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Title: Legions of Steel
Release Date: 16 Jul, 2015
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Legions of Steel is all sorts of awesome, the art style during the comic-book styled cutscenes are excellent there is a ton of variety within the game from your units to maps and you can even play on custom maps too! There is a brilliant campaign to sink to to help you learn the ropes or take on a new challenge along with how good the game looks it really does feel like the good ol XCOM/ Fallout styled games are in here but with some great additions to make Legions of Steel really stand out!. Love the game its just very buggy!. This game is entirely worthless and I wouldn't even recommend this for 2$. It has no depth and is simply shoddily developed. Shovelware at its worst.. Great game, well designed with awesome artwork. I agree with most of what has already been said in other positive reviews, so im not going to repeat it all. If your a fan of sci-fi and or turn based tactical games , this is a must.. Well I will keep this short. I bought it because it reminded my of the Atari ST/Comodore Amiga game called laser squad. Overall I liked the game, there are a number of tactical options and the AI isnt bad. I played through all of the scenarios in a few hours so my only complaint is that it is a bit short. I think it might shine when playing against another player.----Buy it on sale.. Cons: 1.No options menu. -No Resolution changing ingame -No graphic/sound options ingame 2. The UI not only looks as if it was design for an IPad, it has the same icons as if it did. Conclusion: Instant Refund, the gamestate is on par to an Alpha stage, and yet the price is $20. Not worth. ------------------------------------------Edit ------------------------------------- Sukhoi, Look you're the dev. Seeing someone bash your baby might be hard news I get it I'm a programmer myself. But I am also familiar with unity and what it takes for a game to be considered finished. Using the Unity Launcher with its fixed resolution options on startup, its uninformative quality settings from fastest- fantastic is not what a finished game makes. Let me give you an example, the options menu I am referring AT MINIMUM should allow me to: A) Change between fullscreen and windowed B) Change resolution settings C) Anti-Alias (2x at minimum) D) Gamma Settings E) Shadows if applicable F) Texture quality. The user should NEVER be locked into a resolution or windowed/fullscreen and have to EXIT THE CLIENT to change settings. There's a reason every game indie to triple A has this minimum feature. That ALONE was enough to tell me not much thought went into the game itself. A game is half UI, half mechanics. If you have beautiful mechanics and a clunky UI, the user experience suffers, if the UI is gorgeus but you have no game, same thing. Next point: The game is charged at $20, From what I can tell you utilize a 2.5D approach. The character models are in 3D, and the environment is in 2D. Meanwhile the entire game is played from an isometric top down view. Why the u2665u2665u2665u2665 are the characters in 3D, using an HDR animated sprite would convey more information in a more presentable manner than simply using 3D models for the sake of having 3D models. It's as if you included the 3D models to justify a 20 dollar asking price.it doesn't, in fact in this scenario had you gone with HDR textures you'd of allowed for finer detail, stronger asthetic and a $15 asking price without any complaints. UI + This weird Design decision do not warrant $20. Final Point: When you port a game, if at any point the user is able to see the game does not look like it belongs on the system, then the user will feel ripped off. This is not just my experience look at the Arkham Knight reviews on steam PC vs PS4 reviews.it feels, looks, and acts like a shi**y port for pc so people are pi$$ed. Meanwhile on PS4 everyone loves it. Your's behaves fine, but having a giant blurry Android/Iphone/IPad like gui that doesn't scale well with monitor resolution makes me wonder why it's not charged at 5 dollars. I could be wrong on this, but I have never even heard of a game that costs 20 dolars on the Play/App store, let alone one selling well. In the end the game feels unfinished, it looks unfinished, regardless whether or not you'd call it unfinished, that is my take. Had you posted this as an Early Access called it a Beta for example and then got feedback to fix these issues, perhaps my negativity would be directed towards certain mechanics, or perhaps I wouldn't have a single negative view and actualy recommend this product. Unfortunatly that is not the case, and my opinion.. THE MISSION DESIGN IS RIDICULOUS! I like the game idea. And I am not deep enough into it to say how bad it is. But the tutorial is. astonishing! In some of the first missions, all shots fired, yours and that of the enemy, will hit. (Hit always equal kill). No matter the cover or if your soldier makes a backflip before he shoots with both eyes closed with his right toenail, he will hit. The thing is, the game doesn't tell you that. Try and error baby! This creates not only hillarious moments, where you blow everything the game showed you before into the wind, (positioning, cover, etc.) you even have to do it, and act in complete non sensical ways to complete the missions. Even better, in some of these missions, the AI will go into complete full retard mode, so the player can follow the complete u2665u2665u2665u2665u2665u2665u2665u2665 mission objectives. what I mean with this are enemy soldiers who for one mission dont use overwatch (they did before, now they don't because. ? Design ? idk?) or activley try to show you their back. What wouldn't be so bad, if the game would not had let you fight a mission against a real Ai before. The tutorial (now 7 misisons in, still in tutorial) trains you to play in a way that will let you loose every match, because it forces you to ignore all the realy important basic things in it. This game is not terrible, but given the realy strange mission design decisions and the amount of busy work that I already found in it, I can not recommend it. Spend your bucks elsewhere.. As someone who loves strategy games in general, and who also enjoys space hulk, i was on the fence about buying what appeared to be a "lesser clone". Well i decided to try this out and you know what? This game is a perfect compliment to your strategy collection. This is really the opposite of space hulk (powerful military might in small number against an endless hoard of lesser intelligence beasts). The concept in this game instead of dissimilar opponents, is much more based on two more equal enemies in terms of intelligence and weaponry. The difference between the games is very much worth your money because this title really has its very own feel and in a very good way. I did encounter a bug where the enemy turn would keep running forever so i had to restart. Apart from that very minor annoyance, the game is absolutely fun and challenging. If you like turn based tactical strategy, this is your ticket for a great ride due to the combination of luck/skill making each game a little different and therefore very replayable. You can play a nice quick round anytime you like which is always a good thing thanks to the skirmish mode with the same maps from the campaign as well as a few new ones. Bottom line, its worth the asking price and worth your time.
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