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About This Game

You wake in an landing pod, check your equipment, and venture out onto the red Martian soil in search of a nearby habitat. With 25 square miles of the Red Planet to explore and survive, you must gather resources from randomized points-of-interest, supply caches, and other habitats in order to continue your mission. But survival is more than just tracking status bars. Maintaining your life-support equipment is just as important as maintaining your health.



Explore a massive terrain generated from actual Mars satellite imagery. With features generated from scans collected by the HiRISE project and details painstakingly designed to reflect the photography captured by planetary rovers, this is as close as you can get to visiting the true Red Planet.



Survive the harsh Martian environment with mechanics based on real health metrics like blood glucose levels, heart rate, caloric intake, and more. You will feel like a true interplanetary pioneer as you conquer the elements and survive randomized threats like dust storms.



Capture the beauty of Mars with an in-game photography mechanic that allows you to document your discoveries. Photos are saved to your computer at full 1920x1080 resolution and can be referenced in-game where you can set objective points to navigate back to where the photos were taken.



Interact with the various astronaut technologies through your dependable datapad. You will need to manage inventories, salvage and craft supplies, and repair vital life support systems in order to survive the desolate landscapes of Mars. Find and drive rovers to help manage multiple habitats. a09c17d780



Title: Lacuna Passage
Genre: Indie, Simulation, Early Access
Developer:
Candescent Games
Publisher:
Candescent Games
Release Date: 17 May, 2017



English



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I'm just about six hours in and I have to say I like it! My main base is up and running at high efficiency. I have found one of the other bases, looted it for spare parts and took all of the stored food back to the main base; almost ran out of oxygen trying to get back! Contracted some radiation sickness on a long expedition but found some anti-radiation pills to get me back to health.

All-in-all, if you want to be Mark Watney for a while, this is your game!. It's a good game for what it has, and I certainly enjoyed it. It's sad to see that it's not going to have a story mode, but it's still pretty good with what it does have. Good luck on your ventures dude. Godspeed.. http://www.youtube.com/watch?v=JBPoQ90uJTk - death march

A really good survival game despite my laptop running it in low settings i managed to get enjoyment from the game
gotta say I like the crafting updates recently added exploring can be deadly so crafting an oxygen tank of some sort may help
frustrated by my lack of finding the 2nd habitat i did a death march and had a good laugh....would gladly do the wrong things everytime...but Im learning fast
great envoirments realistic crafting and a feeling of helplessness when you cant fix a gadget
theres no handholding here your on your own its one of the more decent survival games Ive played
the game is adding decent updates now with buggies so no more walking simulator it wasa huge drawback to the games immersion at times you plain got bored of it and the lack of things to craft that could help you was limited one update lots of water the next it was gone
well Im looking forward to more updates and single player mode will be a blast im sure. I'm just about six hours in and I have to say I like it! My main base is up and running at high efficiency. I have found one of the other bases, looted it for spare parts and took all of the stored food back to the main base; almost ran out of oxygen trying to get back! Contracted some radiation sickness on a long expedition but found some anti-radiation pills to get me back to health.

All-in-all, if you want to be Mark Watney for a while, this is your game!. Amazing! Even in early access, this will be an instant classic that all will enjoy. Really good. Great new twist to survival games.......and its in SPACE.....on MARS, you could say; literally. This game is built using NASA images of Mars itself.
If I am honest it is a bit difficult to figure out how to do things due to only a basic tutorial but I do see a lot of potentual and can't wait for Story Mode to be released!. Controls on the PDA is a bit annoying but easy to get used to, its a tad hard to figure out what you're supposed to do, you are going do 100% die by 90-100 Sols even if you ration and find every scrap of food you have, and it takes forever to walk just a kilometer.

I do not recommend this game, BUT! BUT! Hit the follow button, and check it every now and then. Until you can grow your own food and theres a tiny bit more depth to this game, I say just follow this.

HIT THE FOLLOW BUTTON!. As the human dream of Mars exploration draws every closer to reality. Lacuna Passage draws on scientific satelite data to throw you into a realisitc representation and keeping yourself alive on the red planet we shall soon visit.


Development Update:
Version 0.65 just went live to add a long requested feature. Mouse input for datapad screens. There are two ways to use the mouse controls. First, you can just hold down the datapad key (E by default) and the UI will switch to fullscreen with mouse input enabled as long as you have the datapad key held down. It will close the datapad when you release the key. The second way is to open the datapad normally by just tapping the datapad button instead of holding it. This will bring up the datapad like you are used to and then you can press R to switch between keyboard controls and mouse controls.

Since the launch of Lacuna Passage on Steam Early Access I have put out 25 updates adding a wide variety of new features and improvements. Dust storms, rovers, scientific research, and more. This has all been done in an attempt to expand on the features that would support the eventual story mode. During this time, I have been the only full time employee working on Lacuna Passage.

