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Mutant Year Zero: Road To Eden Keygen For Windows 10

Mutant Year Zero: Road To Eden Keygen For Windows 10


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About This Game

“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN



From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.

Of course the world ends.

It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.

Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.

The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.

Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.

Then again, maybe it’s all bullshit.

TACTICAL COMBAT


Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.

EXPLORE A POST-HUMAN EARTH


Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.

CONTROL A TEAM OF MUTANTS


A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.

MASTER THE STEALTHY APPROACH


Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.

UNLOCK MUTATIONS


Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.

DYNAMIC ENVIRONMENT


Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.

LOOT, LOOT EVERYWHERE


From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands. 7ad7b8b382



Title: Mutant Year Zero: Road to Eden
Genre: RPG, Strategy
Developer:
The Bearded Ladies
Publisher:
Funcom
Release Date: 4 Dec, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
  • Processor: Intel Core i5-760 / AMD Phenom II X4 965
  • Memory: 6 GB RAM
  • Graphics: NVidia GTX 580 / AMD Radeon HD 7870
  • DirectX: Version 11
  • Storage: 8 GB available space

English,French,Italian,German,Japanese,Korean,Polish,Russian,Simplified Chinese



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Ultimately I had to refund it.

Why?

Combat is just tedious and the AI is way overpowered.
I don't mind difficulty and I don't mind the AI having better gear or being higher level.

What I do mind is AI that can do things you can never do nor counter it.

Example:
In the demo, the area you play there is one instance where the enemy outranks you, and it tells you to go around it.
I had 2 guys who had silenced weapons, and 1 that was loud.
These are the enemy:
1 - Shaman (Which if anyone detects you, he calls in However, in the final release, right after the initial "demo" area you run into enemies at least twice your level that you can not go around.
reinforcements (3 other people)
2 - ModBot A robot that can heal killed AI.
Well what's the problem with that?
a) The modbot heals the downed to almost full health. SO that last grenade you used to take out that annoying guy?
Wasted if the the modbot gets to him
b) The modbot is barely affected by fire. Which means even if you decide to throw a precious molotov at him, he only
burns for 1 turn
3 - Snipers who can hit you much farther out than any of your guys can.
4 - Brutes who carry axes and can knock your health down by half with 1 attack, and carry a pistol for ranged attack.

Okay, so I have 3 characters, each level 5. All the enemy are level 10.
You have a choice, shoot at the Shaman using a silenced weapon.
Ah, but if you don't kill him with your first attack, everyone else knows you fired
With 3 level 5 characters, there is no way I can kill the Shaman with 1 turn, so he of course calls in reinforcements.

So now I'm dealing with 1 Shaman, 1 Modbot, 2 Snipers and 3 Brutes, ALL level 10.
And since I wasted one turn trying to kill the Shaman, it's now the AI's turn and by the end of their move, I have characters near death.
If your health on a character gets to zero, you have 3 turns to heal them.
Medkits only heal about half damage.
I have 5 health kits.
-
I finally kill the Shaman and the Modbot runs over and starts healing the Shaman.
The only way I can stop the Modbot is to use the 1 guy I have who has a gun with knock down power.
This will stop the Modbot from healing for 1 turn.
So I have to dedicate 1 of my 3 guys to plinking at the modbot just to keep him from healing anyone I've managed to drop.
Now remember, I now only have 2 guys capable of attacking others and I still have 2 Snipers and 3 Brutes.

Oh well, one of my guys in bleeding out.
I waste a guys turn so he can heal my guy to less than half health and waste a precious medkit, because the very next turn the AI drops the same guy again.
So I'm down to 1 guy who can actively fight, and I am still facing 4 enemies.

NOW, throw in the RNG of where my sniper guy, who I kitted out with higher accuracy and higher range has missed a guy at point blank range 5 TURNS IN A ROW!

And this was all on the EASIEST DIFFICULTY!... Arghhhhh!

***By the way, the AI can melee attack you, but I have no way to melee attack them back!***
So they have better healing, better attack modes, and outrank and outnumber you!

CONCLUSION:
After wanting to slam a fist through my monitor I filed for a refund.
This game has great atmosphere and an intriguing story I would like to see through, but the combat is down right non-fun and an exercise in frustration.
If they ever overhaul the turn-based combat and level the playing field, I might reconsider this title when it's on a major sale again.


