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Mint Xforce


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About This Game

This game tells a story about an alien chasing escaped convict, to take him back to his own planet. The hero alien took form of a toothpaste to balance his body in earth's 5d3b920ae0



Title: Mint
Genre: Action, Adventure, Casual, Indie
Developer:
DGHZ
Publisher:
Sometimes You
Release Date: 21 Jul, 2017


Minimum:

  • OS: Windows 7,8,10
  • Processor: AMD Phenom II x64 840 (4CPUs), ~3.2GHz
  • Memory: 1 GB RAM
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English




What separates Mint from other terrible games is that it's a colossal example of why some people should never be developers and an outstanding reason why some people should never be allowed to be a developer. The skills in the game are just horrible. There are 8-10 skills randomly assigned to keys without any ergonomic consideration, and you just never learn them. They're impossible to be used in a productive way, let alone be mastered to any extent. Their purpose is never clear, and there is no guide for which monster each of them should be used against. I'm not even questioning why there are 10 skills in a platformer when even a complex game like League of Legends give you for 4 buttons to use. This game, that was programmed in 45 minutes, demands that you use 15 buttons in total with some skill having multiple keys for activation. If you think this might be exciting, you're wrong on levels you didn't know existed. They're just unsophisticated fabrications of the same concept. The monsters in the game are literal jokes and they were clearly randomly designed by a mongoloid algorithm. You can simply jump over and run away from 80% of them, and the 20% will just kill you no matter what. Some of the simplest ones are immortal, while all you have to do to kill the boss is abuse the bug and just stand right next to him. If you run away, either it'll kill you slowly or you'll have to spend 10 minutes kiting the level 1 boss: Yes, kiting. This is simply the worst platformer on Earth, and probably one of the worst top 5 games on Steam. This is not a subjective review. This game is against every design concept of common sense or average IQ. Buy it, and you'll regret it. It's sad that a human being responsible for this atrocity walks the Earth introducing himself to people as a developer.. Played Mint for a little bit. It's a pretty simple game with an easy formula. Move right, Jump over enemies (cuz facing them head on is pointless and you can easily make it to checkpoints without dying), and fight the boss. It's pretty easy but it is very repetitive. The sound also glitched at one point where it sounded like it had 2 tracks playing at the same time. And sometimes monsters won't even acknowledge your presence. Overall, I would buy it if it was a dollar due to it's simpliticity and lack of content.. It was pretty good well worth the money.. Played Mint for a little bit. It's a pretty simple game with an easy formula. Move right, Jump over enemies (cuz facing them head on is pointless and you can easily make it to checkpoints without dying), and fight the boss. It's pretty easy but it is very repetitive. The sound also glitched at one point where it sounded like it had 2 tracks playing at the same time. And sometimes monsters won't even acknowledge your presence. Overall, I would buy it if it was a dollar due to it's simpliticity and lack of content.. It was pretty good well worth the money.. What separates Mint from other terrible games is that it's a colossal example of why some people should never be developers and an outstanding reason why some people should never be allowed to be a developer. The skills in the game are just horrible. There are 8-10 skills randomly assigned to keys without any ergonomic consideration, and you just never learn them. They're impossible to be used in a productive way, let alone be mastered to any extent. Their purpose is never clear, and there is no guide for which monster each of them should be used against. I'm not even questioning why there are 10 skills in a platformer when even a complex game like League of Legends give you for 4 buttons to use. This game, that was programmed in 45 minutes, demands that you use 15 buttons in total with some skill having multiple keys for activation. If you think this might be exciting, you're wrong on levels you didn't know existed. They're just unsophisticated fabrications of the same concept. The monsters in the game are literal jokes and they were clearly randomly designed by a mongoloid algorithm. You can simply jump over and run away from 80% of them, and the 20% will just kill you no matter what. Some of the simplest ones are immortal, while all you have to do to kill the boss is abuse the bug and just stand right next to him. If you run away, either it'll kill you slowly or you'll have to spend 10 minutes kiting the level 1 boss: Yes, kiting. This is simply the worst platformer on Earth, and probably one of the worst top 5 games on Steam. This is not a subjective review. This game is against every design concept of common sense or average IQ. Buy it, and you'll regret it. It's sad that a human being responsible for this atrocity walks the Earth introducing himself to people as a developer.



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