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Title: Hoverloop
Genre: Action, Indie, Early Access
Developer:
Not A Company
Publisher:
Cronos Interactive
Release Date: 29 Jan, 2018
Minimum:
English
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Great game wish there was more to do since at this point the game is pretty much a single player game.. I gave this a thumbs down when it released, but I'm glad to say that all the issues I faced before have gone. The graphics are not an eyesore anymore. There is a nice, almost cell-shaded look to them. The environment is stable, the droids are far less quirky to handle and the map, setup and weapons give it a 'Drone Unreal' feel. Yeah, I'm really liking the direction it's going in now. Well done guys for turning this into a fun game! :D So for the sake of clarity, this is my old review, which was a thumbs down: Ok, I don't want to sound mean, and if there was a thumbs sideways option, I'd choose that one, not a thumbs down. The game needs work. It's a fun concept, but at the moment the execution is choppy. I played this on my own against bots and then on local multiplayer with friends, and both times quit early due to all of us just not being able to take the crazy amount of flipping/tilting/spinning that goes on. The screen rotates when you do, pretty much like the old Alien game when you run on walls and ceilings, and it is visually overpowering. It's so fast, with choppy scrolling inprecise aiming that at the moment it's just chaos - not fun chaos like STICKFIGHT or ROCKET LEAGUE, but annoying, headache-inducing chaos. It needs to be slowed down slightly, and the players given a bit more weight or the scrolling made smoother - *something* to just give it that polish. Too scrappy right now, but keep an eye on development, it might turn into something better in time. Best of luck guys.
Patch 0.0.4 15.03.2018 : You no longer have to opt in or out of the "onlineBeta" branch to be able to play the Offline/Online version!. Update #2 : NEW CONTENT -Hall of Fame first version, for the Kickstarter backers. -Bullets now leave decals on the things they bounce off on. -Sound options + controls sheet in the main menu. -2 new exclusive Hoverloop tracks added to the in-game playlist. FIXES -Invasion drones will not stop shooting anymore after a while. -Crosshair, you have better visual support now while aiming. -Keyboard movement fix.. Patch 0.0.2 07.02.2018 : OFFLINE VERSION. Update #5 GAMESCOM 2017 : Hoverloop will be present at Gamescom 2017! This is the build we will be using to showcase the game.. Big changes coming to Hoverloop : Hoverloop will become free to play, charging only for cosmetic changes and season pass content. Free to play We have made the decision to adapt Hoverloop from a premium to a free to play game. This decision was made to ensure a larger community and player base at release. Players will be able to make use of our dedicated servers for matchmaking or create their own custom matches on private servers. You will be able to play with or without AI. We oppose the idea of pay to win, so rest assured that we will never sell items that give paying players an advantage in the game. Money spent in the store can only be used on cosmetic items or to unlock season pass content. Early Access buyers + Kickstarter backers compensation Continuing work on Hoverloop would have never been possible without the support of our Kickstarter backers or our Early Access adopters. To thank them, wed like to offer compensation in the form of a free season pass ($9.99) and a Loops pack (value TBD). (rolling out as soon as these are available) Demo on Steam Early Access available soon! A free demo will be made available on the Steam Early Access Page. To start, well focus on an offline mode, including split-screen and AI players but well continue with online tests at a later date. - Feel free to provide feedback along the way. Customizations There will be a wide range of customizations available: Drones (Common drones + Legendary drones with different unlockable levels/skins) Materials for your common drones (Chrome, camouflage, wood,.) Hats Trails Emotes Ability skins How does the season pass work? After a set period of time, a season pass will come out, ending the previous season. Content from the previous season can no longer be obtained if it wasnt unlocked. The new season will reset everyones level to 1 with 0 subscribers. (though an all-time count will be kept). Whenever a player gains a level in a season, theyll unlock cool items (customizations), there will be a free season pass (silver) and a paid one (gold). Having the paid season pass gives you access to way cooler customizations and makes leveling of the pass go faster. At any point in the season, you can buy the current season pass, making you unlock all the levels you have leveled until that point. (both free and paid) How do you level the season pass? While playing matches, you can earn viewers through a range of actions: Scoring kills/double/triple kills Performing tricks in the air while scoring a kill Doing an Emote after (leaving you vulnerable for a while) Having great accuracy. In short: by making your play the most entertaining to watch for the viewers. At the end of the match, the viewer count translates into new subscribers. These subscribers count to new level unlocks in your season pass. The more subscribers, the higher your level! More information following soon! DISCLAIMER: Everything described above is subject to change.
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