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Outbreak Activation Code [serial Number]


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About This Game


Explore a nightmarish environment, scrounge for supplies, and battle the undead in Outbreak -- an online co-op/offline survival horror game. The clock never stops as you attempt to manage an extremely limited inventory with a murderous horde on the hunt. Choose between acquiring additional weapons, healing items, or necessary tools for progression. You have only one life. Make it count!


  • Cross Platform: Play co-op with Windows, Mac & Linux together!
  • Friendly play: 4-player online co-op multiplayer featuring voice chat.
  • Cut the cord: All modes playable in offline single-player with pause support.
  • Campaign Mode: Play the entire story alone or in up to 4-player co-op!
  • Nightmares Mode: Narrative hardcore single-player story mode.
  • Onslaught Mode: Fight waves of endless enemies alone or with friends!
  • Offline backup: Optional Partner AI bot in solo Campaign & Onslaught modes.
  • Dark atmosphere: Explore a deserted hospital infested by the undead.
  • Brutal difficulty: Your character only has a single life; includes 3 difficulty settings.
  • Limited inventory: Decide which items are worthy, and which should be left behind.
  • Expansive arsenal: Defend yourself with a multitude of firearms and melee weapons.
  • Challenging puzzles: Scour each room to solve puzzles and learn about the outbreak.
  • High replayability: Semi-random enemy and item layouts make every playthrough unique.
  • Distinct survivors: Seven playable heroes with unique attributes and starting equipment.
  • Essential equipment: Earn during play and trade with other players.
  • Play your way: Customizable gamepad, mouse and keyboard controls.
  • Worldwide multiplayer: Cloud-based backend with region selector means no NAT issues.
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Title: Outbreak
Genre: Action, Adventure, Indie, RPG
Developer:
Dead Drop Studios LLC
Publisher:
Dead Drop Studios LLC
Release Date: 17 Jan, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows (7/8/10) 64-bit
  • Processor: Core i3
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4400
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 1000 MB available space
  • Sound Card: Integrated
  • Additional Notes: Xbox One, Xbox 360 or PS4 gamepad recommended

English



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I was enjoying the nostalgic feeling of the old RE:Outbreak games I got from playing this, and would have been fully set to recommend, but then I came across a puzzle. I don't understand why some developers feel the need to put some ludicrous puzzle they dreamt up into their game, vene less so why they make solving it necessary to progress. You aren't clever, none of you are clever, and almost every single rediculous puzzle indie devs come up with are nonsensicle. Stop doing this, just make codes for doors writen down on a note somewhere, don't give me some whacked out instructions that you thought are a clever way to open the door. It doesn't even fit into the gameplay, if I'm expected to be quick about looking and moving forward as the never ending zombies bearing down on me make it impossible to take my time, then how can you put in a puzzle to make me stop and try to decipher it for 10 minutes. If it wasn't for that, I would have loved this game, but now I'll probably just refund it and forget about it.. To keep it simple i'll write the Tl:Dr up top:
This game is basically just a glorified Resident Evil-Inspired flash game on steam. The game in itself isn't extremely bad, it's not the worst game I've ever purchased, nor is it an entirely awful experience. My biggest complaint lies somewhere between how unfinished the game feels, and how the developers are pulling a "Capcom" move and ditching this title completely for their new game, which is fully 3-D and looks more like the survival horror game people wanted out of this. As for the actual gameplay, once you figure out which of the horrible movement mechanics suits you best you can finally start your adventure into the zombie/monster infected areas that.....are mostly just all the same textured walls and floors room after room, some with awkward puzzles and others with randomly placed gibs or items. The game would get extremely boring if not for the fact that zombies will spawn just off-screen (and a few times right in front of us at certain points), to make it seem as if the undead were constantly hounding you as you progress. There's also a somewhat interesting backstory, but it's fairly easy to miss parts of it and wind up with fragments of the story by the end of the game, and a feeling of "Ugh, I missed something, didn't I? Damn it". Pair that with the awful mechanic of "Play on nightmare difficulty for the FULL story!", means that unless you cheat or have very skilled and loyal friends to play these levels over and over with until you finally perfect it, you'll probably never know the "Full" story through your own gameplay.
-End of the Tl:Dr-
Okay here's where i'd like to just rant about some of the♥♥♥♥♥♥this game does.
FIrst off, the game REALLY pushes this idea that "THIS IS THE TRUE SURVIVAL HORROR EXPERIENCE WOOO", and many other reviews claim that if you enjoyed earlier Resident Evil entries that you'll enjoy this. The problem is that this isn't actually THAT close to the old Resident Evil games. While it is fairly similar to the mini, and non-cannon series of "Resident Evil: Outbreak" games (Hence this game's name, Outbreak), they give up a lot of the "Survival Horror" feels we got in those old Resident Evil games by creating this game in what seems to be an awful engine. To make a short comparison, in the old Resident Evil games your friends (or decent bot A.I.) would cover you during puzzles, hold items for you, and genuinely feel like they're a key player in the team. In this game, enemies walk right through every doorway, one team member will pretty much always wind up holding all the keys and having to be tanked by others, and the puzzles aren't always that simple to figure out (not that that's entirely a bad thing, it just doesn't work well with the gameplay here). Not to mention, like I had said before, sometimes enemies will spawn just off camera, or "off camera for a certain player", so in our experiences we would sometimes have strong enemies spawn right in front of, or dangerously close to, the person trying to cover us- or worse, the enemies would spawn behind them in an "off camera" location, and murder the people doing the puzzle.