TIP: If you play the demo, it adds the demo time to your retail time, so if you want to file for a refund, let Steam know that at least an hour of the reported time came from the DEMO which does NOT showcase how quickly the difficulty ramps up.


. I WANT to like this game. I genuinely do. It seems like there is a lot of personality and potential in the concept, but almost every aspect comes up short.

If you're curious as to what the game is, it essentially takes the movement from Fallout 1 and 2, and seamlessly becomes XCOM: Enemy Unknown during a fight. The issue here is that there is almost nothing to do outside of fighting. Your walk speed is incredibly slow, and all there is to do is pick up currencies and occasionally surround an enemy for a sneak attack. To the game's credit, sneaking works pretty well. If you can kill an enemy the turn they see you with nothing but silenced weapons, he can't alert the pack, which is something that XCOM 2 really could have used. Unfortunately, this is where the good parts end.

The graphics aren't necessarily bad. Textures are decent, models are nice, but the optimization is awful. On my GTX 1070, I was barely getting 40 FPS on a regular basis on High. Like, that's not unplayable or anything, but I can't really imagine someone trying to play this with a budget card. If your PC is getting up there, cannot recommend at all without some kind of optimization update.

If you know your XCOM, you know the drill. Shoot, Overwatch, half cover, full cover, etc. It's XCOM, but with a fixed party of named characters that don't have much personality. As they kill stuff, they level up and get Mutations. Some of these sound awesome, like growing wings, but they universally lack the satisfying punch of abilities like Bladestorm in XCOM, and wings are more along the lines of "Gain an altitude bonus for a single turn". In a game where you could have fire breathing shape changing pig men, even the largest mutations are things like "Tackle an enemy", or "Jump high". It's incredibly underwhelming and makes progression feel very...bleh. You'll oftentimes sit on points to save up for things like "+1 health", because the paltry list of Mutations (many of which are shared between characters) are just so boring or situational. It reminds me of an XCOM 2 level where nobody is above Sergeant, and that's Mutant's endgame content. On top of this, the game will absolutely drop you into unfair situations, such as inside of an enemy's vision cone during a level transition, so unless you slam sneak as soon as you load, you'll start a fight out of cover.

The story is incredibly boring. Your characters occasionally chime in with some fun tidbits, but the worldbuilding here is incredibly slapdash, and there really aren't any "wow" moments. Every single person in the game has the personality of a pile of raw pickles, except the two leads (Dux and Borman), who are like a pile of raw pickles with some kind of dipping sauce on the side that wouldn't be good for pickles. The characters don't so much move the excuse for a plot as waddle through it. They go to point A, make a bad pun, rescue someone or realize nobody is there, go to talk to the old guy at your home base for like a minute longer than is necessary, then do it again. The map is incredible small, despite pretending to be a grand adventure, so it all feels samey.

And that's the biggest issue: Samey. Enemy variety isn't great. After about five hours of play, I've encountered almost entirely raiders, dogs, two psychic guys, and two big raiders. After you do that, get some skills you probably don't have a strong investment in, wander the map for scrap metal and other stuff that might as well be called money, then reach the objective, go back to town, talk to the Elder (who speaks VERY SLOWLY and you can't skip without skipping all of his dialogue), then go to the next area and do it again.

If you really want to try it, wait for a heavy sale. If you're looking for a game to scratch your XCOM itch, you're better off with Darkest Dungeon or maybe Rimworld. It's not a steaming pile of hot garbage, but it's a great game with not enough creativity behind it's characters, gameplay, or even initial concept.. This isn't XCOM. In fact, it only looks remotely like it, but what this game really is... is Odium-esque game using XCOM tactical mode with incredible amount of polish (this is what XCOM should have been from the start), Wasteland-ish postapoc setting with Stalker based flavourm Witcher level of attention to detail and a trope-classic, hard-boiled storytelling.

In fact, Witcher 3 is something MYZ most closely and immediately resembles, despite the tactical component.
And unlike some other games, it never pretends to be something else, and it delivers in spades its true core.. Enjoying this game..... It relies heavily on stealth, despite the stealth not being very fleshed out.

If you accidentally alert more than one enemy, they will call every enemy on the map, and you'll be stuck in looong, drab combat until you've cleared them all out.

