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Metroid II: Return Of Samus Full Movie Download In Italian Hd



Metroid II: Return Of Samus Full Movie Download In Italian Hd ->->->-> DOWNLOAD (Mirror #1)


Original Title: Metroid II: Return Of Samus

Genge: Action,Adventure,Sci-Fi

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

After stopping the threat on the planet Zebes, Samus Aran is asked to eliminate the entire remaining Metroid population of the planet SR388.
Samus returns for another action-packed game involving those utterly freaky creatures called Metroids.

This time, she has to destroy THEM ALL. This is no easy task. You take control of Samus and have to guide her through planet SR388's underground maze of caverns and treacherous terrain.

There are new items and weapons at Samus' disposal, such as the Space Jump and new kinds of beam weapons.

The graphics excel the GameBoy's original potential, and the music could be great if the GameBoy's sound system was any better. The gameplay is astoundingly easy to get used to. The plot and storyline twist and turn in the end, which sets the scene for Metroid III (Super Metroid).

All in all, a must have for action and Metroid gamers alike. You won't be disappointed with this better-then-ever Metroid game that surpasses the original by far. This game is great and much better than the Nintendo version (in my opinion). The game got better sound and graphics than the nes version. This game is more harder than the nes version and much more entertaining. If you ever see this game at your local video game shop, I recommend you to buy it. This is a great gameboy sequel to a great NES classic.

I give this game 9 out of 10
The game takes place after the original NES Metroid/Zero Mission Remake and the Metroid Prime Trilogy. It is set before Super Metroid, Metroid: Other M and Metroid Fusion. The Metroids are as follows:

Metroid (original) - These are the Metroids that appeared in Tourian in the ending of the original NES game. They must be frozen with an Ice Beam and hit with 5 missiles to die. If latched onto by one, using Bombs in Morph Ball mode is the only way to get free. They are, in fact, the larval stage of the Metroid life cycle, and, under normal circumstances, the only Metroids that can be born on other worlds; they can only mutate into their later stages in their natural habitat on SR-388.

Alpha Metroid - The "shell" body of the original kind of Metroid falls away, revealing a strange, small horned type, flying creature. It can be killed by 5 Missiles and does not need to be frozen to be harmed. However, it is more agile than the original Metroid body it hatched from.

Gamma Metroid - Basically a larger version that grew from the Alpha, covered in more horns. This version also has an electrical tentacle that can deflect missiles, making it harder to kill. It takes 10 Missiles to kill one.

Zeta Metroid - The Gamma Metroid body falls away revealing an almost humanoid, lizard-like creature that flies around the room rapidly. It can only be harmed in its belly area, and requires far more missiles to kill than earlier specimens.

Omega Metroid - Essentially a larger, more powerful version of the Zeta. A variation of this species appears at the end of Metroid Fusion.

Queen Metroid - The largest, most powerful Metroid. It is extremely well-armored and can only be harmed by missile shots to the mouth. It is implied that it lay the eggs from which the other Metroids on Planet SR-388 hatched, as well as those that ended up on other worlds. Research has shown that only infant Metroids with a special genetic coding have the potential to become Queen Metroids.

Hatchling (called Bantee Metroid in a Nintendo Power article) - The small hatchling helps Samus escape from the depths of the planet after defeating the Queen. She then takes it to a research station, which sets into motion the events for Super Metroid. Given its nature as one of the lesser-known Metroid titles, quite a few things actually originated here.

-First and foremost, this was the first Metroid game released in America that had a Game Save feature. The NES game, when released in America, required passwords for saving while the Japanese Famicom Disk System version had a battery-backed system not unlike The Legend of Zelda.

-Spider Ball. This accessory, which allows Samus in Morph Ball form to stick to walls as she rolls, first appeared here. It later reappeared in the Metroid Prime series, reimagined as magnetic, and able to roll on metallic tracks.

-Space Jump. This accessory allows Samus to perform her spin jump, and then perform multiple jumps in midair, thus being able to spin through the air endlessly if a player knows what they are doing. It appeared in the sequel Super Metroid, as well as in the Prime series as a double jump-type feature.

-Spazer Beam: Appearing late in the game, this beam allows Samus to fire three small, deadly beams at once - giving her both range and power. It appeared in Super Metroid as well.

-Plasma Beam: Similar to the Spazer, but instead of three small beams it fires a single, more powerful one. Appeared in Super Metroid, and in a reimagined fiery form in Metroid Prime.

-Spring Ball: Allows Samus to jump in Morph Ball form. It appeared in Super Metroid but hasn't made many other appearances.

-Samus DOES NOT need to find the Long Beam, Missiles and Morph Ball in this game, as she begins the game with them. However Missile packs, increasing your missile max, can be found (as in every Metroid game.) Morph Ball Bombs reappear but must be found. The same applies to the Varia Suit, which receives its modern "bulky shoulder pads" incarnation for the first time here, as they couldn't just do a "color change" again on a monochrome system.

-Samus CAN NOT mix and match beam combos in this game, this didn't begin until Super Metroid. However there is a ruined suite in the game that contains all of the previously-gotten beams (Ice, Wave, Spazer, Plasma) and they regenerate so you can come back and get whatever one you want.

-Items that didn't debut until Super Metroid include the Grapple Beam, Speed Booster, X-Ray Visor, Super Missile, and Power Bomb.



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