If this hasn't deterred you yet, allow me to keep going.
As for the looks, this game seems very similar to some sort of RPG-Maker game. There's probably only about 20-30 map props that they use throughout the whole game, which believe me ruins the immersion a LOT. Combat in the game is awful- you either stand still and fire a gun at enemies that charge into you, or you equip a melee and cast what my friends and I affectionatley refer to as "Wind Blade" at the enemies. If they reach you, then you will be grabbed, unable to be "saved", and take at least 1/3rd of your max hp as damage. Running from enemies is hardly possible since a light-jog is the fastest mode of transportation for your characters, so for the most part if you run you better hope it's to friends who have loaded guns and are ready to open fire on the monster chasing you.

The characters you play as also have virtually no depth, outside of a few lines of text describing each one in the begining. Which bothers me a lot. In Resident Evil Outbreak you found out things about the characters, and even by the end of the game realized some of them had feelings for one another, some of them had things they wanted to prove, etc. In this game the most character development we found was that "Alexia" has a hairstyle that looks extremely close to a facehugger from the movie Aliens.

This game isn't very fun outside of goofy antics, the gameplay is pretty terrible and leaves a lot to be desired, the story is barebones and underwhelming, and the game looks awful (No joke I could probably re-make half of these in MS-Paint, and make them look better). Character Animations...there are none, level design is awful and poorly crafted, and even if this game is worth the $10 pricetag it currently has, it's pointless to buy it since (as I said before), they're using the money from this game to produce a much better version which will not be free for those who have bought this version.

Okay, so what would like to be different about this?
Literally ♥♥♥♥ing everything.
A co-op survival horror needs co-op experiences to feel right. Tacking on a half-finished and almost broken multiplayer only enhances how poorly the game is made. Maybe allow teammates to save each other, or have some sort of better item-trading method at least. Instead of bragging about all the "SURVIVAL HORROR DANKNESS" this game has, actually CREATE some of it. How? Make the game flow better. I don't like feeling like my character is a statue that recently got posessed and is finally able to move after thousands of years. Maybe make some actual animations for the game- make the story....better in some way. Just something. Because right now this is a pretty pathetic attempt at a Survival Horror game, and while I'm pretty starved for those sorts of games, this isn't a good entry.

Okay, on a lighter note though, what did this game do right?
Well, it wasn't Resident Evil 5 or 6. And, for what it's worth, it really got my hopes up.
Also, like I said, when we called out Alexia's facehugger hairstyle we actually had a good laugh....so there's that.
. Before I begin this review, I wanted to say that I purchased the Outbreak trilogy together, and have so far been really enjoying the second game in the series (Outbreak: A New Nightmare). But...

