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Title: Panzer Corps
Genre: Strategy
Developer:
Flashback Games, The Lordz Games Studio
Publisher:
Slitherine Ltd.
Release Date: 10 Jul, 2011
Minimum:
English,German,Russian,French
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This game is a classic hex war game. This is basically THE one to get. Have played many of the add on campaigns and had lots of fun with it. I seem to pick this up hard for a couple weeks or months and then let it sit. It is easy to pick back up even after a year or more on hiatus. I will eventually get through the entire war, but that will probably take a lifetime.. This game is a classic hex war game. This is basically THE one to get. Have played many of the add on campaigns and had lots of fun with it. I seem to pick this up hard for a couple weeks or months and then let it sit. It is easy to pick back up even after a year or more on hiatus. I will eventually get through the entire war, but that will probably take a lifetime.
Panzer Corps 2018 Multiplayer Championship - Sign up now!:
A new year, a new Panzer Corps Multiplayer Championship!
We want to start early this time since we want to top the success of last year's edition. It will be a long league, hard and challenging, but it's worth it: the winners will receive exclusive prizes and rewards, just like in 2017.
We need you to make it the biggest tournament for Panzer Corps ever and break another record. Sign up now and don't miss this chance to be part of this huge wargaming event!
Read this thread[www.slitherine.com] to make sure you're aware of what you need to do take part in the tournament. Signing up and playing is very simple, and it's incredibly fun for everyone involved.
As usual, many thanks to Goose_2 who every year spends a lot of time and energies to organize and manage the tournament; it goes without saying that the yearly Panzer Corps league wouldn't be possible without his efforts!
. Panzer Corps 2 - Dev Diary #8:
Hello All! Welcome to the first dev diary of 2019. Today we wanted to make another dive into game mechanics. And since many people asked about naval rules, this is what we are going to cover in today’s issue.
Of course, the main focus of Panzer Corps series is ground warfare. Compared to that, ships can be considered less important. At the same time, scenarios involving ships and naval landings provide a different set of challenges and for this reason feel unique and memorable. In Panzer Corps 2 we wanted to try and make the ships even more interesting to play with, both in single player and multiplayer environment. In scenarios focused on naval warfare, ships can be purchased, upgraded and repaired in ports and can capture neutral and enemy ports. So, it is possible to have up to 8 fleets struggling for control of a map, much like it works for ground units. We keep the basic “rock – paper – scissors” approach from Panzer Corps for capital ships, destroyers and submarines, but add a number of new rules on top.
Damage model
All ships are single entities, and their strength number indicates hit points. Reduced hit points do not automatically reduce the ship’s firepower. Larger ships, like battleships and heavy cruisers, have more hit points to reflect their higher survivability. All damage done to ships falls in two categories: “kills” and “wounds”. “Wounds” can be repaired in open sea, while “kills” can only be repaired in ports. One “wound” per turn is healed automatically. Unspent move and attack actions are used to heal additional “wounds”.
When attacking enemy ships, both distance to the target and relative orientation of the attacker and the defender affects the accuracy of the shot. Smaller ships are also harder to hit from long distance.
Support fire
To better represent cooperation between ships, we introduce several new support fire rules.
- Destroyers provide support fire against enemy submarines.
- Ships with AA ability provide support fire against enemy bombers.
- Capital ships provide support fire to smaller ships and naval transports against enemy capital ships.
- Ships provide support fire to adjacent ground units against enemy ground units. This means that ships become very important in their role to support naval landings, especially destroyers because larger ships cannot enter shallow water.
Submarines
Submarines can switch between submerged and surfaced states. Surfaced submarines have better movement speed, spotting and firing accuracy, but can be spotted and attacked like any other ship. Only surfaced submarines can enter shallow sea hexes. Submerged submarines are much more difficult to spot: they can only be spotted only by destroyers, and only if they moved on their turn. Submerged subs also ignore ZOC of enemy ships.