If you want to play this game, I recommend only upgrading your stealth weapons until they're as powerful as possible, always keeping Bormin in your party because his stun is vital if you can't down an enemy in three shots (which is most of the time unless you crit), and to save often.. Really wanted to like this game. I love the character design and overall the game looks great. But there are a few serious flaws in this game but make it really unenjoyable.

1. Pacing\/Progression - I've gotten to a point at level 17 where all the available enemies to fight are at least level 20. There's no where else I'm aware of to gain exp so I have no choice but to take on enemies much stronger than me. You can try to sneak around and pick off enemies one by one but it's never clear what the audible range of your "silent" weapons are so you have no idea if other enemies in the area will hear you and aggro.
2. Unclear UI - I'm fighting an enemy with 1 HP left who is on fire for one more turn (according to the fire icon with a (1) next to it). Any sane person would assume that means the enemy will take 1 fire damage at the beginning of their turn, right? Apparently not. They take no damage and proceed to attack me. If there's one thing a turn-based, tactical game should do right it's to make perfectly clear what the status is for all pieces in play. The game fails that.
3. MED BOTS. It's just incredibly frustrating that these are in practically every fight. They'll revive anything you kill so the game really comes down to trying to kill the med bots before the rest of the enemies can kill you.

No thanks. A nice attempt at a different spin on the XCOM formula but they really got too many things wrong.. The idea of this game is better than the execution. It needs more play-testing and difficulty adjustment and some additional depth in the form of abilities or base upgrades or something. You are required by the mechanics to use stealth as much as possible and it becomes a slow desperate crawl of waiting, ambushing, and boredom. XCOM really punished you, but this game doesn't have the depth and options.

The characters are are pretty great. It would make a great animated movie.. but the game is pretty simple and dull. It's fair these days to expect a basic set of gameplay options where you can choose to stealth \/ aggressive \/ technical. This game forces you to take one narrow approach where buying an EMP grenade and gaming the AI is the only solution. Basically, success feels like you have cheated compared to XCOM where success made you feel like a badass trained soldier.. For others who are interested in this game because the reviews and promos make connections to X-COM: its not. To be honest the videos and people's comparisons to X-COM are misleading.

So here are a few things that I wish I had known before I paid for this product. Maybe it will help others.

  • First and foremost, stealth isn't really an element of this game as a necessity. If you're expecting to play the game like X-COM where you can include different play styles while you game, that's not how the game works.

    Most help that other players offer requires you to sneak around in zones to get gear you probably shouldn't have at your level just to survive a fight of up to 7 v 3 (if you don't spend 10-15 minutes picking off side enemies one by one). A few of those enemies are armored medics, ironically with more health and armor than most of the goons it's healing, that can completely revive someone you spent 10 minutes stealthing around just to kill.

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  • Customization consists of a two skill trees for every character. One contains such "flashy" skills as 1 extra health point or the ability to throw bombs farther. The other consists of a small set of abilities that require you to buy skills you won't use (since you can only equip certain ones at a time) to get to skills you want. I think I would have actually preferred that it didn't give you the illusion of choice, but rather characters get fun new skills as they level automatically.

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  • You level up based on kills. Your skills reset based on kills. You get loot from people you kill. BUT the game seems set up so that this seems like the LAST thing you actually want to do. You'll spend more time circling around a map to figure out where everyone is so you can slowly pick off enemies you desperately hope you can kill in one turn. Otherwise...BOOM here comes nearly every enemy in the zone.

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  • Some people WILL find this game to be tedious. When I hit the 4th map where I spent an unjustified amount of time circling around trying to pick off enemies, I realized that if this was the intentional play style for every map, I wasn't all that interested in playing.

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  • This game feels like it has the illusion of choice. You basically NEED to play stealth. Which means all of the weapons you're going to spend your limited resources on are...silent weapons. Want that cool skill? Spend your mutation points on skills that you won't use (or for some players feel forced to buy just to survive) to get to it. <\/li><\/ul>
    That being said, the setting and premise seems great. I wanted to know more, but I just got REALLY tired of slowly sneaking around on the maps at reduced speed. From a psychological point, I also got bored that I hit level 12 and was doing the same general amount of damage I was doing when I was level 1 since damage is based solely on gear which you scrounge around trying desperately to upgrade.

    If you're looking for another game to meet your X-COM addiction this isn't really it.


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