I've really tried to get into this game... I really have. I know I only have 4 hours on it, but they were spread out to allow some time in between, and I just can't do it. I understand the game is designed to be difficult, and the developer states on numerous instances that it is meant to be a hard game, but I think it's difficult for all the wrong reasons. I like my games hard (that'swhatshesaid), but they also have to be enjoyable or rewarding with the difficulty... I don't feel these things with this game.

The movement and animations are so wonky, that it's virtually impossible not to get hit by anything, unless you can put what seems like 50 feet between you and your opponent to allow the 3-5 pistol shots to kill the enemy. That would be fine, if you could actually dodge and permanently lose enemies. Instead, they continue to chase you, and the map is a hospital full of narrow hallways and incessant backtracking, so eventually you're going to get stuck and die.

Once I realized that you can make barricades, I thought... oh, this would makes things much easier! Instead, you can't shoot over the barricade to damage the enemy, so it's simply just a delay tactic to what you had before. It breaks down by enemies (or simply breaks down on its own) so fast that it's not very worthwhile.

I'm even on the simplest difficulty, in single player, and I just stand no chance. Not so much that I stink skill wise, but eventually I just run out of resources and I get overrun before I can even get so far in the map. In the game's guide by the developer, he states that you should fail several times on your first attempt... but I'm going at a snail's pace here. The end result is just the same. I'm barely halfway through the thing.

Once you die 5 times trying to get the hang of the controls, the only skill of this game appears to be map memorization. The game spawns so many enemies and gifts you so little resources that unless you know exactly where to go at the exact time, you're going to lose. Even on the beginner difficulty! I can't find fun in a game designed this way. Again, if you could actually dodge the enemies and progress like you could in Resident Evil, this would not be a complaint. But the enemies never go away

Maybe this game is more fun in multiplayer... I don't know. But it says that it's supposed to be balanced to be possible in single player mode. At this point, without a strategy guide on where to go exactly in this hospital, I don't see myself ever having the patience to complete it.

Thankfully, the second game is much more enjoyable. I highly suggest skipping this game. Even if you want to throw the developer a buck by purchasing the trilogy pack, that's fine. His work on the other games is much better. Just save yourself the time and frustration on this game. I finally bought this game to support my friend who is the dev of this game. This game is quite fun with friends and is a little challenging. The game really reminds me of the old RE games and has a limited item inventory system. I have been playing RE7 quite a bit lately to prepare for this game. The great thing I'm happy about is that my Razer Sabertooth Elite 360 controller works on here. All in all, I give it a 9.5 out of 10.. If you like tank controls and the vibes from older survival-horror games(RE mainly), you're probably gonna like this game.
If you don't know what either of those are or feel like, you're probably not gonna like this game.
15 bux(10.50 when writing this) isn't a bad price to see if you do like it though(+coop with friends if you actually do end enjoying it).


Official Outbreak Discord:
Hi All,

We now have an official Discord channel available for Outbreak and Outbreak: The New Nightmare. It's a great place for general game discussion and finding new friends to play with! We'll also be posting exclusive screenshots and tidbits on that channel in the future, so definitely join up.

https://discord.gg/Vme5S2q

You should be able to click the above link to join. Please let us know if you have any issues.

Thanks!. Outbreak is 75% off this week! All DLC is 20% off!:


Outbreak will be 75% off all this week from 8/14/2017 through 8/21/2017! All DLC will be 20% off during this promotion as well. It's never been a better time to jump into Outbreak.



Make sure to check out Outbreak: The New Nightmare as well which is the return to 3D co-op survival horror!

. Community Livestream - 8:30PM EST Tonight!:
Join the developer of Outbreak and a few other folks as we stream some co-op goodness tonight at 8:30PM EST! We'll be streaming both on Steam and on Twitch.tv at the Dead Drop Studios twitch page![www.twitch.tv]

We're also still looking for reviews for Outbreak! Definitely sound off on the Steam page and post a user review about your thoughts on the game! We're looking forward to hearing from you! :steamhappy:. Outbreak: The New Nightmare End of Early Access 50% off Sale Spectacular! Outbreak also 90% off through Jan. 4th, 2018!:

Outbreak: The New Nightmare is leaving Early Access on or around Jan. 5th, 2018! To celebrate the end of Early Access, it's 50% off through Jan. 4th! Grab it today before the price goes up! Outbreak is also 90% off through Jan. 4th!

