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Mechanism Ativador Download [FULL]


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About This Game

Mechanism - - an adventure game about a lonely robot. Dive into a depressive steampunk world which has been infected with a strange disease called "Phlegm".



A lone robot wakes up and finds out that his world has changed dramatically. Black tumors called Flegma are everywhere and have caused the death of countless robots. Our hero is totally lost, just as you are. What happens to the world depends only on your choices.



  • Explore the world of "Mechanism", which changes based on your actions.
  • Solve riddles using various objects but be careful because Flegma can harm not only organic beings, but robots as well.
  • Game mechanics based on the character's contamination level.
  • A lot of exploration, similar to the "Souls" game series! Find every secret corner of every location to understand what happened to the world.
  • The game is driven by its visual narrative.
  • A meta-narrative hidden inside the main story. Maybe this game is not about robots and disease at all...

The lonely robot, he has no plans
His faith and soul is in your hands.


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This game was created by only one person, whose name is Alexander Khoroshavin, with his family and friends' support.


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Title: Mechanism
Genre: Adventure, Indie
Developer:
Alexander Goodwin
Publisher:
Alexander Goodwin
Release Date: 19 Jul, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7/Windows 10
  • Processor: Intel I5
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 650 / AMD Radeon HD 7750
  • DirectX: Version 11
  • Storage: 2 GB available space

English,Russian,German,Traditional Chinese,Simplified Chinese,French



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A very densly packed, atmospheric, depressing gem of a game. We encountered no serious bugs (except one design flaw as of January 2019 which should be mentioned), which makes this game even more of a little marvel considering that apparently there is only one person developing it. KUDOS! So, we really loved the game for what it is. There are just two things in the current state.
1) The end is rather underwhelming considering the tension built up beforehand. Maybe some more elaboration? (If that does not invalidate your point.)
2) There is a "currency" of nuts. We got all the clothes for the robot, which cost nuts. We also lowered all the bridges, which costs nuts. We did everything that costs nuts. Only to end up with not enough of them of complete the final ... thing. So current players beware: keep good stock of your nuts and don't spend them liberally until you found the final ... thing. Ultimately, rather than playing the game from the start, we finally found the ONE english speaking YouTuber that made it through the game, and watched the end there. While such things shouldn't happen, considering there is only one developer, there's still a thumbs up from us.

And ... thank you for the cute Christmas present!. As commendable as a one-man project might be, Mechanism<\/b> is underperforming<\/b>. Its captivating, eerie atmosphere<\/b> and music<\/b> get swallowed whole by the game's own Phlegm: mildly annoying-to-gamebreaking<\/i> bugs<\/b>. Achievements not unlocking after several walkthroughs, randomly clipping into the void, a chance your game might restart when entering a new area, controller-keyboard controls displaying at the same time... the inconsistency<\/b> is painfully<\/i> patent<\/b>. Had it not been for the aforementioned, you could easily<\/i> look past the unfavorable camera angles in closed spaces<\/b> and its vaguely developed premise<\/b>. Unfortunately, as it is, this Mechanism<\/b> still needs a bit more oiling to function properly<\/b>.. Put 20 hours into this game. Really intrigued by it. Learning to move with the mouse driven camera took a while. Once I had a better understanding of what and where things were, I started a new game. However, I have given up though because of inconsistent behavour / bugs. Last straw was not being able to pick up a lever needed to call train.
I'll wait until there is a later version and try again.
(on windows 10 PC).

Edit. Very impressed the developer reached out to solve the problem (which has fixed its self when I went to play the game at a later date). I'll keep playing and provide feedback on issues.. As commendable as a one-man project might be, Mechanism<\/b> is underperforming<\/b>. Its captivating, eerie atmosphere<\/b> and music<\/b> get swallowed whole by the game's own Phlegm: mildly annoying-to-gamebreaking<\/i> bugs<\/b>. Achievements not unlocking after several walkthroughs, randomly clipping into the void, a chance your game might restart when entering a new area, controller-keyboard controls displaying at the same time... the inconsistency<\/b> is painfully<\/i> patent<\/b>. Had it not been for the aforementioned, you could easily<\/i> look past the unfavorable camera angles in closed spaces<\/b> and its vaguely developed premise<\/b>. Unfortunately, as it is, this Mechanism<\/b> still needs a bit more oiling to function properly<\/b>.. I think i'm in love with you&the game.
I read a lot about you and the story of this game. I'm amazed. U have done so good job with the Unity engine. And as far as i know you're only 23 years old. Well done! I have not played this game enough to say anything valid about the story, but so far it's just thrilling.

