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About This Game

Premium Bowling is a realistic and easy to play bowling game with multiplayer, virtual reality and mouse play support.

The game provides a leisurable environment to spend time with friends and other players while enjoying physically realistic ten pin bowling. For competitive players we have real time multiplayer competitions, daily and weekly top lists, long term player ranking and bowling leagues.

Game Features:

- Allows you to play Ten Pin Bowling, keeping game high scores and series high scores
- Player Ranking, Leagues, Daily and Weekly Tops
- 720Hz Physics Simulation tuned to perfection with Pro-level bowlers
- Local Multiplayer Support
- Online Multiplayer Support
- Three Gorgeous Bowling Alleys: Retro Lanes, Paradise Island and Luxury Strikes
- Many Oil Patterns that affect ball hook and reaction, and wear out during gameplay
- Many Balls with different physical properties like weight, hook, length and oil carry
- Virtual Reality Support: throw like in real life with VR headset and controllers
- Traditional style playing is also supported with Keyboard and Mouse controls
- More Coming, join us and Stay Tuned!

What players have said about Premium Bowling:

"Really great physics and just figured out today that you can do local multiplayer, which really makes this a great party game. It feels like real bowling and i'm just so happy that we have this on vr."

"I have been looking for a realistic bowling game in VR for a couple years now and I have finally found it."

"This is the best bowling simulation I have played. It is just great fun, alone or with friends online."

"If you like bowling and own a vr headset this is a no brainer."

"This game is the closest I think you can get to real bowling physics without physically throwing a bowling ball. A must buy for someone who enjoys bowling."

"This is the real deal. We need to get visibility on this publisher as fast as possible, because they actually know how to create a realistic experience with real physics."

"This game is weirdly realistic, and is hard to master, but easy to learn, just like real life bowling."

"It absolutely meets all expectations. The hooking physics are amazing and you can pick different hooking balls and you can also change the oil pattern. The reactions are different on any of the setups you choose and that's how it is for regular bowling."

"It's to VR bowling as ------ ----- ------ is to VR ping pong. Physics and movements are spot on, you guys nailed it."

"Theres nothing else to say but that this is just the best game out there."

"Out of all the VR bowling games I've played this is the first that actually gets it right." b4d347fde0



Title: Premium Bowling
Genre: Indie, Simulation, Sports, Early Access
Developer:
Sadetta
Publisher:
Sadetta
Release Date: 26 Sep, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 or newer
  • Processor: Intel i5 2013 or later
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce 840M
  • DirectX: Version 11
  • Storage: 2 GB available space

English,Finnish



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This is the best bowling simulation I have played. It is just great fun, alone or with friends online. I found playing with a trackball the best. I use a logitech wireless trackman 570. Not to hard nor to easy. The price is fair for the program.. This is an edited review. I previously recommended this game with some things to improve on. After playing more, I find that problems keep coming up. The following is a list of good and bad things I've discovered while playing:

Good:
-graphics\/sound
-competitive aspect feels like real league
-variety in bowling balls
-ball physics
-decent price

Bad:
-not very realistic physics with ball on pin contact--go a little light on pocket and leave the Big 4 split or a combination of 4-6-7-10 which doesn't happen often in reality--this could also be a result of the customization option yielding impossible bowling balls

-oil pattern breakdown is not realistic at all, in the game I find myself playing the same line (visible oil pattern on) and the ball will gradually hit lighter until I leave a 10-pin, this causes me to move right or forward to slow my ball speed when in reality if I play the same line the ball hits high leaving the 4-pin forcing me to move left on the approach (this happens on similar shots from the game to reality, playing on the Christmas Tree and Typical House Shot)

-no DLC, would be better if we had newer content, the alleys can get a little boring--having real bowling balls to choose from would be great, even if they were a couple bucks as DLC