Read all of the details here!. Outbreak v1.17 Released - "Clear" Nightmares scenario!:
Outbreak v1.17.3 has been released with the following changes:

  • Addressed an exploit in the Triage Onslaught scenario.
  • Added additional enemy spawn points to the Triage Onslaught scenario.
  • Tips displayed on the main menu wait longer before changing.
  • In-game text chat will not accidentally build barricades or toggle your flashlight.

Outbreak v1.17.2 has been released with the following changes:
  • Addressed incorrect enemy spawn times in the Enkindle finale.
  • Better handling for music across the game when ambiance is disabled and enabled during gameplay.
  • Enemies now respond better when they kill their target.
  • Increased difficulty in Onslaught by accelerating enemy spawning.

Outbreak v1.17.1 has been released with the following changes:
  • Kass being inside of CO2 poison rooms no longer spams audio.
  • Fixed an issue in the multiplayer lobby where selecting a player then typing text in the chat box would cause unexpected behavior.
  • Fixed an issue where Muting players in the Multiplayer Lobby would not carry over into the game.
  • Fixed an issue where objective markers would incorrectly show on the Clear Nightmares scenario.

Outbreak v1.17 has been released with the following changes:
  • Added the "Clear" scenario to Nightmares mode.
  • Added new music across the game when encountering enemies.
  • Added a Community Special Thanks section to the credits.
  • Addressed excess enemy spawn time in Onslaught mode.

"Clear" Nightmares Scenario (Free). Outbreak Launch Livestream:

Outbreak is coming to Steam on January 17th, 2017! Just prior to the launch, we'll be hosting a short livestream with the developer to show off the game.

Please join us at 12pm EST on our Twitch channel![www.twitch.tv] We'll be going through some of the game features, discussing mechanics and streaming a little bit of single-player gameplay. We'll also try to post the video after the stream on-demand for anyone who isn't able to watch the stream live.

If you have any questions, feel free to post them below and we'll try to answer on the stream! Thanks for your support and we're looking forward to surviving with you on Tuesday!. Outbreak Steam Reviews - We want to hear from you!:
Outbreak has had a great few weeks since our release with a huge amount of additions directly based on community feedback! We know there are plenty of folks playing outbreak and we'd love to hear from you in the Steam reviews section!.

If you feel the game is deserving of a positive review, we would greatly appreciate it! If you feel the game still has major areas that need to be improved, please let us know instead of filing that negative review so we can try to fix them and improve the game! We're working hard to integrate as much community fixes and feedback as possible so folks are as happy with Outbreak as possible! Help us get the word out by sharing Outbreak with others! :steamhappy:

Here's just a quick snapshot of what has been added in just the last few weeks based on community feedback:
  • Controls completely overhauled - modern tank, action and mouse look control schemes! (Select them in the Options menu!)
  • Customizable mouse button controls!
  • Optional pausing when in menus (inventory, map, options, etc...) in single player!
  • Flashlight and targeting laser customization!
  • Controller vibration toggle!
  • Major difficulty adjustments!
  • Weapon buffs!
  • Greatly improved default keyboard layout for WASD users!
  • Separate manual aiming button!
  • An awesome new title voice from the community!
  • And many more bug fixes and minor enhancements!
And coming down the road in the next month or two...
  • New characters! (for free!)
  • A new Onslaught scenario (for free!)
  • New free and paid customization DLC!
  • More fixes and improvements!
We're glad so many folks are enjoying Outbreak! Keep sharing it with others and thank you for your positive Steam reviews if you feel the game is deserving of them!. Outbreak: The New Nightmare launches on Early Access June 20th!:
We are pleased to announce that Outbreak: The New Nightmare is arri...

It has always been the goal of our Outbreak series to reach a point where it's finally realized in full high definition 3D. We're very happy to finally be bringing this experience to our fans early in the development cycle so they can have immense impact in the direction of the game. Launching in Early Access will allow everyone to play the game and provide their own thoughts on how it can grow!

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