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Lantern Password


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About This Game



“Once upon a time, there was a very sad princess. She fel 5d3b920ae0



Title: Lantern
Genre: Indie
Developer:
Storm in a Teacup
Publisher:
1C Entertainment
Release Date: 15 Nov, 2016


Minimum:

  • OS: Windows 7 / 8.1 / 10
  • Processor: Intel Core i3 (i5-2500K for VR)
  • Memory: 2 GB RAM

English,French,Italian,German,Russian



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Thought it would be a nice relaxing VR game. Nope. Once you finally figure out the controls, it's super nauseating. Oh, and the mouse cursor is completely f'ed too so good luck actually getting to play.. Like a lot of these fly simulators, the keyboard controls are a mess. Perhaps the experience might have been different with a controler, but with a keyboard -- now way! Don't buy that game, a total waste of money.. Can't play in VR very long before feeling sick, especially near objects/terrain (too much speed?). In non-VR it's OK (although it feels that the FOV is too narrow) In VR, no Vive controller support. It would have been great: aim were you want to go, use the trackpad to control the speed. I suspect it would have alievated some of the sickness too because the direction of the movement would have been more predictable. Mouse/Keyboard is unusable. The controls are too sluggish. Without some sort of immediat feedback, you always turn in the wrong direction (looking up/down while trying to turn left/right and vice-versa). The art is clean but there is a lot of popping at distance especially given how low-poly the game looks. The music is nice but a bit repetive and it doesn't loop nicely (abrupt change from end of the track to its beginning). All in all, the game could be nice and relaxing but it's too unpolished.. This is the only VR experience that has made me uncomfortable and left me with a headache. The problem is simple, the framerate is just too low. If the devs optimise and fix this it would be a real neat experience and worthy of a good review. As it stands now, I would wait and see if this game-breaking issue is resolved.. Nice idea, but didn't work for me. Part of it was using the gamepad. I've seen the gamepad work fine in VR, in such games as IO Moon. But it didn't work for me here. Maybe rewrite the game for VIVE controls and teleporting? This is the first VR game to give me VR sickness. I can see why they went for flying, but the speed is way too high. Particularly the turning. Adding some speed control options might be a help.. Thought it would be a nice relaxing VR game. Nope. Once you finally figure out the controls, it's super nauseating. Oh, and the mouse cursor is completely f'ed too so good luck actually getting to play.. Can't play in VR very long before feeling sick, especially near objects/terrain (too much speed?). In non-VR it's OK (although it feels that the FOV is too narrow) In VR, no Vive controller support. It would have been great: aim were you want to go, use the trackpad to control the speed. I suspect it would have alievated some of the sickness too because the direction of the movement would have been more predictable. Mouse/Keyboard is unusable. The controls are too sluggish. Without some sort of immediat feedback, you always turn in the wrong direction (looking up/down while trying to turn left/right and vice-versa). The art is clean but there is a lot of popping at distance especially given how low-poly the game looks. The music is nice but a bit repetive and it doesn't loop nicely (abrupt change from end of the track to its beginning). All in all, the game could be nice and relaxing but it's too unpolished.. OH MY GOD I don't know what I expected going into the game but I LOVED IT! Was not ready for it to end and I just want more. The world painting is so satisfying and I loved the soundtrack. Only negative part was that I had a lot of issues during the first 5 minutes trying to figure out how the controls worked, but by the end of the game I was very comfortable using them.. I don't recommend VR with this one as you can get motion sickness very easily. Very relaxing, beautiful game with a pretty story to go with in my opinion. The controls and the whole idea of the game is very simple, you just go around bringing color and life back to the worlds. I liked the diversity, and how all of the worlds are very different with different seasons. Actually hoped it would be a lot longer. Maybe with even more different worlds than just 4. But the sizes of those are good enough. Definately recommending this to everyone who just want to sit back and enjoy beautiful music and easy, relaxing gameplay.. Bought it for the VR support, but did not enjoy it on the merit of that alone. Any movement of the lantern causes the whole camera (i.e. your head) to broadly rotate about the Y axis, which is disorienting at best and nauseating at worst. It also suffers badly from "why is this in VR?" syndrome. I also found the stereo effects muddled and strange compared to other games, although maybe I could have resolved those issues if I spent more time tweaking the settings. This might have also been a side effect of an inconsistent frame rate and judder. Regardless, the gameplay itself was a deal breaker in this instance. I personally didn't find the game fun enough in its vanilla form to play it on screen instead of in headset, although your mileage may vary.



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