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Title: Hydraulic Empire
Genre: Action, Casual, Indie, RPG, Simulation, Strategy
Developer:
Batholith Entertainment
Publisher:
Batholith Entertainment
Release Date: 31 Jul, 2015
Minimum:
English
This could have been a cool tower defense game, but as others have already mentioned, the balancing is way off. Some maps are literally impossible to solve unless you select the exact tower placement (and thus force the enemies on the specific path) that is required. No matter if you have ultra-upgraded towers or not, you simply will not win unless you get the path correct. While some may find this challenging, I found it tedious in the extreme - playing a level over and over. Note also that this is based on the "medium" difficulty setting. There are two settings higher than this. I doubt I will explore them.
The other issue with this game is the glitches. After playing 3 or 4 rounds, the sound begins to skip and distort. This gets worse the longer you play, until after about 45 minutes the sound is painful to listen to. At this point your only choice is to close the game and then reload it. The same thing happens with the video - especially if you have lots of enemies on the screen at once. The frame rate will suddenly pause, and then when it resumes everything runs really fast to "catch up". Frustrating doesn't begin to describe the experience. (Note that this is with a 4-gig GTX 960 graphics card, which should be more than enough for a sprite-based tower defense game!)
A final nit-pick I'd like to share is with the system used to upgrade the tower abilities, your starting money, etc: It is PAINFULLY slow. You get between 40 and 60 "coins" from each completed level, and those can be used to build little machines that will provide upgrades. But these upgrades are almost non-existent. 1.2% increased damage... 0.8% reduced purchase cost... That sort of thing. And the upgrades get expensive - fast! A level 2 upgrade is 60 coins. Level 3 is 80 coins. And so on... Each time you're getting a tiny, almost imperceptible improvement. To say that it's a grind to upgrade the towers has got to be the understatment of the year. Plus you have a limited number of squares available to build these upgrade machines, so you have no hope of upgrading everything.
TL;DR: Unbalanced game play, glitchy sound and graphics, and a frustrating grind to obtain needed upgrades all add up to a lousy experience. I'd rather play Defence Grid: The Awakening, or DG2: Defence Grid 2, or even Tower Wars. Anything but this game. Don't waste your money.
PS: I wrote this review quite a while ago and then waited to post it to be sure I wasn't just having a bad day. I've checked back several times and each time I looked over the text I agreed that yes, this is accurate. So today I decided to finally post my review.. This could have been a cool tower defense game, but as others have already mentioned, the balancing is way off. Some maps are literally impossible to solve unless you select the exact tower placement (and thus force the enemies on the specific path) that is required. No matter if you have ultra-upgraded towers or not, you simply will not win unless you get the path correct. While some may find this challenging, I found it tedious in the extreme - playing a level over and over. Note also that this is based on the "medium" difficulty setting. There are two settings higher than this. I doubt I will explore them.
The other issue with this game is the glitches. After playing 3 or 4 rounds, the sound begins to skip and distort. This gets worse the longer you play, until after about 45 minutes the sound is painful to listen to. At this point your only choice is to close the game and then reload it. The same thing happens with the video - especially if you have lots of enemies on the screen at once. The frame rate will suddenly pause, and then when it resumes everything runs really fast to "catch up". Frustrating doesn't begin to describe the experience. (Note that this is with a 4-gig GTX 960 graphics card, which should be more than enough for a sprite-based tower defense game!)
A final nit-pick I'd like to share is with the system used to upgrade the tower abilities, your starting money, etc: It is PAINFULLY slow. You get between 40 and 60 "coins" from each completed level, and those can be used to build little machines that will provide upgrades. But these upgrades are almost non-existent. 1.2% increased damage... 0.8% reduced purchase cost... That sort of thing. And the upgrades get expensive - fast! A level 2 upgrade is 60 coins. Level 3 is 80 coins. And so on... Each time you're getting a tiny, almost imperceptible improvement. To say that it's a grind to upgrade the towers has got to be the understatment of the year. Plus you have a limited number of squares available to build these upgrade machines, so you have no hope of upgrading everything.
TL;DR: Unbalanced game play, glitchy sound and graphics, and a frustrating grind to obtain needed upgrades all add up to a lousy experience. I'd rather play Defence Grid: The Awakening, or DG2: Defence Grid 2, or even Tower Wars. Anything but this game. Don't waste your money.
PS: I wrote this review quite a while ago and then waited to post it to be sure I wasn't just having a bad day. I've checked back several times and each time I looked over the text I agreed that yes, this is accurate. So today I decided to finally post my review.
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