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Title: Nightmare on Azathoth
Genre: Action, Adventure, Indie
Developer:
Modesto Rabena
Publisher:
Divergent Game Studio
Release Date: 30 Oct, 2015
Minimum:
English
nightmare on azathoth. nightmare on azathoth
There is literally, nothing to see. The game is pretty good for it's price, but I have one problem with it...
Namely, the introduction. I'm going to ignore the terrible voice-acting, and instead focus on a tiny little aspect.
You said "Darkness as dark as the absence of light" (or something like that).
Please, no.
Darkness IS the absence of light, and I kind of wanted to gouge out my eyes for reading it, and then my ears for hearing it.. If you're looking for a short good survival game, with a creepy atmosphere, an absence of scenario that makes the game more uncomfortable, then you found it. you don't have time to think, it's a constant search for ammo, food supplies, dark matter (fuel), and meteorites.You need to know your area, and your way back to your headquarters. Don't forget to keep an eye on your level of sustenance and food, on that strange entity hovering, be careful about the annemies i call the dark dancers. I like their shape. They clearly look like they're coming from a lovecraft story. This a game i recommend just for the atmosphere. As i said don't expect a story or an explanation, just try to get out of this planet.. I couldn't even get outside, and I'll explain why.
My journey began with wonder what in the absoutle 5th dimension of Hell this game was about, and even more so where a sutable tutorial was. Finding none, I controlled my generic protagionist to walk around and explore the base. Contacting the village, I could barely hear anything as I was in a Skype call with several other people. Frustrated, I equipped my tough guy mask and proceeded to open the door, only to be stared at what looked like a huge flying shadow baby, waaaaaaaaaay off in the distance directly in front of me.
"Oh, look! A huge flying shadow baby!" *backs up, proceeds to close door* "I'm not letting that mutherfu-" In that instant, I screamed out the rest of the profanity when that.. thing<\/i> did something or other and just jumped. It went FLYING toward the gate right as the door proceeded to close. It wasn't until I realized that a Silent One was responsible for the assault. Several things in that instance happened at once:
-I screeched and my voice cracked and went up several ocataves.
-My friends wondered wtf happened to Specialist.
-I peed a little.
-My monitor almost died because I was about to put my fist through the screen, in hopes that the physical contact would kill it since I couldn't bring myself to aim the damned gun I had in my hands and fire it.
In short, I am in the process of trying this again. I will update this review as time goes on, but can I reccomend this game? Absoutley. Buy it.
*EDIT*
It's cold. It's dark, I'm alone, with only non-sentient Robots to guide me through my quest to escape. Walking to the large settlement of buildings, I fire my gun to defend myself agaisnt two Silent Ones, and quickly find myeslf an assault rifle, some health and a very plentiful amount of ammo. I begin to head back to base, scanning over my vitals when I realize that my sustenance is running dangerously low. I began to be swarmed by SO's when my vision becomes blurry, and in my frantic struggle of moving, I fail to notice Shadow-Baby flying overhead, attracted by the gunshots. What feels like an eternity, I eventually find my way back to base with 5.00 sustenance left, but low on health from the encounter with the Silent Ones. Replinishing my vision, I sigh in relief, planning my next moves when all of the sudden, I hear..
"Whoooaaaaaa...."<\/i>
"That's a new sound," I wonder aloud. I turn around, and nearly jump out of my chair when I see the head of the disembodied voice screaming toward me, killing me the instant it makes contact. I am dead.
10\/10. Seriously. I love this game!!. I was attracted by the Lovecraftian reference, Azathoh. With that said, the only thing Lovecraftian about it (in the 8 minutes I played it) was the futility of trying to kill the intruders. Simply put, my shotgun didn't work.
While I like the premise, its delivery needs some work. The flashlight nees some work; the weapons need to fire; the voice acting needs better pacing. The graphics remind more of ca. 2000 CE blockiness.
Still, I'm not returning it (I did get it on sale, so if it is never improved upon, then I'm not out much money). Do I recommend it? In its current state, no. However, I'll come back in a few months and check it again.
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