-the sway when I'm trying to bowl causes a change in where I release the ball, this shouldn't happen in non-VR mode. I'm not sure how it works in VR but sway is more natural in VR, in the regular non-VR mode the sway feels unnatural, unrealistic, and unnecessary. It also causes a random shot because the oil pattern breakdown is so unrealistic so that mixed with the sway and the inconsistent throws it conceives is just atrocious

-the game is still in early access even after the developers said it would only be there for "roughly two months"--this doesn't look too promising for the future of this game

-ball customization is completely broken right now. I was happy to see full customization of the bowling balls and even being able to add textures; however, reloading the game resets the hook on the ball which should have been a hotfix but here we are

-the random start of the power bar is just bad. This really shouldn't need explaining but I guess it does. We all know the power we want to give the ball (usually full power to stay as consistent as possible) so why do we have to wait for it to cycle? This throws off our rhythm and like other aspects of this game, it is unparallel to real bowling


It seems that the developers haven't completed given up on this game but are struggling to keep up with the bugs, thus leaving it in this endless early access stage. It's good to compile a list of fixes\/updates to implement in a mass update but some stuff deserves a hotfix, like the customization issue. The graphics which make it LOOK like real bowling is the only aspect keeping this game alive.. I think the game is pretty solid so far but I feel it is a little too expensive for what is available content wise with the game, I've requested a refund but I will happily purchase in future when the game has more content to dive into

Positives
- Feels solid and the sounds and impact are very satisfying, feels like you are actually at a bowling venue
- Visuals are very impressive, one of the better looking VR games I've seen so far
- Performance is solid

Negatives
- Not enough content to justify the price currently but I will gladly purchase in future when the game is closer to been complete
- Only two different alleys at this moment in time so hopefully more get added. This is an edited review. I previously recommended this game with some things to improve on. After playing more, I find that problems keep coming up. The following is a list of good and bad things I've discovered while playing:

Good:
-graphics/sound
-competitive aspect feels like real league
-variety in bowling balls
-ball physics
-decent price

Bad:
-not very realistic physics with ball on pin contact--go a little light on pocket and leave the Big 4 split or a combination of 4-6-7-10 which doesn't happen often in reality--this could also be a result of the customization option yielding impossible bowling balls

-oil pattern breakdown is not realistic at all, in the game I find myself playing the same line (visible oil pattern on) and the ball will gradually hit lighter until I leave a 10-pin, this causes me to move right or forward to slow my ball speed when in reality if I play the same line the ball hits high leaving the 4-pin forcing me to move left on the approach (this happens on similar shots from the game to reality, playing on the Christmas Tree and Typical House Shot)

-no DLC, would be better if we had newer content, the alleys can get a little boring--having real bowling balls to choose from would be great, even if they were a couple bucks as DLC

-the sway when I'm trying to bowl causes a change in where I release the ball, this shouldn't happen in non-VR mode. I'm not sure how it works in VR but sway is more natural in VR, in the regular non-VR mode the sway feels unnatural, unrealistic, and unnecessary. It also causes a random shot because the oil pattern breakdown is so unrealistic so that mixed with the sway and the inconsistent throws it conceives is just atrocious

-the game is still in early access even after the developers said it would only be there for "roughly two months"--this doesn't look too promising for the future of this game

-ball customization is completely broken right now. I was happy to see full customization of the bowling balls and even being able to add textures; however, reloading the game resets the hook on the ball which should have been a hotfix but here we are

-the random start of the power bar is just bad. This really shouldn't need explaining but I guess it does. We all know the power we want to give the ball (usually full power to stay as consistent as possible) so why do we have to wait for it to cycle? This throws off our rhythm and like other aspects of this game, it is unparallel to real bowling


It seems that the developers haven't completed given up on this game but are struggling to keep up with the bugs, thus leaving it in this endless early access stage. It's good to compile a list of fixes/updates to implement in a mass update but some stuff deserves a hotfix, like the customization issue. The graphics which make it LOOK like real bowling is the only aspect keeping this game alive.. VR REVIEW: Really great physics and just figured out today that you can do local multiplayer, which really makes this a great party game. It feels like real bowling and i'm just so happy that we have this on vr.


