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Title: Hail to the King: Deathbat
Genre: Action, Adventure, Casual, Indie, RPG
Release Date: 30 Oct, 2014
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I'm not a fan of RPG's but this game was one of the few which i have really enjoyed. I'll do just a brief and objective review. This review is based on my experience playing this game, my experience as a gamer and my knowledge both on gaming and on avenged sevenfold's music. I tried to point out the most important cons and pros. The game is fun and well made for an avenged sevenfold game but I dont think outsiders will have the full experience of the game without previously have inspected avenged sevenfold's discography.
TLDR: It's a nice game for avenged sevenfold fans, and a so so game for outsiders. If you want to take advantage of this game's full experience, please check out avenged sevenfold song lyrics, because they contain the major part of the content and references. Of course it has its cons but overall is an enjoyable game for everyone and it's worth it's small price.
- Easy to beat, hard to master
- Decent storyline ( Nothing outstanding but pretty enjoyable )
- Decent gameplay
- Ability to switch between many playable characters
- Aproximately 10 unique weapons in the game, having their physical and magic damage, all are good for a different kind of scenario
- Hidden treasures and bonuses
- Both main and side objectives are rewarding ( completing levels and getting its bonuses )
- Fairly challenging achievements
- The soundtrack was a good mix between what avenged sevenfold is all about and what a game soundtrack should be
- Major boss fights were unique and different from each other
- Specific boss fights had specific songs ( According to avenged sevenfold's lyrics and discography )
- Poor cinematics ( even though the overall idea was good, maybe the cinematics could be improved a little bit )
- So so animations
- Confusing to land skillshots
- Hard to battle and to use the potions ( Was actually nice in a touch screen, not so good without it )
- Many inside references which you'll only get if you have an overall awareness of avenged sevenfold's discography and lyrics
- Changing Characters won't give you any different sensation, only the look itself ( as far as I could see )
- It was quite fun but quite short
- Minor boss fights relied on easy strategies used before
- Most of the boss fights' soundtrack are the same ( Unholy Confessions )
- Weapon's damage, skills and differences arent well explicit
- The game actually weight's more on your computer than it should weight ( Still doesn't weight much, but its req arent optimal for the game )
- ESC key quits the game without warning
- Poor translations. For those who've played the mobile version and are wanting to know what to expect from the Steam version, the answer is nothing more, nothing less. It's the exact same game in every way. There are no graphical options, the resolution defaults to your desktop resolution. The UI is still decidedly touch oriented, and gamepad support is lackluster requiring you to reach for the mouse every time a menu or pop-up box appears. You won't be playing this on your couch undisturbed. But it is a fairly smooth port that looks and runs about the same as its mobile counterpart. You won't be impressed, nor will you be disappointed.
For those who have yet to play it and want to know what the fuss is all about, the answer is not much. Hail to the King: Deathbat claims to draw inspiration from games like Diablo and Legend of Zelda, yet it sheds some of the most enjoyable elements of those games. All that awaits you here is a linear hack and slash with one button to slash, one button to shoot magic and movement keys. That's it. Equipment is limited to a weapon and items are limited to barely more than health and magic potions. Most of the levels share a similar design, typically a dark gothic appearance and consist of decent textures slapped on low-poly models and maps. The games story is decidedly lackluster and the only time the games music gets good are when an instrumental version of Unholy Confessions plays during the boss battles. Outside of that, it's Psuedo-Retro sounding tunes with Arin occasionally bashing his drums over the top. Hardly a terrible soundtrack, but a waste of what could have been a memorable one.
A rebuttal to the common prasing of the games difficulty: The game gives you five lifes and makes you restart the level should you lose them all. Aside from that, there's no other real consequence. The game isn't hard by any stretch of imagination and offers but a gentle slap of the wrist for repeated failures.
All things considered, the games price reflects the game itself. It's only a few bucks. Feel free to dive in if you're curious, but be forewarned: there's nothing to call home about.. Forgettable game, glad I didn't pay full price for it... definatly stupid. I think I ate to much candy and was out of my mind when I thought this looked good. What a pile of crap. Deleting after I save this review.. Almost Easy but where is my card. I gotta say, I'm dissapointed. It's my own fault really, but I'm dissapointed. Looking at the screenshots, the game looks fairly good. Heck, it looks fantastic. I miss when games had such nice colours in them, and such visually enjoyable environments. Nowerdays, everything seems so dull in an effort to be more realistic. Watching the trailer and seeing that you could pick up coins and stuff made it seem like this game would take some classic elements of videogames and that it could be a lot of fun. Sadly, even though I've only played through one full mission, I'm not seeing it.
A bunch of people are probably already going to hit the thumbs down button on this review because it's negative, and they are fans of Avenged Sevenfold or something and can't accept the fact that they could be accociated with a bad product, but I am a fan of them as well. I'm not a hardcore fan of pretty much anything, but I enjoy their music, at least some of it. But you need to understand, I don't want to give this game a bad review, it's clear that effort went into this, as for how much though... I'm not sure.
The biggest problem, like it is most of the time, is just the gameplay. It's... well... there's nothing to it. Nothing to it at all. Do you like clicking the mouse button? Does that one thing alone make a game fun to you? Then I guess you might like this. But that's really all there is. There's no complex mechanics here for fighting. It's literally just pressing the left mouse button to swing your sword over and over, or the right mouse button to fire a quick magic spell. You can't even aim in this game, your mouse is used for clicking the buttons, and pressing "next" on the text boxes in the game. You do not, you CANNOT, actually aim with it. The mouse cursor is on the screen at all times as well, but that's not a big deal really.
What is a big deal, is the fact that to actually hit an enemy, you need to walk towards it first.
This doesn't sound that bad, but when the only possible way to dodge attacks is to walk AWAY from enemies, this makes it practically impossible to avoid damage a lot of the time, unless you play the game as though you were a manual balloon pump, taking a single swing, moving backwards, and then moving in again to take another single swing, for however long it takes to kill a single enemy, which judging by the enemies in the first level, is about 5 seconds per enemy. With quite a decent number of enemies, combat becomes very boring, very quickly. If it was fun to kill enemies, this wouldn't be a problem. But it's not fun. There's hardly any feedback to your blows, and it just doesn't feel good smacking things around with your sword.
Why is it like this? Why is this game so utterly mind numbingly simple? Well, probably because this is a mobile port.
Yeah, a mobile port. Hopefully this made some of you turn away already, because you know how badly this usually ends up. Mobile ports of games don't really change the gameplay, and since they were made for mobile devices, they are generally VERY simplistic in terms of gameplay. Oh, and it used to have microtransactions, though those are not in here any more. Take that as you will.
So, what exactly does this game offer? It has fantastic visuals, that I can't deny, it has pretty good music from what I can tell, though not all of it really sounds like what Avenged Sevenfold would make. And the voice acting is... non existant. Punishment for death is pretty much non existant as well, as every time you die, you just respawn at a frequent checkpoint with no consequence. Seriously, not even more effort, as enemies do not respawn. Except for the bossses of course. And with no way to dodge attacks other then just... moving slowly... bosses can be somewhat annoying to a degree. As like I said before, you need to move towards an enemy to attack them, and cannot attack while dodging in pretty much any way.
The incredibly simple and obvious mobile port type gameplay is not something that can be overlooked, and leaves this as a very boring and occasionally frusterating game. It's a shame really. I did not have high hopes for this, but it looked good from the screenshots. It ends up being more of a chore than a fun game. If only it was a bit more complex, or at least made it fun to kill things, this could have been good... but alas, it is not.
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