Carriers
Carriers serve as mobile airfields. Air units attack from carriers and automatically return at the beginning of their turn. Each carrier has a certain aircraft capacity (up to 7), and aircraft types which it can carry are configured for each carrier type separately.
Special damage
Each point of damage done to a ship also gives a certain chance to cause “special damage” which affects the ship’s stats in various ways. Here are some examples of special damage:
- Damaged turret – reduced naval/ground attack strength.
- Damaged AA turret – reduced air attack.
- Damaged propellers or engine room – reduced speed
- Damaged radar – reduced spotting
- Damaged sonar (destroyer) – can no longer detect submerged submarines
- Damaged flight deck (carriers) – all aircraft lose move and attack actions next turn
Naval landings
As was explained in previous dev diaries, embark only requires unspent attack action, which allows to embark a whole army in a single port in a single turn. Same is true for disembark: it only requires unspent attack action, which means that naval transport can move and disembark on the same turn. This makes naval landings much more flexible. Additionally, infantry units have a special ability to attack directly from landing craft. This, combined with damage and suppression from other ships, allows pushing enemy units back from the shore.
. Panzer Corps 2 gets a Steam page!:
As we get ready for today's gameplay reveal stream[slitherine.com], we are publishing the new product page for Panzer Corps 2.
Check it out: it contains new artwork, new screenshots and a full product description! It is live on Steam, so wishlist it now!
Later today we are going to show you for the first time ever over 30 minutes of gameplay, live on Twitch[www.twitch.tv]. Don't miss it! It will be your chance to speak with Alex Shargin, lead designer of the Panzer Corps series, and ask him anything you would like to know.
https://store.steampowered.com/app/1072040/Panzer_Corps_2/. The biggest update - FIVE NEW GIRLS!:
I tried very hard doing this update and hope you will not remain indifferent to it.
list of changes:
- Five brand new girls have been added for all modes (3x3/4x4/5x5/Gallery);
- Redesigned level selector;
- The censorship regime has been removed (the button 18+);
I was forced to remove the mode of censorship for technical reasons. This mode can be brought back in the future if I see enough feedback on this, but we all have to wait.
The second and final pack of new girls will appear in the period from December to January. Around the same time, the soundtrack will be completed and completely updated.
UPD. The last 5 girls will be available in the first half of February. This is due to the fact that I broke the tablet on which I draw. Very soon I will get a new tablet, so I can continue to work on the update. Please forgive me for this delay.
Thank you for your attention!. Panzer Corps: Operation Sea Lion is released!:
Summer 1940 – the German war machine has swept away the French army in a few weeks and seems to be the dominant European military force. But the Western front is not completely under Axis control. The UK – the last stronghold of the Allies in this part of Europe – is not going to surrender by any means. A massive landing operation supported by naval and air strikes is planned by the German High Command.
Releasing today on PC, Operation Sea Lion includes a branching mechanic that unlocks missions depending on the player performances on the battlefield. So a single play-through will not be enough to complete the 30 new, challenging scenarios available!
To celebrate this important milestone, we are offering a special sale for a limited time:
•The Base Game is available at -50% off
•The Complete series (base game + expansions) is available at -30% off on Steam
•The Expansion pack (all the expansions released so far) is available at -30% off on Steam
•Grand Campaign package (includes only the Grand Campaigns expansions) is available at -30% off on Steam
Offer on Steam starts at 19 CEST / 13 EDT / 10 PDT
And if you want to see the plan put in action you can follow us today as we stream the game at 20:00 CEST / 2:00 PM EDT on our official Twitch Channel[www.twitch.tv]
Get more information on Panzer Corps: Operation Sealion from its official product page.
. Panzer Corps 2 - Dev Diary #9:
Hello All! Today we wanted to revisit the topic of random scenarios and talk about missions which you can play on various random maps we have shown before.
Attack and Defense
These are classic mission types familiar from Panzer Corps and other similar games. The attacker starts from a limited bridgehead (maybe more than one) and needs to conquer the rest of the map in the given time. It is possible to play such missions on random maps as well, both as the attacker and the defender. Such missions will also play a central role in random campaigns.
