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About This Game

One small step for room, One Giant Leap for room-scale.


In One Giant Leap you are equipped with a pair of booster jets for controllers! Fly acros 5d3b920ae0



Title: One Giant Leap
Genre: Action, Adventure, Racing, Early Access
Developer:
Sylvan Studios LLC
Publisher:
Sylvan Studios LLC
Release Date: 22 Aug, 2016



English



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This game was really fun. It was one of the first VR experiences were I freaked out a little bit when I lifted off the ground. It can be a little nauseating when you hit the ground but feel no physical impact, but that can't be avoided at this point in haptic technology.. One Giant Leap is a fun little game with nice visuals and audio. The game is basicly flying through courses on the moon with the same u201ciron manu201d lokomotion as also seen in HVR and Richieu2019s Plank Experience. While some of the early missions might be a little dull, the real fun is with the Force Flight missions. Here youu2019ll fly through boosters that throws you across the moon while youu2019re avoiding (or exploiting) black holes. Once again itu2019s a small game so donu2019t expect hours of content here. But for 3.99$ itu2019s definitely worth trying out.. I went into this expecting nothing but pleasantly surprised. Essentially you use your hands to boost around the moon like Iron Man using your hands (with directional control and thrust of each hand) and shoot missiles at asteroids. Itu2019s a good start for $3.99. I donu2019t think this is a good game for those new to VR. While I had no problem, I suspect it will be very disorienting for newbies. Issuesrecommendations for developer: - You must use a mouse or keyboard to select play outside of VR. Fix this ASAP. I was waiting around in VR for the game to start. - The first level was ok but I could not figure out where to plant the flag. It just kept swapping hands. - Ramp up game play. The first level was almost too easy but I gave up before finding all 12 asteroids on the 2nd level.. For just four bucks this is really great fun. Movement and controls are awesome, the graphics are cool, you really feel like you are on the moon (I can tell this, because I know, of course :-) ) The shooting is not yet perfect, though: When you move, the rockets drift away, because the dev forgot to add the vectors of your movement and the movement of the rockets themselves (as they are shot by a moving 'ship'), so it feels like they are drifted by strong wind. Maybe a laser gun woud be better to simply avoid this issue. But anyway, once you are in this game, you really understand what VR is for. This on a flat screen would not make sense. We played it with the whole family and the kids (6 and 8) still struggle with the controls but everyone enjoys hoovering arround. And of course I am hunting best times, which is quite challenging. So compliments to the dev and a clear recommendation to buy. It is a lot of fun per dollar.. This game was really fun. It was one of the first VR experiences were I freaked out a little bit when I lifted off the ground. It can be a little nauseating when you hit the ground but feel no physical impact, but that can't be avoided at this point in haptic technology.. This game was really fun. It was one of the first VR experiences were I freaked out a little bit when I lifted off the ground. It can be a little nauseating when you hit the ground but feel no physical impact, but that can't be avoided at this point in haptic technology.. I'm guessing because of the motion sickness issue (to which thankfully I'm not prone), there's a shortage of flying games in VR. This one is well done, and well worth the four bucks.. Never though i would experience something like that. This game delivers on it's promise. Solid mechanics, solid graphics, runs well on my GTX 1070 with some supersampling enabled. The moment that totally sold me on this game was when i picked up some kind of rave gun laying in some random place which replaced the rocket launcher for shooting asteroids. I had WAY too much fun flying over moon craters, constantly firing that rave gun popping out techno tunes in form of vibrant laserorbs while the whole scenery flashes in intense colors like some kind of rave party. Good job. Beware of your body though, i couldn't help twitching when hitting the virtual ground too hard. My brain is still adapting to VR i guess.. I have been waiting for a solid space/moon experience on the Vive, and this one hit the nail on the head for me. The locomotion using the booster jets is extremely smooth and feels perfectly natural. I didn't experience any motion sickness - my brain was convinced I was flying around on the moon. It was so immersive, that I spent the first 15 minutes just wandering around the terrain before even attempting the first 'course'. Although there are only a few things to do right now, it's enough to justify the price and (IMO) they are challenging enough to bring me back to beat my times. The last asteroid one is definitely a challenge to track them all down, but it became much easier when I realized you can turn on the "highlight" which shows you where they all are. I'm running the bare minimum VR-recommended hardware specs, and this game played beautifully for me. Dev, I hope you continue to put time into this and give us a few more courses to tackle. This game is one of the reasons I wanted VR. Great job, keep it up! TL;DR - This is a very pleasant experience floating around on the moon, well worth the price of admission.. This game was really fun. It was one of the first VR experiences were I freaked out a little bit when I lifted off the ground. It can be a little nauseating when you hit the ground but feel no physical impact, but that can't be avoided at this point in haptic technology.


Announcing Moon Motion : One Giant Leap was the beginning of the booster jet locomotion.. Update 0.3.4 - Quality Improvements and Future Features : Changes: added inertia dampening added antipowerups for removing corresponding powerups: rockets powerup, gravity amplifier; these will spawn in place of the rave gun and gravity dampener powerups respectively added upgrade unlocking audio landing audio now plays when touching down grid lighting glitch seemingly fixed you can now restart the current course after encountering a black hole reorganized some of the code structure to upintegrate a personal library testing new accelerator particles I've also been developing: fractal environment generation and exploration, such as with this Menger cube [gfycat.com] the hyperspace/wormhole experience [gfycat.com] for traveling to other environments (incredibly immersive, procedurally generated, turning tunnel with space particle effects. like going down a waterpark slide. best experienced in virtuality!) hovership controls, and a new environment to experience [gfycat.com]. Update 0.1.6 : This update brings multiple quality improvements: improved flag texture colorized flag placement lighting added more haptic feedback improved objective details improved labels added additional instructions improved asteroid hunt objective and flag placement highlighting improved shadows. Updates 0.1.7 to 0.1.8 : I fixed some more bugs with these two patches, related to the following: flying flag placement timers I also decided to remove the secret moon cheese for the time being. I hope you recovered samples while it lasted.. Update 0.1.9 : This update includes a single quality improvement: Dust particles no longer obscure vision all the time, but rather are emitted for a few seconds whenever landing. Behind the scenes work has also updated the way missions are categorized, in preparation for more mission types.. Update 0.3.3 - Force Flight 2 : This update introduces another Force Flight mission. Expect to become better acquainted with black holes. Gravity dampeners are advised! (There's a new powerup, too.) In addition, I improved the controllers' lighting they are now more shiny! Other behind the scenes work for future content too.. Updates 0.1.2 to 0.1.5 : Thanks for the initial feedback! It's really encouraging to see many people enjoying the game and the best part is receiving suggestions on what to improve.. Update 0.3.2 - Hovering is Back! : After receiving feedback, I've decided to have hovering still be a thing! This isn't undoing the improvements to the physics, but rather refining them to mimic the hovering aspect from before. Happy hovering.. Updates 0.2.1 to 0.3.0 - May the Force Flight be with You! : Other than bugs and minor polishing, here is the list of features: new Force Flight course involving accelerators and a black hole! awesome new atmospheric space tracks from Stellardrone and Eric Matyas! made flying physics more realistic: no more hovering forever, but greater heights can be reached; adjusted the way max speed works so that your velocity is no longer limited either using N.A.S.A. assets, I added voiceovers, lunar landers at the start of missions, and a floating skylab, as well as upgraded the booster jets audio improved liftoff audio added a credits display and your record height meter to Free Flight restyled branding cover art, title, missions, logo/icon added special powerups to find, in reference to Battlezone and Tribes Ascend.


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