Premium Bowling 1.1.0 Released:
This version comes with a lot of new features and improvements. The largest improvement is making ball machines functional and having 3 balls per player available in the machine. Other major improvements include better VR throw control, improved online game and increased movement area.

We are already working with version 1.2.0 which will come with another level! We'll post more about the development in community hub, stay tuned.

. Version 1.4 with Paradise Island is Out!:
The sun is shining, waves are gently lapping at the beach and seagulls are singing somewhere in the distance. Oh Yes! This version lets you play in the relaxing atmosphere of a beach bar! What could be better than taking a mini vacation after a heavy day at work and scoring a couple of strikes?

Other major changes include more intuitive mouse controls, standing pins display with integrated throw speed and RPM and improved ranking calculation. There's also quite a few smaller improvements and bug fixes.

. Early Access Version Available Now!:
Premium Bowling is a leisurable and realistic ten pin bowling experience that players can enjoy together locally or in network, in VR or with mouse and a display.

Join us now to take advantage of our early access price! You'll also have maximum time to give your input and affect future development of the game.

You can try Premium Bowling for free by downloading one hour full featured demo.. Version 1.6 Released!:
We swapped the game engine to a lot newer version. The change affects all major parts of the game and every main feature has been reviewed and changed a bit. The new version should have improved stability and compatibility. The most noteworthy changes are improved physics, VR controls, bloom in VR and online multiplayer.

For the next version we are aiming to add avatars, achievements and private online halls. Join the development discussion at our community hub or discord server!. Version 1.0.7 Released!:
This version improves physics, greatly improves VR throw control, fixes a couple of bugs and adds features that our players have requested.

* Now it's possible to hide or completely disable VR Aim
* Option to change play area orientation in VR from Settings
* Option to see hand trajectory after throwing in VR
* Option to lock play area in VR
* Oilpattern visibility is now persistent
* Thrower position indicator on floor (shadow)
* Heavier balls are thrown a bit slower than light ones
* Camera angle change timing improved
* Improved throwing instructions
* Fixed a crash that was caused by NaNs in physics simulation

We have got a lot of feedback requesting features for making the player feel even more like being inside a bowling hall. Like pin machine sounds, working ball return machine and picking the ball up from the ball return machine, improvements to sounds and so on. We just want to say that we have heard your feedback (Thank You!) and we'll work on "immersion improvements" in the next update.. Version 1.3 with Leagues and Merits Released!:
Premium Bowling 1.3 with Leagues and Merits is out now! Competing in leagues and hunting merits is yet another exciting way to enjoy the game.

- Weekly Leagues have one and Monthly Leagues more events. Events define the hall and oil pattern to be used and players have only a few official series attempts in each event. Winner of a league is the player who scores the highest sum over all events.

- Players have ELO-style League Points that are awarded from leagues to players who were involved in the league. There is a Global League Top that updates after each league.

- Permanent Merits are given for Top 3 league finishes and Top 5 weekly rankings (subject to change in the future). Merits, league history, and other interesting stats about the player are shown in Player Info View which can be accessed by clicking player's name in top listings and league player listings.

Next up will be Paradise Island level and custom balls. We'll tell more about them in the Steam Community Hub / Reddit / Discord!

. Version 1.2 with Retro Lanes has landed!:
This version is one giant leap for the game and comes with a divine looking Retro Lanes bowling alley. We have also continued towards ultimate realism and full bowling experience by adding and improving sounds, throwing and physics. Based on feedback from pro level bowlers, normal throw speed and lane friction have both been reduced to more typical levels. Throwing in virtual reality feels even more real.

Demo has been extended to allow 12 games or 1 hour of playing, which ever lasts longer.

. Version 1.5 with Custom Balls Released!:
Now it's possible to create your own custom balls. Other major improvements include VR keyboard and bumper rails. Version 1.5 also comes with a lot of smaller fixes and improvements.


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