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Hartacon Tactics Download Bittorrent


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About This Game

Hartacon Tactics is a turn-based tactical RPG, featuring higly deterministc mechanics, beautiful hand-painted 2D art and deep gameplay.
Hire characters of unique classes, and wisely use their strengths, skills and weapons to defeat enemies as you travel through the continent of Kaus in the single-player survival campaign, or challenge other players in co-op battles and multiplayer.

Classes
Classes differentiate themselves in terms of a variety of battle stats: from strength to magic power and defense, movement capability such as walkable distance and jump height, as well as frequency of action. Moreover, fighters of each class specialize in the use of a weapon and its related techniques. The knight is your all-round balanced warrior, the dwarf a front liner with great defense, the lionman an unstoppable force of nature, and the list goes on with eight carefully diversified unit types, each with their own strategic role in battle.

Weapons
There are many different weapon types: swords, bows, axes, knives, and all have their characteristic attack patterns and allow the execution of specific techniques. Axes can be used to break your opponents armors, knives thrown to inflict status ailments, while hand combat is good to move targets and open paths through your enemy's defense line.

Magic
All magic skills belong to some element, and different elements include skills that are quite different from each other expecially in terms of range and area of effect.
Water skills can hit multiple targets in wide patterns, and they can target only positions lower than the caster; Earth skills always affect the positions around the caster; Lightning skills can only strike single targets and have no height limitation; Wind skills target multiple positions and have the widest range.
In addition, some elemental skills may cause some status ailments, like Ice skills inducing Paralysis, or Lightning skills inducing Darkness.
Different characters have higher or lower affinity with each element, making them more or less vulnerable and able to deal more or less damage.

Character customization
You can develop your characters by learning new skills and balancing their battle stats to suit your strategy.

Game customization
Build your own maps with the in-game map editor and share them in the online gallery.

Credits
Charlie Fleed - author, developer

Lane Brown - 2D environment artist
Douglas Draco - character concept artist
Abdallah Nabil - 3D modeler
Agnes Swart - 3D animator
Matthew Weekes - level designer
Carl Zeno Manalo - UI artist
Carolina Garcia - 2D environment artist
Julia Levadik - 2D environment artist
Valera Malov - 2D environment artist
Nick Resa - 3D animator

Jack Le Breton - music b4d347fde0



Title: Hartacon Tactics
Genre: Indie, RPG, Strategy
Developer:
Charlie Fleed
Publisher:
Charlie Fleed
Release Date: 1 Jan, 2019



English



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Well, it's cheap and woukld be good but terrible controls makes painful to play. Beliver it or not, controls were designed for... comtroller. And while mouse and some keyboard support were added they were added poorly, missing basic quality of life features. Moreover there is distinctive lack o information in-game which forces you to either way discover things by blind trying (will Heal cure Sickness or Curse?) or search in separate encyclopedia. Nope, sorry, I pass.

***EDIT***
=>Charlie.Fleed:
Heal was just an example. If you prefer, take SILENCE. You do not provide description for SILENCE, just info that skill has % chance to SILENCE the enemy. Yeah, sure - somebody who played a lot of rpgs etc. will have a general idea what it may do. But on the same basis somebody who played those games players will expect that you do not introduce elements that can't be counter on the very first battle and thus will expect that curses, illnesses etc. may be cured via Heal etc. All because the game does not provide sufficent amount of information during the game. Need more examples? Curse and other debuffs - I have info that it was cast on me. Great, now I have neat little skull over my character. But no idea what it does or how long it last. Dunno whether I need to run away or just turtle the character will be sufficent.. I definitely see the 'potential' folks are talking about, but I just can't recommend it for now, especially as there seems to be a 'full release' quite near, and the game I played a bit didn't feel quite ready for that.

A lot of little simple stuff right off the bat - missing descriptions for skills\/mechanics, the graphics are kinda all over the place at times with effects\/characters, no ability to change the direction that the D-pad on your controller moves the cursor (some people prefer Disgaea directions, others FFT), Fullscreen just gave me black screen with the still-tiny game in the center, so it was kinda hard to see, movement and selection was kinda wonky feeling, there was no indication of the nature of battles right off the bat.. the first one in the 'Campaign' was two NPCs versus eight of my characters, who obviously wrecked them. Not really challenging or fun at all, so why?

Also the 'campaign' is really just kinda all randomized stuff, rather than an actual story and all. I like the general idea of what the developer seems to be going for, but the execution falls short along with plenty of little nagging bugs and such.

The day someone just straight up *copies* FFT\/FFTA\/FFTA2 but with new classes\/spells\/mechanics\/skills is the day someone will have a huge winner.. Well, it's cheap and woukld be good but terrible controls makes painful to play. Beliver it or not, controls were designed for... comtroller. And while mouse and some keyboard support were added they were added poorly, missing basic quality of life features. Moreover there is distinctive lack o information in-game which forces you to either way discover things by blind trying (will Heal cure Sickness or Curse?) or search in separate encyclopedia. Nope, sorry, I pass.

***EDIT***
=>Charlie.Fleed:
Heal was just an example. If you prefer, take SILENCE. You do not provide description for SILENCE, just info that skill has % chance to SILENCE the enemy. Yeah, sure - somebody who played a lot of rpgs etc. will have a general idea what it may do. But on the same basis somebody who played those games players will expect that you do not introduce elements that can't be counter on the very first battle and thus will expect that curses, illnesses etc. may be cured via Heal etc. All because the game does not provide sufficent amount of information during the game. Need more examples? Curse and other debuffs - I have info that it was cast on me. Great, now I have neat little skull over my character. But no idea what it does or how long it last. Dunno whether I need to run away or just turtle the character will be sufficent.. I definitely see the 'potential' folks are talking about, but I just can't recommend it for now, especially as there seems to be a 'full release' quite near, and the game I played a bit didn't feel quite ready for that.

A lot of little simple stuff right off the bat - missing descriptions for skills\/mechanics, the graphics are kinda all over the place at times with effects\/characters, no ability to change the direction that the D-pad on your controller moves the cursor (some people prefer Disgaea directions, others FFT), Fullscreen just gave me black screen with the still-tiny game in the center, so it was kinda hard to see, movement and selection was kinda wonky feeling, there was no indication of the nature of battles right off the bat.. the first one in the 'Campaign' was two NPCs versus eight of my characters, who obviously wrecked them. Not really challenging or fun at all, so why?

Also the 'campaign' is really just kinda all randomized stuff, rather than an actual story and all. I like the general idea of what the developer seems to be going for, but the execution falls short along with plenty of little nagging bugs and such.

The day someone just straight up *copies* FFT\/FFTA\/FFTA2 but with new classes\/spells\/mechanics\/skills is the day someone will have a huge winner.


Steam Trading Cards are finally here!:
We would like to announce that the Steam Trading Cards are now available!
. Version 1.3 - Update:
Some players have reported that Steam achievements sometimes don't unlock properly. We hope that this new update will address that issue.

Please let us know if you continue to experience problems with achievements or anything else.. The Deed Is Now Available in Simplified Chinese!!:
We have a very good news for our Chinese players. Thanks to Whisper Games The Deed is was translated into Simplified Chinese!. Speaking with the maid - Problem:
Speaking with the maid problem is now fixed. Please restart your steam client in order to download new patch.

Happy Thanksgiving.. SPECIAL PROMOTION! The Deed 50% off:
"True little Gem. Small, but precious"

"I planted my Dads whip in my sisters bedroom and framed him for murder 100/10 - Kinky "


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