Free for All
This is another all-time classic mission type, both for single player and multiplayer. Up to 8 players can play a Free for All mission, and they all start in an exactly the same situation, with a single capital city under their control, while the rest of the map is neutral and needs to be conquered. The goal of the mission is to eliminate all opponents from the map. There is a time limit as well, but it is quite generous and there is no need to rush. It is a perfectly valid tactic to sit and wait while the other players battle it out and weaken each other. But you need to make sure none of your opponents becomes too strong as the result. Each city under control increases player’s income, so a player controlling a large part of the map is getting stronger every turn.
Survival
This mission type is intended specifically for players who think that other missions are too easy in single player mode against the AI. In a survival mission, human player is placed in the middle of the map, while all the opponents are in alliance and do not fight each other. The number of opponents can range from 2 to 7, and seven enemies attacking from all directions can be hard to survive indeed.
Team missions
All four mission types described above can be played in single player or multiplayer mode. For example, it is possible to have 2 humans and up to 6 AIs struggling for map control in a Free for All mission. However, each mission type also has a “team” variant, where 2 humans play coop against up to three other teams. For example, it is possible to try and hold ground in a Survival mission together with your friend against up to 6 computer players.
Other options
In addition to mission types, there are several other parameters worth mentioning.
- Shroud. In addition to standard fog of war, it is also possible to cover the whole map or some part of it with shroud, which hides not only units, but flags and terrain as well. On such maps recon becomes much more important. Shroud is a standard option in some genres (like 4x), but in Panzer Corps series it appears for the first time.
- Neutral player. Normally, neutral cities on a Free for All or Survival map are empty and can be captured by any unit easily. However, it is possible to turn on neutral player which will slowly build up defenses in neutral cities every turn. With this option, planning capture of neutral cities becomes more complex. At the same time, your units can get some initial experience before engaging your primary opponents, which is especially useful in a Survival mission.
- Free deployment. By default, the game places random starting units for all players automatically. But it is possible to skip this step and have a proper deployment phase instead, where you will purchase and deploy your whole army, within the given prestige and slot limits.
Combined with different map types, all these options provide a lot of variety in random scenarios. This new playing mode is getting a lot of attention, and we sure hope that our players will enjoy it. However, the classic campaign mode is not forgotten either, and we are right now working on a massive new campaign for Panzer Corps 2. In one of the next dev diaries we are going to tell and show more of it. Stay tuned.
PS. In the past dev diaries many people asked why we are showing screenshots without hex grid. The answer is simple: this is how we play the game internally. However, in today’s post we have turned the grid on to show how the game looks in this mode.. Wolfgangis Games bundle 2016-2018 is now available!:
The release of a set of games, which includes all published projects Wolfgangis in the period from 2016 to 2018. You can simply fill the collection with a 35% discount.
Unfortunately, due to system restrictions related to the price, the kit is not available in the following regions: RU TR AR.
https://store.steampowered.com/bundle/10036/. Update 1.1 - Censor On/Off:
Now this game has a mode that allows you to disable nudity. If you want to do a letsplay or a stream with Pixel Hentai Mosaic, now there are no restrictions, because you can just "dress up" all the girls by clicking on the button "18+".
. The 2018 World Championship is over!:
It's been an epic journey, an astonishing feat, but the longest, largest Panzer Corps tournament ever is now over!
131 players, 374 days, one winner: Lifever!
Lifever has become the Panzer Corps World Champion by defeating AlfredoAllu in a tough and epic match.
The champion, Lifever, is going to be remembered in the Panzer Corps Hall of Fame,[www.slitherine.com] alongside last year's winner! He will also be featured as a Hero in Panzer Corps 2! Hail to the champ!
We would like to once again congratulate with Goose_2 for a perfectly run tournament which wouldn't have been possible without his dedication and passion. Thank you Goose!
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I want to share with you the most accurate information about the new update, which will be available very soon!
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