controller buttons begin to multiply. It wasn't long before I saw "Retry" buried in "[A][A][A][A][A][A][A][A][A]". On that note, you really shouldn't put text. You should do what the other devs do, and use opaque icons...and only one of them.
I was about to call it a day and write a negative review until one thing caught me off guard. One thing that truly shines in this game, and that is the music. The OST is very nice, and made me stay a little longer, if only just to jam to some music. While I'm still not quite impressed with the single-player gameplay, I've gotten somewhat used to it, and I hope that the dev can really bring out the polish that this game deserves. This has the potential to be a really good game. In its current state, though, my recommendation comes with a few grains of salt.
I especially have a hard time recommending it due to the price tag. $10 is a little steep for the level of quality you're getting. i feel like 7 or even 5 dollars would be more reasonable.. i got this game off the hope that this was going to be good and IT WAS but at first its kinda confusing but its a better experience if you played old games before, but if you havent its really weird and takes getting used to but after that ITS FUN really really fun and this game has alot of stuff to do, so it is NOT BORING for once. another think is the achivements unlock cars and they look cool! if you want to try this dont look away, you should, its a really nice game!
this game is way better played with a controller exept for the level editor, you cant use the controller.
get this!. This is a pretty good game that's also an mobile app, Search me as "CapnFalcon" in the game (I use mostly the Speedy "Toxic" car), the game is a top view racing time trial game where it has Official levels which if you earn medals to unlock achievements for new vehicles and theres the custom level design and race where you can make your own tracks and send them to everyone and your buddies, the cars are unlocked by achievements. I personally like the "Speedy" cars (But i have Toxic\/Green car and Angry\/Red car unlocked).
Overall score: 8\/10
PS: Funny enough the game supports Workshop but it only has a race pack to begin with.. Not what is expected.. Loads of fun trying to beat other people's times and making new tracks, will be playing this for a while!. Simple and fun. Reminds me of old top-down racers on the 8bit & 16 bit consoles and computers. Nice track editor with online sharing.
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