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About This Game

One small step for room, One Giant Leap for room-scale.


In One Giant Leap you are equipped with a pair of booster jets for controllers! Fly across the moon, navigating courses to plant the flag and destroying asteroids with rockets.

Featuring ambient space music by Stellardrone and Eric Matyas, you'll experience a meditative trip akin to a flying lucid dream. Explore the moon to discover secret powerups that alter physics and introduce the concept of a rave on the moon.

For the competitive, you can compare course race times with local players and unlock upgrades to your flying abilities after completing courses in record time.

There are multiple mission types currently available, including:
  • 4 Courses
  • 2 Asteroid Hunts
  • 2 Force Flights
  • Free Flight

One Giant Leap was inspired by games like Battlezone, Freelancer, and Tribes Ascend for their immersive space environments and joy of maneuverability.

The boosting locomotion is now also available for developers to use in their own games, via the Moon Motion Toolkit.

Enjoy your moon landing! d859598525



Title: One Giant Leap
Genre: Action, Adventure, Racing, Early Access
Developer:
Sylvan Studios LLC
Publisher:
Sylvan Studios LLC
Release Date: 22 Aug, 2016



English



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WOW, That's a lot of fun for four dollars. If there is a test to see who's vulnerable to vertigo in VR, I can't imagine a better test than this game. I started out rocketing right into the side of the crater and all I could think of was falling on the sharp edges of my wooden furniture and trying to figure out how I was oriented. Then when I hit the wall I had to just close my eyes until the collision noise stopped. But I made it through several rounds without puking or falling and hurting myself. It would also be nice if one side of the universe could somehow wrap to the other so I don't have to hit the blue curtain at high speeds, though that was still not as bad as hitting those craters and moon rocks.

There were a couple of times when I swear I was looking right at the sign and my goals were complete but the flag would not deploy. It just swapped from hand to hand.

I loved the rave gun. I didn't even try the other gun that was offered.

I loved the white booster tubes.

I got stuck in a black hole and I think I had to go forward or backward a level to get out. Shouldn't something more definitive happen, i.e. without my action?

Flying around was fun just by itself, except for the blue curtains. I didn't have great control, but I've only been in the game once. Also, I think I may have skippied between levels a couple times without completing just because I was pushing the wrong buttons.. I went into this expecting nothing but pleasantly surprised. Essentially you use your hands to boost around the moon like Iron Man using your hands (with directional control and thrust of each hand) and shoot missiles at asteroids. It\u2019s a good start for $3.99.

I don\u2019t think this is a good game for those new to VR. While I had no problem, I suspect it will be very disorienting for newbies.

Issues\\recommendations for developer:
- You must use a mouse or keyboard to select play outside of VR. Fix this ASAP. I was waiting around in VR for the game to start.
- The first level was ok but I could not figure out where to plant the flag. It just kept swapping hands.
- Ramp up game play. The first level was almost too easy but I gave up before finding all 12 asteroids on the 2nd level.
- Give us a HUD\/map
- Multiplayer could be awesome!. Great new locomotion method - a good sense of vast open space, and enjoyable game mechanics.
No nausea, this game is a pleasure to play!. Great new locomotion method - a good sense of vast open space, and enjoyable game mechanics.
No nausea, this game is a pleasure to play!. For just four bucks this is really great fun. Movement and controls are awesome, the graphics are cool, you really feel like you are on the moon (I can tell this, because I know, of course :-) )

The shooting is not yet perfect, though: When you move, the rockets drift away, because the dev forgot to add the vectors of your movement and the movement of the rockets themselves (as they are shot by a moving 'ship'), so it feels like they are drifted by strong wind. Maybe a laser gun woud be better to simply avoid this issue.

But anyway, once you are in this game, you really understand what VR is for. This on a flat screen would not make sense.

We played it with the whole family and the kids (6 and 8) still struggle with the controls but everyone enjoys hoovering arround. And of course I am hunting best times, which is quite challenging.

So compliments to the dev and a clear recommendation to buy. It is a lot of fun per dollar.

. This is pretty awesome. The first time I've seen this type of movement with VR used. Almost fell over a couple of times. Amazing!. Never though i would experience something like that. This game delivers on it's promise. Solid mechanics, solid graphics, runs well on my GTX 1070 with some supersampling enabled.

The moment that totally sold me on this game was when i picked up some kind of rave gun laying in some random place which replaced the rocket launcher for shooting asteroids. I had WAY too much fun flying over moon craters, constantly firing that rave gun popping out techno tunes in form of vibrant laserorbs while the whole scenery flashes in intense colors like some kind of rave party. Good job.

Beware of your body though, i couldn't help twitching when hitting the virtual ground too hard. My brain is still adapting to VR i guess.. One Giant Leap is a fun little game with nice visuals and audio. The game is basicly flying through courses on the moon with the same \u201ciron man\u201d lokomotion as also seen in HVR and Richie\u2019s Plank Experience.

While some of the early missions might be a little dull, the real fun is with the Force Flight missions. Here you\u2019ll fly through boosters that throws you across the moon while you\u2019re avoiding (or exploiting) black holes.

Once again it\u2019s a small game so don\u2019t expect hours of content here. But for 3.99$ it\u2019s definitely worth trying out.


Update 0.1.9:
This update includes a single quality improvement:
Dust particles no longer obscure vision all the time, but rather are emitted for a few seconds whenever landing.

Behind the scenes work has also updated the way missions are categorized, in preparation for more mission types.. Update 0.3.4 - Quality Improvements and Future Features:
Changes:
• added inertia dampening
• added antipowerups for removing corresponding powerups: rockets powerup, gravity amplifier; these will spawn in place of the rave gun and gravity dampener powerups respectively
• added upgrade unlocking audio
• landing audio now plays when touching down
• grid lighting glitch seemingly fixed
• you can now restart the current course after encountering a black hole
• reorganized some of the code structure to upintegrate a personal library
• testing new accelerator particles

I've also been developing:
• fractal environment generation and exploration, such as with this Menger cube[gfycat.com]
the hyperspace/wormhole experience[gfycat.com] for traveling to other environments (incredibly immersive, procedurally generated, turning tunnel with space particle effects... like going down a waterpark slide... best experienced in virtuality!)
hovership controls, and a new environment to experience[gfycat.com]. Updates 0.1.7 to 0.1.8:
I fixed some more bugs with these two patches, related to the following:
• flying
• flag placement
• timers

I also decided to remove the secret moon cheese for the time being. I hope you recovered samples while it lasted.. Update 0.2.0 - New Course!:
This update adds a more challenging figure-eight style course that forces the player to decide which way to go. Fly the infinity symbol but don't take infinitely long!. Update 0.3.3 - Force Flight 2:
This update introduces another Force Flight mission.
Expect to become better acquainted with black holes. Gravity dampeners are advised! (There's a new powerup, too.)
In addition, I improved the controllers' lighting – they are now more shiny!
Other behind the scenes work for future content too.. Announcing Moon Motion:

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