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Title: Momodora: Reverie Under The Moonlight
Genre: Action, Adventure, Indie
Developer:
Bombservice
Publisher:
AGM PLAYISM
Franchise:
PLAYISM
Release Date: 4 Mar, 2016
Minimum:
English,Japanese,French,German,Italian,Russian,Simplified Chinese,Danish,Korean
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The fourth installment of the Momodora series and the best so far <\/span><\/span>, developer Bombservice takes all the best parts of the previous game and improves upon the formula reaching new heights, offering a game much larger in scope, longer, with more action, a bigger interconnected world to explore, wonderful boss fights, more interactions and overall higher quality of an already great series.
The amazing art consists of a wide variety of immersive locations\/backgrounds, from sunny forests to gloomy cursed cities and abandoned castles, inhabited by some nasty-but-cute enemies. The pixel-art animation is fluid, detailed and highly expressive. The music is also a great mix of epic, calm , intense and somber pieces that compliment the story.
And while the story is presented in a minimalistic style it still manages to evoke the melancholic and sometimes depressing nature of the Momodora series - do not let youself be deceived by the cute and colorful pixel art style, the world of Momodora is dark and somber where happiness is hard to achieve. But with some hope still lingering.
Make sure you explore the map thoroughly in order to achieve a more satisfying ending too!
I didn't encounter any bugs, gamepad worked as intended (for me at least!). As for the gameplay, you can choose various difficulties if you feel you want a bigger challenge (the default normal was no walk in the park either and resulted in many game over screens but nothing extremely frustrating) and afetr you finish the game you have a NG+ with higher difficulty and different enemy placement, while you get to keep your inventory.
For fans of metroidvania platformers, Momodora: Reverie Under The Moonlight is a small gem that you should not miss.. There's a lot of things going for this game. Music, atmosphere, item collection, diverse enemies, etc. but one severe drawback from my pov.
The game is challenging but not necessarily in a healthy way. Enemies are positioned to attack where it came off as frustrating. With game design, players shouldn't need to approach a new area cautiously for negative surprises - we should clearly see and adapt without needing to die over and over unless we've memorized enemy layouts when they're unclear. It's the (main) difference between Super Mario versus the Syoban Cat game. This game felt as if it was developed to have more 'random' risks than reward.
To be fair, I only played an hour and a half on writing this review, but here are some examples from what I've seen:
- A wolf breaks out of a box that begins shaking when you approach it. However, the pixel art and lack of ambient lighting in that location made the wolf unapparent
- Witches began firing before they appeared in the player's fov. There are multiple audio cues for when they fire, but having to rely on that is a bad accessibility move.
- Enemies apparated\/spawned in undeclared locations, which includes the location the player may currently be standing at
One thing that may be worth noting is that I chose the 'hard' difficulty - but that shouldn't matter with a game design heuristic that applies across the board. Enemies inflicting more damage or having larger hp pools scaling with difficulty makes sense - that's a separate topic from the issue addressed above. At any given difficulty, the issue would still stand; the only difference was that I probably died much more often than had it been on an easier difficulty.
The overall combat mechanics make it interesting enough for me to give the game a few more hours of playtime in case this is just an issue of me needing to 'git gud'. And I'll still possibly purchase their upcoming 2019 title, where hopefully the same issue doesn't persist (the trailers look great so far).
As a huge fan of this genre, I'm still very eager to see what Bombservice has in store!. Momodora: Reverie Under The Moonlight is a very good game. The Sprites are beautifully made, and well animated. The level design is superb and really fun to navigate through. Momodora also has an oppressive atmosphere that will seem to choke you at times as you feel the dread and despair from the environment and the characters of the game. Momodora has outstanding music, and I will be purchasing the soundtrack at a later date. This game does follow a story line from a series of games. But as far as I'm aware you don't have to play those to get a full experience from this game's story; as it seems mostly self-contained, but I could be wrong.
My main issue with Momodora is that the game is on the short side. You can beat it in about five hours in your first play through. However, there is a new game+ option and a hard\/insane mode; that will increase the game time and make an already tough game even harder. I also feel as though there was also a couple of \u2665\u2665\u2665\u2665\u2665\u2665\u2665t moments with the enemy placement in the later levels; The one I remember most is that damn witch in the sewers. However, most of the difficulty problems I ran into was because of my own skill. As this game does require you to use your brain to memorize enemies attack patterns.
Momodora: Reverie Under The Moonlight at $10 is a purchase very well made. A solid 8\/10 it is a must own for any MetriodVania type fans.
. Lovely and rather sweet. Nice characters and challenge with additional rewards for taking no damage from bosses. Really really nice graphics and style and lovely fluid combat even with the 2D restriction.. I really loved this game. It is a short and sweet addition to the metroidvania genre that i found strangely addicting. A normal playthrough would take about 3-4 hours, but I have beaten the game 4 times to get all of the achievements (and because I just really enjoy it). It has beautiful art style and sound design with challenging gameplay and plenty of secrets to keep you busy. Nothing felt BS from bosses to normal enemies to level design, and I have yet to discover any bugs.
TL;DR
It is a good game that was well worth the money, especially if you love the metroidvania genre.. Pretty fun game that I fully recommend. To list off some of its stand out features
-Great pixel art and art direction, locations always look either lived in or quite scenic;
-Great soundtrack with a good variety of themes;
-Good replay value and different paths you can take to complete the game;
-mastering the combat and movement feels great on Insane difficult;
-bosses are fun and diverse in play styles;
My play time reflects one run on Hard, one run on Insane, one Pacifist No Death run on Easy and some extra time dedicated to getting all the content in game.
. Why hit the boobs??????
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