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Long Night Reset Key


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About This Game

Long Night: Alone I break is the first episode of a three episodes season. The next episodes will be released in the next few months

Concept 5d3b920ae0



Title: Long Night
Genre: Action, Adventure, Indie
Developer:
Trickster Face
Publisher:
Trickster Face
Release Date: 7 Jul, 2014


Minimum:

  • OS: Windows XP 32 Bit
  • Processor: 2 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphi

English,French



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I really enjoyed this game and its reworking of the classic survival horror genre. Visuals suit the tone of the game and I look forward to the next episodes. Please don't take too long.. The controls felt weird and broken for the most part. I couldn't sit for more than 15 minutes a session but I can see some potential there. Sadly it felt incomplete to me.. I really wanted to like this game, but alas. The controls are not very intuitive and the entire thing, while pretty, is badly designed. The main character is incapable of running in a straight line, which means that as you are chased by insanly fast enemies, you pinball back and forth on the enviroment in die. A lot. In addition, they tried to be artistic with the camera angles, but it simply made the controls even more difficult and made it hard to see. Overall, I wouldn't recommend it, even if you do have a game pad. Save yourself the anger.. My first impression: Long night indeed looks and feels like the old horror adventures I used to love during the Playstation era. I am not very far in the game (I hope), but I am already certain, that I will finish it. A few (unsorted) notes: - The controls are as good or as bad as most action adventures of the era Long Night tries to connect to. - There is no combat. Think Clocktower, not Resident Evil. - There is little explanation of the health system. Sometimes I die, sometimes I don't. - You can turn off checkpoints (there are save points, make sure to memorize the locations) and interaction popups (tapping A/X while bumbing along the wall is back, yay). This replaces a difficulty system and greatly improves immersion. - The game is not dubbed. - Story is represented by short visual novel style films. - Make sure you are a quick reader! The text in the videos is so fast, reading the text, looking at the picture and understanding what's going on can be a pain. - There is a lot of text to read. Books, notes, journals, diaries. You can also click on most items and read a description. This is a feature most modern games are missing. Yes, I want to read more about that picture on the wall, that plate on the table and that empty bed with smelly sheets. Well done! - Most of the text was obviously not written by an English native speaker. This might be bad for some, but it brings back the charme of the genre ca. 2000, when all games like this came from Japan, with weird translations. This one however, rather sounds like good French English. and I was right, it's a French developer! - You can freely roam the camp, as free as you can roam any place in a horror game at least. - As the main cast is a bunch of teens, be ready for a lot of teen tropes. - There is an actual inventory. - I spent 88 minutes in the game without finding a map. The camp is not that big, but. - .the camera angles do not really help in finding my way and knowing where I am. I actually have no idea of the geometry of that camp, thanks to that camera. Like I said, the game reproduces a late 90's charme, including those fun details we actually never missed. EDIT: According to the comments, there is a map. Thanks to Choux. The first five minutes were full of "Ugh, the visuals!" and "Err, controls.", but then it was like "Aaaah, I missed it!" Best five bucks I have spent in a while!. The controls felt weird and broken for the most part. I couldn't sit for more than 15 minutes a session but I can see some potential there. Sadly it felt incomplete to me.. I really liked this game. I don't often write game reviews, so I'll do my best to keep this to the point and not ramble on too much. Or at the very least, keep it organized. STORY: There is clearly a -lot- of stuff going on in this story, and in an episodic game, obviously you're going to be left with a lot of loose ends after just the first chapter. I'm a bit of a completionist and a fast reader, so I was perfectly happy to track down and read every single note and diary in the game, and it didn't break the flow for me at all, but those who lost patience with games such as Amnesia in this regard might not be so keen. I don't mind feeling confused about a game's story as long as the mystery is actually compelling and not just a bunch of random run-of-the-mill spooky bull, and for me, it definitely is compelling. The main draw for me isn't the history behind the creepy going-ons, though-- let's face it, it's pretty much all been done and it's nothing against the game when I say I don't expect much there -- but the dynamic of the four main characters and learning more about their stories. In the under two hours it took me to finish this episode, I actually felt a little emotionally invested in the characters' fates, which isn't a familiar feeling for me when it comes to horror games. GAMEPLAY: I'll be honest -- I almost quit at the very first confrontation, because I got myself killed just about twenty times in a row; and the last checkpoint was directly -before- a non-skippable cutscene. It was ridiculous. BUT stay with me. Yes, it can be tricky at first being chased around the map because a) your camera is all over the place man it does not just follow right behind you and b) it's hella dark and you know in horror movies how when they're running they always look back and trip on something yeah this will basically literally happen because there are bushes everywhere so you'll be running and your camera will flip the u2665u2665u2665u2665 out and next thing you know you're careening into a bush and then you're dead. but hey if you look at it that way, it just adds to the challenge, right? also, your character is asthmatic, which means if you overuse sprint, he'll have an attack and literally just be unable to move. this is actually a detail I really like, because while lots of horror games have the exhaustion mechanic, this one actually comes up with a good explanation for why your character has the stamina of a two year old (among the sleep also had a good explantion in that your character was in fact a two year old). After all the practice of that first confrontation, though, and realizing that the little glowy blue things are places you can hide (thanks for the heads up, game, I should have known that the proper thing to do when running for my life was stop and investigate shiny stuff by the side of the road ) the rest of the game was perfectly playable. SCARINESS: Let's keep it real here; horror games are my favorite thing in the world, but I'm an enormous wussy. I wouldn't play them if I wasn't in it for a good rush though. With that said, for me, this game had a really nice balance in this department. There are areas where you feel constantly vulnerable, areas where you feel pretty safe (a nice relief from constant tension) and areas where you really have no idea what's going on and isn't that so much worse. There was a good atmosphere throughout and a refreshing variety of different types of creepy, none of which were particularly jump-scarey -- another plus. It was satisfyingly scary / creepy without being cripplingly so. I felt nervous, tense, and sometimes downright on-edge, but not uncomfortably stressed. ADVICE FOR NEW PLAYERS: You can hide in the blue glowy spots. The little glowy insignias on the wall in some places allow you to save. There's a map in the D4's cabin that you can take. As you find hiding spots, visit cabins, and find dead ends, they will be marked on there. Super useful. Also, you can't run when you're holding your lighter. TLDR; Overall, an interesting storyline with a lot of depth and detail. Good soundtrack, pleasant art and atmosphere in general. Under-instructive in spots, but I prefer that to games that don't let you think at all. A casually fun challenge level, moderately scary, and mechanics that were definitely imperfect but not enough to detract from the overall experience. Not a game for everyone, but one that I personally loved, and would pay to see a second installment of.



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