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Title: MinigolfPark VR
Genre: Casual, Indie, Sports, Early Access
Developer:
HappyFields
Publisher:
HappyFields
Release Date: 29 Mar, 2019
English
This truly is the Dark Souls of mini golf.. Super simple graphics at the moment. Could be really fun once they refine everything. It's early access, so some glitches and gameplay issues should be expected.
One thing I think could fix some issues right off the bat is having to pull the trigger or press some button on the controller before the club will actually affect the ball. I had many times where the ball moved just because of some inaccuracy in tracking or because I moved the club just a little to close while lining up the shot making the ball move an inch or so. Would be really nice to be able to prevent that.
I also noticed that the velocity the ball moves is somewhat unreliable. Had many times when I moved the club very quickly and the ball moved slowly, and others where I didn't move it that fast and it flew across the course. Also had times where collisions with the ball didn't occur. Unity's physics can be unreliable with small objects and fast moving objects, so I imagine it won't be long until the developer fixes that issue by using their own raycast calculations or something.
Either way for $4.99 it's a fun little game, and I'm excited to see what happens as it progresses.. This truly is the Dark Souls of mini golf.. Super simple graphics at the moment. Could be really fun once they refine everything. It's early access, so some glitches and gameplay issues should be expected.
One thing I think could fix some issues right off the bat is having to pull the trigger or press some button on the controller before the club will actually affect the ball. I had many times where the ball moved just because of some inaccuracy in tracking or because I moved the club just a little to close while lining up the shot making the ball move an inch or so. Would be really nice to be able to prevent that.
I also noticed that the velocity the ball moves is somewhat unreliable. Had many times when I moved the club very quickly and the ball moved slowly, and others where I didn't move it that fast and it flew across the course. Also had times where collisions with the ball didn't occur. Unity's physics can be unreliable with small objects and fast moving objects, so I imagine it won't be long until the developer fixes that issue by using their own raycast calculations or something.
Either way for $4.99 it's a fun little game, and I'm excited to see what happens as it progresses.
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