La Tramontane - Ferienhaus direkt am Meer
Title: Lepofrenia
Genre: Adventure, Indie, RPG
Developer:
SEA - EYE GS
Publisher:
Dagestan Technology
Release Date: 9 Jun, 2017
Minimum:
English,Russian
It was Meth wasn't it.
This game has potential. The translation is bad to the point of being hard to even make out what characters are trying to say and euphamisms that don't quite fit ("Bust a gut" to me means to laugh so hard you get a cramp)
Its really hard to see the action icons to see what you can interact with. (I carried a lot of boxes before I saw the prompts to leave\/talk to employer)
The battle system needs tightening. In addition to being hard to see the action menu, there was no indication of if some actions needed recharging. It sometimes highlighted them, sometimes didn't, regardless of if I could use them or not. The character mapping and spacial distance needs to be worked on as well. (The 'final' battle with the old man and genie: the Genie would hit open air behind the hero when I attacked)
I forgot to mention: There was nothing in the way of settings so I couldn't adjust the screen size to fit and ended up not being able to see enemy health bars. I could see the skull for bosses but only one or two health squares.
So unfortunately I super can't recommend this game. What I liked about it was the *sometimes neat enemy design and that it only cost 60 cents so I don't feel ripped off.. It was Meth wasn't it.
This game has potential. The translation is bad to the point of being hard to even make out what characters are trying to say and euphamisms that don't quite fit ("Bust a gut" to me means to laugh so hard you get a cramp)
Its really hard to see the action icons to see what you can interact with. (I carried a lot of boxes before I saw the prompts to leave\/talk to employer)
The battle system needs tightening. In addition to being hard to see the action menu, there was no indication of if some actions needed recharging. It sometimes highlighted them, sometimes didn't, regardless of if I could use them or not. The character mapping and spacial distance needs to be worked on as well. (The 'final' battle with the old man and genie: the Genie would hit open air behind the hero when I attacked)
I forgot to mention: There was nothing in the way of settings so I couldn't adjust the screen size to fit and ended up not being able to see enemy health bars. I could see the skull for bosses but only one or two health squares.
So unfortunately I super can't recommend this game. What I liked about it was the *sometimes neat enemy design and that it only cost 60 cents so I don't feel ripped off.
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