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Grimind Pack


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About This Game

Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being th 5d3b920ae0



Title: Grimind
Genre: Action, Adventure, Indie
Developer:
Paweł Mogiła
Publisher:
Forever Entertainment S. A.
Release Date: 13 Feb, 2014


Minimum:

  • OS: Win XP/Vista/7/8
  • Processor: 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics:

English,Polish



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I wish I'd seen before I purchased that there was no gamepad support for Linux nor Mac. Playing a platformer with WASD is not for me.. I say no. Grimind caught me because 3 things: indie platformer style & story Author of game tell us: . and additionally discover what are you doing there alone u2013 but is it certain. that you are there. alone . So the most frustrating thing, that you will not discover that. Who you are, what are you doing there, where is exit. You don't need that. Jump, fight, run. The game generates even more questions and don't give answers. Maybe not to bother and play only as platformer. Level design is very poor. Just stupid dark tunnels. The level design will not change from beginning to the end. Even playing in the mind of creature, we can't find any difference with other levels. Audio- same thing. Last fight with friend -really u0430wful, frustrating thing. All gamers, who expect a lot from a storyline, amazing indie, and horror story just pass by.There was a promising idea here but nothing in the game came together to make for an interesting experience. Only disappointment ending.. Before I start the review proper I just want to mention that it's rich that the people part of this community that gave Goat Simulator overwhelming positive reviews and got Grass Simulator on Steam because they're stupid enough to be bribed with keys think they have any right to judge a game with barely a plot harshly. Really amusing. Anyway, yes the plot is thin. Annoyingly so. I didn't get to see just what kind of creature the protagonist was nor why he was there and the ending was basically a downer of epic proportions similar to Hellraiser but from the start it was quite obvious this would be one of those "The journey is the story" games. I'm pretty sure that the ending is intentional since the game has "Grim" in its name though. Otherwise as far as gameplay goes I'm in love with it for similar reasons I was in love with Amnesia and Penumbra. The physics and world interactivity is awesome. So is the lighting (Those warm and cool color combinations look so damn pleasing to the eye). I'm not really one that cares much for puzzles but in this case I just like seeing physics objects bounce around and there's plenty of that here. Kind of makes one wonder where the complaints are coming from since if I can manage to negotiate a puzzle in a game I'm pretty sure anyone else can. The game is also technically interesting because of the engine the author wrote. It's a really simple one that just uses SDL, Bullet for the physics and TGA based sprites. I love it when people do stuff like this. So easy to just squeeze out a turd with Unity these days so it's extremely refreshing to see someone take a design and make it their own from the bottom up. This sort of thing is exactly what makes me remember the good times I had in my gamedev stints and makes me want to get back to it. I did a series on it here . Beware though, there's a whole lot of complaining from me about the morons that infest this community in it.. I don't even know what to write on this one. It's so fundamentally mediocre that I don't feel anything towards it either way. It's entirely lacking in fun but there's not really much frustration to be had either. The enemies are a bit unfair since any hit is basically instant death. The puzzles are often anti-puzzles or otherwise pointlessly obscure. The game's not too terribly long (4 hours the first time through for me) and it does a lot of different things, I guess. The art style's alright, kind of reminds me of Knytt Underground to some extent. The game wants to be LIMBO, also, with the atmosphere. The problem is that the narration. uhh. is unnecessary, and on top of that badly translated. Kind of ruins the plot, it's supposed to be dark and depressing but I'm giggling too much at the bad grammar. Also the ending is pretty stupid, you die, the end, you can't not die, so yay. Hope you had fun. But you probably didn't. I'm mostly rambling because I don't have many organized thoughts on this game. It's a game that exists but has no reason to.. A quirky but very enjoyable platformer experience. As my play time no doubt reveals, it doesn't take very long to get to the end of the game AND 100% completion. (There's a guide. but it's much more rewarding if you just get yourself killed over and over until you find all the secrets.) The English might be a bit off for some of the "dialogue" but that's okay as it didn't really feel offputting or hard to understand. The puzzles, while few, are nicely done and if you're a fan of the Puzzle Platformer genre you'll probably enjoy the six or so hours you spend playing this. All in all, would recommend.. I wish I'd seen before I purchased that there was no gamepad support for Linux nor Mac. Playing a platformer with WASD is not for me.. Gooduff01but the BGM is so sad. It's only fun if your super scared. maybe i was the only one but the game wouldnt even run this is garbage. tldr; Challenging but rewarding puzzle game, I really enjoyed it and the story line. Pay attention, be curious, and you'll have a blast. I'd highly recommend this if you like puzzle games that aren't easy! It's great! Fun game, very difficult puzzles in places but not ever impossible. I don't find myself getting truly frustrated most of the time, it's a lot of trial, error, death, and more trial. But the pace at which you achieve victory vs the time you spend dying on each puzzle feels nicely balanced, I only felt once or twice I had to stop and take a breather because of frustration, which is less than most other puzzle games I play. The mechanics are intuitive and easy to learn, even as they quite often throughout the course of the game throw new mechanics at you to use on more and more difficult puzzles. And I really feel proud of myself when I finally beat a puzzle or learn to use a new mechanic. The story line is pretty good too, considering puzzle platformers don't tend to have much in the way of plot, so that was a nice surprise. I really like the main character.



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