I hate to point out flaws cos they are imo easy to fix, but do something about the camera. Maybe slow down the movement pace a bit (i don't mean the mouse speed but on some corners the cam moves too fast while trying to "aim" on somehting) And like someone already pointed out, the noclip issues. Dsr support is missing too cos no support yet for fullscreen?

Those are just trivial downsides and have nothing to do with the actual gameplay and the story which are great.

I'm so sold. Every1 should buy&play this game. Love it.


M E C H A N I S M - Update 1.05:
Hello!

What's new:

1. I've decided to change the mechanic with the world contagion level, now your progress wan't be cleared after the world get's fully infected. You just get another chance (unlimited chances) and start from the Unconsciousness.

2. Small fixes in camera rotation and movement

Thank you!. Pre-release news:
Greetings!
Mechanism releases July 19th - it's only four days left!
Can't believe that, what I wanted to say it that this game more than just my indie-project, it is my soul.

I want to tell you a little story that "created" this game in some way.
Why I started to make games? People ask me this question quite sometimes. Well first of all, I loved to draw in my childhood, and when I became older I also started to play some music on a cheap classical guitar. And somewhere when I was 19 I found out that all forms of art are inspiring my heart and soul, so I just found the work in which all forms of art can be mixed to create some quintessential piece of art - video games. I'm 23 now, and this is my second serious game and I really hope that it is not only bring me some money but give me some fans of my creativity. Why I need this? Because I have deep problems with my parents, and these problems all concerning my games-creating process, they just don't believe me that I can achieve something with it. That makes me depressed, so I just hope that you can help me to overcome these difficulties with you spreading some info about this game.

P.S. If you are a youtuber or a steam curator just write me via steam messages (add link to your channel or steam group), I can send you some keys of the game if you make a review.

Thank you!

. M E C H A N I S M - Update 1.06:
Greetings!

Improvements:

- Now you can see a small icons of objects that you currently hold. And also you can see what objects are required to repair a broken device. So it's easier to understand what object you need to find.






Fixes:

- All interactive objects now reset when you start a new game.
- Small fixes in optimization

Thank you!. Pre-release news:
Greetings!
Mechanism releases July 19th - it's only four days left!
Can't believe that, what I wanted to say it that this game more than just my indie-project, it is my soul.

I want to tell you a little story that "created" this game in some way.
Why I started to make games? People ask me this question quite sometimes. Well first of all, I loved to draw in my childhood, and when I became older I also started to play some music on a cheap classical guitar. And somewhere when I was 19 I found out that all forms of art are inspiring my heart and soul, so I just found the work in which all forms of art can be mixed to create some quintessential piece of art - video games. I'm 23 now, and this is my second serious game and I really hope that it is not only bring me some money but give me some fans of my creativity. Why I need this? Because I have deep problems with my parents, and these problems all concerning my games-creating process, they just don't believe me that I can achieve something with it. That makes me depressed, so I just hope that you can help me to overcome these difficulties with you spreading some info about this game.

P.S. If you are a youtuber or a steam curator just write me via steam messages (add link to your channel or steam group), I can send you some keys of the game if you make a review.

Thank you!

. M E C H A N I S M - Update 1.02 Camera Improvements:
Hello! I'm still working on camera movement imporvments and occlusion culling problem (when objects dissapear). And I think I've got it.

Whats new:. M E C H A N I S M - Update 1.06:
Greetings!

Improvements:

- Now you can see a small icons of objects that you currently hold. And also you can see what objects are required to repair a broken device. So it's easier to understand what object you need to find.






Fixes:

- All interactive objects now reset when you start a new game.
- Small fixes in optimization

Thank you!. M E C H A N I S M - Update 1.03:
What's new:
  • UI elements of keys and gamepad buttons update dynamically
  • Fixed problem with the Horn mechanism
  • Some small fixes in level design
  • Performance improvements (especially with sound processing)
  • Fixed bug with catchers when they throw you very hard after electrocution.


Thanks!


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