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Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Crack Download Offline Activation

Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Crack Download Offline Activation


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About This Content

Created by the IJC crew from the Killing Floor community, all revenues from this pack are shared with that community team!

This is a weapon pack of two halves. We have weapons created by the people, for the people - and you can have a couple of Horzine's latest prototype weapons. Try them all out and you decide which is best! The first two are really for the down-to-earth, home-grown Zed-killer, while the other pair were designed with the tech elite, I'm-not-get-Zed-on-MY-hands type.

The ErsatzWaffen

  • The Blower Thrower: This is a gasoline-powered leaf blower modified to shoot a stream of vile liquid up to 35 meters. The user can spray gag-inducing, poison bloat bile to take down enemies that will often blame the attack on the nearest bloat.
  • The Seal Squeal harpoon gun: For most people, launching a meter-long steel harpoon into an enemy would be enough, but industrious walrus hunters added a time delayed explosive to these shafts for extra boom.

The Horzine Advanced Prototypes

  • Seeker 6: A hand-portable missile launcher firing batches of 6 mini-seeker missiles into whatever the user paints with a laser designator. They may take different paths but the missiles all seek the same enemy, even behind light barricades.
  • ZG2: The second prototype of the famous Zed Gun. This (barely) handheld edition replaces the large radar screen with a small flashing indicator and eliminates the need for heavy battery packs because electro-stun grenades stun targets more efficiently than energy intensive beams.
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Title: Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack
Genre: Action
Developer:
Tripwire Interactive
Franchise:
Tripwire Interactive
Release Date: 23 Oct, 2013


Minimum:

  • OS: Windows XP/Vista
  • Processor: 1.2 GHZ or Equivalent
  • Memory: 1 GB RAM
  • Graphics: 64 MB DX9 Compliant
  • Hard Drive: 2 GB free hard drive space
  • Sound: DX 8.1 Compatible Audio

English,French,Italian,German,Hungarian,Polish,Russian




I got this in the Killing Floor Bundle. I primarily main Field Medic, so the blowerthrower is a nice addition; it feels like a flamethrower and is really nice for thinning large hordes.. Wasted money.. The Community Weapons Pack 3 - Us Versus Them Total Conflict Pack is a mouthful, and the last weapon DLC for Killing Floor<\/a>. It's the worst one strictly speaking, with only two of the weapons really being useful as sidegrades, but dedicated KF1 players probably want to buy all 3 weapon packs if nothing else. They do after all give you more options. Buy them on sale, especially this one.

Blower Thrower: Like the flamethrower, but it shoots Bloat bile instead and is a Field Medic weapon. Bloat poisoning doesn't last as long as afterburn, but if there's any Bloats nearby then any other specimens coated in bile will attack them instead of you, so it's a little like L4D2 Boomer bile. I feel like this is a weak sidegrade; not for use on higher difficulties.

Seal Squeal Harpoon Bomber: Launches explosive harpoon darts and is generally cool. It has a 3-dart magazine, which lets you stick multiple darts into a Scrake or Fleshpound's head to kill them outright, or into the Patriarch just before he runs away to heal since apparently he doesn't care about harpoons before they explode. For maximum minmaxing, carry an M79 to blow up all the darts before their timers run out. I feel like it's powerful for a sidegrade, and offers something new and useful without outclassing the other grenade launchers.

Seeker Six: Fun and unique, but quite weak as an actual weapon. .44 Magnum bullets do more damage than each rocket from this weapon. It's fun to blast enemies around with the knockback (behold the flying Fleshpound!) but it doesn't have the punch you'd expect from a Demolitions weapon with a multiple-round magazine. The homing rockets are fun, but they can still miss if you don't line up your shots well enough. If you're playing demo on lower difficulties I'd say go nuts, otherwise steer clear.

Zed Eradication Device MKII: Probably the most sci-fi gun in the game. It does most of what the original Z.E.D. gun does for less than half the cost and 2 less blocks of weight - but the magazine is smaller, and each altfire uses half of a magazine. You don't have to unlock it like the original, but it doesn't have the specimen tracking radar of the MKI, just a proximity sensor that approximates how close any big nasties are. The alternate fire also does nothing against the Patriarch, but this is more of a midgame weapon anyway. A good sidearm for certain perks to stun enemies with the altfire and then switch to their primaries to finish them off.. This is the last of the three dlcs that actually matter for Killing Floor 1. Its still worth getting even at it's ridiculous price (I reccomend getting it on sale). It comes with four weapons which I will explain below:

- Zed Gun V2(All Perks): In my opinion the best gun in this dlc, think of the BFG from Doom.

- Bile Blower(Medic): Mostly it is a cheaper version of the flamethrower but with no afterburn.

- Seeker Six(Demolition): A rocket launcher that fires fast but it very weak.(Not good for Patriarch, trust me).

- Seal Squeal(Demolition): A harpoon gun with harpoons that detonate after a short time.
. Normally im not a fan of Weapon DLC, but the two weapons, the Seeker Six and the Seal squeal, both are very good weapons for the demolitions class. If you are gonna get a weapon pack. Get this one.. TLDR: Based on personal experience, the only useful weapon in the Community Weapons Pack 3 - Us Versus Them Conflict Pack is the Zed Gun MKII.

Field Medic Blowerthrower: Flamethrower variant without perk damage bonus
Demolition Seal Squeal Harpoon Bomber: Delay before explosion which can be extremely deadly when the harpoon is stuck to a raging Fleshpound coming towards you
Demolition SeekerSix: Very low damage even with the alternate fire to fire six missiles in one shot
Perk Neutral Zed Gun MKII: Arguably seems to be the only useful wea...
Killing Floor<\/a>. It's the worst one strictly speaking, with only two of the weapons really being useful as sidegrades, but dedicated KF1 players probably want to buy all 3 weapon packs if nothing else. They do after all give you more options. Buy them on sale, especially this one.

Blower Thrower: Like the flamethrower, but it shoots Bloat bile instead and is a Field Medic weapon. Bloat poisoning doesn't last as long as afterburn, but if there's any Bloats nearby then any other specimens coated in bile will attack them instead of you, so it's a little like L4D2 Boomer bile. I feel like this is a weak sidegrade; not for use on higher difficulties.

Seal Squeal Harpoon Bomber: Launches explosive harpoon darts and is generally cool. It has a 3-dart magazine, which lets you stick multiple darts into a Scrake or Fleshpound's head to kill them outright, or into the Patriarch just before he runs away to heal since apparently he doesn't care about harpoons before they explode. For maximum minmaxing, carry an M79 to blow up all the darts before their timers run out. I feel like it's powerful for a sidegrade, and offers something new and useful without outclassing the other grenade launchers.

Seeker Six: Fun and unique, but quite weak as an actual weapon. .44 Magnum bullets do more damage than each rocket from this weapon. It's fun to blast enemies around with the knockback (behold the flying Fleshpound!) but it doesn't have the punch you'd expect from a Demolitions weapon with a multiple-round magazine. The homing rockets are fun, but they can still miss if you don't line up your shots well enough. If you're playing demo on lower difficulties I'd say go nuts, otherwise steer clear.

Zed Eradication Device MKII: Probably the most sci-fi gun in the ga...



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