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Pon Para And The Great Southern Labyrinth Ativador

Pon Para And The Great Southern Labyrinth Ativador


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About This Game

Chosen by the gods, you must battle savage monsters, corrupt priests, and mad philosophers to save reality from the dark god of destruction!

Pon Para and the Grea 5d3b920ae0



Title: Pon Para and the Great Southern Labyrinth
Genre: Adventure, Indie, RPG
Developer:
Choice of Games
Publisher:
Choice of Games
Release Date: 9 May, 2019



English



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It's a better-than-average Choice of Games game, though not one of the best. It's long, which is nice since it means the options you choose play out over a longer period of time. I like that the setting is a fairly unique Greek mythology-inspired fantasy world with quite a bit of lore, many characters, and lots of backstory. This can be difficult to get accustomed to at first but you can pick it up eventually without having to read the codex which I appreciated. My main gripe is that it ends on a cliffhanger, which is to be expected for the first game of a trilogy. Also, you keep gettingu2665u2665u2665u2665u2665u2665blocked every time you try to do anything with one of your romance options, which is funny at first but starts to get annoying after the third or fourth time. Melaxu is still bae though.. It's a better-than-average Choice of Games game, though not one of the best. It's long, which is nice since it means the options you choose play out over a longer period of time. I like that the setting is a fairly unique Greek mythology-inspired fantasy world with quite a bit of lore, many characters, and lots of backstory. This can be difficult to get accustomed to at first but you can pick it up eventually without having to read the codex which I appreciated. My main gripe is that it ends on a cliffhanger, which is to be expected for the first game of a trilogy. Also, you keep gettingu2665u2665u2665u2665u2665u2665blocked every time you try to do anything with one of your romance options, which is funny at first but starts to get annoying after the third or fourth time. Melaxu is still bae though.. It's a better-than-average Choice of Games game, though not one of the best. It's long, which is nice since it means the options you choose play out over a longer period of time. I like that the setting is a fairly unique Greek mythology-inspired fantasy world with quite a bit of lore, many characters, and lots of backstory. This can be difficult to get accustomed to at first but you can pick it up eventually without having to read the codex which I appreciated. My main gripe is that it ends on a cliffhanger, which is to be expected for the first game of a trilogy. Also, you keep gettingu2665u2665u2665u2665u2665u2665blocked every time you try to do anything with one of your romance options, which is funny at first but starts to get annoying after the third or fourth time. Melaxu is still bae though.. Firstly, the game is played in a way that is not unlike Torment: Tides of Numenera, you can deal with various crisis events with means of persuasion, bluff, sneak, cooperation or even research rather than combat. This greatly enriches your gaming experience. Secondly, the length of the story is very satisfactory. You get to enjoy a fulfilling and immersive epic adventure without feeling you don't get your money's worth. Thirdly, the companions are well written and team building are integrated perfectly. Now, cons: Even though Kyle Marquis never failed to amaze us with his world creating ability, the story could use more work. Some of the writing felt rushed and sloppy to me. It would be great if more polish was done before the release of the game. Secondly, you only have two companions on your adventure and they are also the only two romance options in book one of planned trilogy. I realized that the author may want to put more work to make those two believable and likable characters, but what if we just don't like them? We'll have to put up with them for the entire story. We should have more options such as which one to take and more companions rather than a magic user and an assassin, but I guess this could be improved in the sequels. Lastly, I personally don't appreciate getting my feelings played by the author. Namely there is a very likable character who will get killed no matter how hard you try. At first, the author insinuates the importance and the potential for becoming your travel companion of this character, and then just like that he kills that character because "that's how the story goes", this kind of thing is becoming so cliche and infuriating that you wish you would never see it in any rpg games. A good rpg game especially a text-based one needs to make feel you have a choice or at least the illusion of one, otherwise it only serves to anger the players because WE are supposed to the heroes in charge of the story, not some puppets controlled by the whim of the author. Anyway, this is still a good game, but Kyle Marquis could really do a lot better.. Firstly, the game is played in a way that is not unlike Torment: Tides of Numenera, you can deal with various crisis events with means of persuasion, bluff, sneak, cooperation or even research rather than combat. This greatly enriches your gaming experience. Secondly, the length of the story is very satisfactory. You get to enjoy a fulfilling and immersive epic adventure without feeling you don't get your money's worth. Thirdly, the companions are well written and team building are integrated perfectly. Now, cons: Even though Kyle Marquis never failed to amaze us with his world creating ability, the story could use more work. Some of the writing felt rushed and sloppy to me. It would be great if more polish was done before the release of the game. Secondly, you only have two companions on your adventure and they are also the only two romance options in book one of planned trilogy. I realized that the author may want to put more work to make those two believable and likable characters, but what if we just don't like them? We'll have to put up with them for the entire story. We should have more options such as which one to take and more companions rather than a magic user and an assassin, but I guess this could be improved in the sequels. Lastly, I personally don't appreciate getting my feelings played by the author. Namely there is a very likable character who will get killed no matter how hard you try. At first, the author insinuates the importance and the potential for becoming your travel companion of this character, and then just like that he kills that character because "that's how the story goes", this kind of thing is becoming so cliche and infuriating that you wish you would never see it in any rpg games. A good rpg game especially a text-based one needs to make feel you have a choice or at least the illusion of one, otherwise it only serves to anger the players because WE are supposed to the heroes in charge of the story, not some puppets controlled by the whim of the author. Anyway, this is still a good game, but Kyle Marquis could really do a lot better.. It's a better-than-average Choice of Games game, though not one of the best. It's long, which is nice since it means the options you choose play out over a longer period of time. I like that the setting is a fairly unique Greek mythology-inspired fantasy world with quite a bit of lore, many characters, and lots of backstory. This can be difficult to get accustomed to at first but you can pick it up eventually without having to read the codex which I appreciated. My main gripe is that it ends on a cliffhanger, which is to be expected for the first game of a trilogy. Also, you keep gettingu2665u2665u2665u2665u2665u2665blocked every time you try to do anything with one of your romance options, which is funny at first but starts to get annoying after the third or fourth time. Melaxu is still bae though.



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