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Title: Ninja Outbreak
Genre: Action, Adventure, Indie
Developer:
Renegade Sector Games
Publisher:
Renegade Sector Games
Franchise:
Tales of the Renegade Sector
Release Date: 20 Sep, 2015
Minimum:
English
Funk, time just flies, huh?
I finished this about a month ago (after owning it for a couple months), and it's a captivating game! However, life had other plans for me, much like it did for the protagonist of Ninja Outbreak, stranded in a lab after an experiment gone wrong. Such a typical story, especially when it involves work towards creating supersoldiers, right?
Yet what's interesting about this game is how it plays into a low-fi survival horror-esque style and gives you the tools to fight back. Not only that, but where it tries, and succeeds most effectively to some degree at creating this survival horror tension, is through the ninjas' unusual ability to silence<\/i> everything as they approach, complemented by their use of smoke bombs to largely knock out two of your senses.
Two senses one relies on so heavily in a game, just ripped away from them completely, with the only hope of survival being to lash out till they see some spark of contact and reestablish their orientation in the world. At times, it's both an unnerving and swiftly satisfying sense, almost of catching an object before it hits the ground, when you pierce the ninjas' ambush and strike back against them.
All things considering, it is this frequent sense of overcoming the odds that perhaps makes the game the most enjoyable, even as one may get a tad turned around at times in the labs. Speaking of getting turned around, what's most important to remember is that you don't<\/i> need to thoroughly scour the labs before setting off to face the final boss, despite the game cautioning you to be prepared before going forward. So long as you have more than a single clip of ammo left in whichever weapons\/gadgets you have, and some food, you should be fairly good to move ahead.
What simply moving ahead also ensures is that, should you wish to revisit the game, there's absolutely more to find, such as hidden ninja hearts that I imagine may do something more when all are acquired, but I couldn't find all of in my first playthrough (due to also missing some weaponry\/gadgets that may have opened more paths).
Finally, I haven't mentioned this until now, because I wanted all of the above to guide you to whether or not you may want to pick this up, but this is definitely a semi-sequel to the developer's previous work, Venusian Vengeance. I say semi-sequel, because you can easily play this without ever playing Venusian Vengeance and, I believe, enjoy it as much, if not more. The reason's simple: the gameplay styles are totally different, with Venusian Vengeance being a faster paced shoot'em up, and Ninja Outbreak being a slower paced, survival horror-esque game.
That said, what's probably most interesting about these games is observing just how different<\/i> they are from one another. Venusian Vengeance feels more drawn out & distanced from what one is doing across Venus, whereas Ninja Outbreak feels drawn into & intimate to the aftermath of things gone wrong (as one would hope, given the game's focus!). In some respects it's almost like, say, if Bungie hadn't been pushed ahead to make Halo 2, were more experimentally minded, and instead had doubled down into the brief horror aesthetic of Halo's Flood levels, except from the perspective of a rookie soldier that first encountered the Flood alongside his troop, only to see them get wiped out & try to make the best of a terrible situation.
Nobody would expect that coming from the more guns blazing style of Halo 1, and that's roughly speaking what Ninja Outbreak is like following Venusian Vengeance. Guns blazing, to carefully scraping by & doing what one can to overcome supersoldiers gone wrong. Thankfully, Ninja Outbreak makes the stylistic transition rather well, and in a number of ways is all the more interesting for it, so do give it a look on its own, but also don't hesitate to check out Venusian Vengeance as well!
Both are short, and well worth it!. played for less than 10 minutes, already experienced several bugs.
Weapon just sometimes doesn't respond, regardless of cooldown, I could walk up to an enemy, click to attack and get nothing.
Sound design is pretty egregiously obnoxious. Second room you just hear a constant pattering of what I think is supposed to be footsteps. Sound totally cuts out by the fourth room, for some unknown reason.
Had enemies not react to my attacks at all (while I had proper graphics display for my attack to come out), and got stuck and killed in between one of the camera panning look thing.<\/i>
You can use up your healing item by accident even if you've already got full health.
Controller support would be nice.
Resolution settings are kind of weird, no real resolution options just "make it bigger" or "make it smaller."
Art is kinda neat for what it is, although not pretty, and kinda hard to read upon first entering a room.
TL;DR
Pretty terrible first impression. Don't have much reason to continue giving it a chance.
Coming Soon: Space Captain McCallery Ep. 2:
Announcing Space Captain McCallery Episode 2: Pilgrims in Purple Moss.
Captain McCallery and his new companion travel to an ancient ruin in search of hidden treasure.
You can watch the teaser trailer here:
http://www.youtube.com/watch?v=AmzbvOH7Clg. Coming Soon: And All Would Cry Beware:
Our next game, And All Would Cry Beware, is coming soon. Old-School FPS meets Metroidvania.
Wishlist it here:
https://store.steampowered.com/app/1071510/And_All_Would_Cry_Beware/. Cold Vengeance now Available!:
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In the year 200X, the totalitarian National Hell Party rose to power in Canada. They declared martial law, formed an alliance with the mysterious Ninja Empire and kidnapped the President of the United States. They then bombed all major American cities. Afterwards, they sent an army of soldiers and robots over the border to clean up the scraps.
Jon Dagger must travel through the ruins of America into the Great White North on a rescue mission to save the President. He's joined by a former Soviet engineer who has uploaded himself into Sgt. Dagger's brain.
http://store.steampowered.com/app/502540/. Pilgrims in Purple Moss Launches in One Week!:
Just one week before the second episode of Space Captain McCallery, entitled Pilgrims in Purple Moss, launches!
In Pilgrims in Purple Moss, the captain and his new robotic companion head to a mysterious ruined temple on an alien planet in search of one of the hidden treasures of Legendary Space Pirate Captain Laserbeard.
Coming March 14th...
https://store.steampowered.com/app/985620/Space_Captain_McCallery__...
. Thunder Kid Coming Soon!:
Tales of the Renegade Sector is proud to present Thunder Kid, a new Low-Poly 3D Run'n'Gun action game! Hero for Justice Thunder Kid takes on the forces of the Robot Empire. Coming This Fall!
https://store.steampowered.com/app/944590/Thunder_Kid/. Thunder Kid Out Now!:
Take on the forces of the Robot Empire in our new 3D Run'n'Gun Action Game!
https://store.steampowered.com/app/944590/Thunder_Kid/
. Coming Soon: Kill the Superweapon:
We've just launched the Steam Page for our upcoming game Kill the Superweapon. The game is a 3D Twin-Stick Action Game in a diarama perspective. Each level features a boss monster who is able to roam the level in pursuit of the player.
http://store.steampowered.com/app/758070/Kill_the_Superweapon/. Our new game Kill the Superweapon is out now!:
Kill the Superweapon is now available!
Kill the Superweapon is a low-poly 3D Twin-Stick Action game where bosses can move from room to room in pursuit of the player.
Check it out!
http://store.steampowered.com/app/758070/Kill_the_Superweapon/
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