I love this game. It has been a cornerstone of my life for the last few years. Since I started on this project my wife and I have moved three times, adopted a puppy, said goodbye to that puppy due to terminal health issues, said goodbye to two grandparents taken by cancer, had our first child, adopted another healthy puppy, and bought our first house. I can link back all of these events, happy and sad, to what stage of development the game was in at the time. They are inextricably linked in my memory.

When I started on this game I didn’t even know how to program. I’ve taught myself more and more over the course of development. And in that time, the indie game landscape has shifted substantially. The floodgates for selling on Steam burst open and everyone is on an even playing field. Unfortunately, that means my inexperience and lack of resources makes it extremely difficult to remain competitive enough to support continued development. The game is taking longer than I ever could have imagined it would take, and it isn’t selling near well enough for me to assist in supporting my family. No one wants this game to be finished more than I do, but at the end of 2018 I had to ask myself some hard questions. Would I continue to string along development while asking my family to make more sacrifices for me? Or was it time to move on?

I’m sure you can tell where this is going. Development of the story mode is now on indefinite hold. It’s unlikely that any major new feature additions will be worked on either. At the beginning of January I accepted a position as a Junior Programmer for a software development company. A moment that was more bitter than sweet for me and my family. I had to give up my dream of finishing this game, but I also wouldn’t have gotten the job without the experience I gained while making it. Now I have a more stable and secure source of income and my money-related stress and anxiety have greatly decreased.

Despite this new path ahead of me, I’m still devastated. I feel like I’m killing something that never got a real chance to live. And it’s my fault. I was naive, inexperienced, overzealous, and short-sighted. I want to apologize to everyone who is disappointed by this news. Especially to you, my original Kickstarter backers, who put their trust in me to deliver on the concept of a story-based Mars survival game, but also to everyone who has helped me along the way by providing feedback and suggestions that have dramatically improved the game from where it started. I literally would not be where I am today without you. I’m truly humbled.

So what happens now? Lacuna Passage will remain in the Steam Early Access program indefinitely. It’s true that I could make a dishonest cash grab by calling the game “finished” and take advantage of the “Version 1.0” launch window visibility on Steam. But I’m not going to do that. I have removed all references to the story mode from the store page and the game itself. I have clarified that development has halted in the description text on the store page, but it will remain available at its current price for those that understand what the game is and are still interested in playing. I will also be shutting down the official feedback forums. They incur a cost every month and from now on I will use the official Steam forums for bug reports. If serious bugs are found I will do my best to address them, but beyond that I can’t make any promises.

I’m not going to let this experience stop me from making games in the future. But from now on it will be much smaller hobbyist projects. Games like Lacuna Passage are just too big for someone like me to tackle. I’m sad that I didn’t reach my planned destination, but I don’t regret the journey it took me on. I hope that you have gotten something out of your investment in Lacuna Passage and in me.

Thank you,
Tyler Owen
Random Seed Games. Pop Tent Update - v0.59:


v0.59 now provides a new way for you to escape the elements of Mars. Emergency Pop Tents are now deployable items that you can enter to protect yourself for dust storms, eat while on EVA, and save your progress by sleeping.

The rest of this update is a little lighter on content than usual because I have had to spend a lot of time updating the game code to be compatible with the latest version of Unity. Unity required a security update and I figured it would be a good time to also just update everything to the latest version. I've gone from Unity 5.3.8 to Unity 2017.1. This required a ton of little fixes to ensure everything will work as it did before, and I'm still not entirely sure that everything will be functional. If you find something that seems out of place or inconsistent with how you remember the game working before, please let me know via the official bug reporting and feedback forum[lacunapassage.userecho.com].

Change Log. Research Achievements - v0.64.2:


This month's update is focused on expanding the research mechanics of the game. You now have a new research bench inside each habitat that lets you track your research progress towards four new achievements. There are lots of other bug fixes as well. Check out the full change log below. Many of these fixes were suggested and tested by our helpful community on our official feedback forums[lacunapassage.userecho.com].

Change Log. Power System Rework Update - v0.61:


v0.61 focuses on a complete update of the power management system for exterior habitat modules, but a bunch of bug fixes are included as well. Check the change log below.

Change Log. Driveable Rovers Update - v0.62:


Driveable rovers are finally here!

There will be at least one rover guaranteed to spawn in every playthrough. There are two possible areas towards the center of the map where they may spawn randomly, but if you can't find any there you can be sure to find one parked at the third habitat. If you haven't played much before, the third habitat is also randomized, so happy hunting!

If you choose to continue a saved game keep in mind that you may run into errors, but if you have already discovered a rover previously, then you should be able to return to it and it will now be operable. I would still recommend starting a fresh save however.

Here are all the major additions that have made it into this update:

Seitenaufrufe: 26

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