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About This Game

Galactic Crew is a roguelike sci-fi game that takes place in a galaxy far away. You start the game as a captain of a small spaceship, with only a few crew members and limited resources. During your journey through outer space, you will meet merchants, miners, scientists and notorious pirates. You will need to trade goods and resources to upgrade your ship and to get better equipment for you and your crew. Equip your ship with a teleporter to explore different types of planets and underground dungeons. Talk with scientists about their work, trade with merchants, rescue crashed pilots, fight raiders and vicious beasts or gather resources to craft new items.

Explore a galaxy


When starting a new game, an entire galaxy is procedurally generated for you to explore. Mine asteroid fields to gather resources, trade with merchants, get missions from space stations, upgrade your ship at shipyards, explore new galaxies with jump gates, explore planets with your crew or raid underground dungeons.

While travelling through the galaxy, you will meet random encounters and some of them want to harm you. Make sure your ship is well-armed and your crew is well-equipped!

Ship customization


All 12 playable spaceships have their own layout. Retrofit your spaceship at any space station or shipyard by replacing rooms, equipping drones and improving your weapon turrets. More than 25 different rooms are available to customize your ship. You can have everything from simple rooms like engines, generators and crew quarters to tactical rooms like teleporters, shield generators and drone boosters. Use rooms like item processors or botanical gardens to even produce your own goods and items!

Mining drones can be used to improve the mining yield of your ship, while combat drones and shield drones give you a great advantage in space combat. Various weapon turrets in different sizes and special abilities are available to arm your spaceship.

Game customization


When starting a new game, you can customize your game by selecting a spaceship, an avatar, a profession and bonus cards. Depending on your selection these bonus cards can improve your ship’s strength, add more objects to the galaxy, alter game mechanics or add story lines! You can add multiple story lines to create your own custom campaign!

Only a small fraction of these cards are available when starting the game for the very first time. You can unlock all of them by getting achievements. Play the game and you will unlock more content!

Explore planets and dungeons


There are over 100 different handcrafted dungeons to raid and over a dozen planets wait for your exploration. These explorations range from meeting scientists at archaeological sites, scrapyards and weapon smuggler outposts to medieval villages, mining outposts and crash sites guarded by large monsters. a09c17d780



Title: Galactic Crew
Genre: Action, Adventure, Casual, Indie, Simulation, Strategy
Developer:
Benjamin Rommel Games
Publisher:
Benjamin Rommel Games
Release Date: 28 Mar, 2019



English,German,Russian,French,Arabic,Simplified Chinese,Korean,Thai



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The game showed potential, but the keyword here is potential, and it is unrealized.

As the cliche saying goes: this game attempts to have the breadth of an ocean but it has the depth of a pond.

Galactic Crew attempts to combine multiple genre into one game:
Space Ship Management, but there are no distinct pros and cons for each types of ship. It's always the bigger the better.

Space Exploration, but the graphics aren't there, and there are no in-depth mechanic for crew management other than fuel and food cost per jump. No drama or relations in between the crew, or tension in between different species. Things that would have made for an interesting game.

Epic space battle, but the gameplay mechanics fall flat. I try really hard not to compare this with FTL, but FTL has set the bar for any real-time ship-to-ship combat with how things are micro'd.

RNG Encounters, but since the maps are all custom made, there is a certain level of repetition. It also feels weird to see modern era buildings and even Victorian era stone roads for the places your crew landed on when it is supposed to be this galaxy (or star system?) faring crew.

Real-Time Combat, but all you do is press on one crew member (can't drag your mouse and select multiple crew btw) and target one enemy, repeat for the rest of your member, and maybe have your medic start healing the first guy who's taking the hits once his\/her health is low. There is no XCOM or in-depth combat mechanics here.

RPG Character Customization, but there is hardly anything to customize, what could have been an innovative way to customize your crew just became these ugly 3D heads for all races and they all somewhat speak English.

Last but not least, the GUI and User control. This is often the very first thing I care about for any game I play, it's the ease of use for any UI. The character selection for the real-time combat is awkward, the commands are awkward, the scrolling is awkward, and I have posted this on the discussion a long while ago.

I will say, though, Benjamin has been responsive on the discussion, but for something as critical as UI and control to be so inconvenient for the players, I do wonder if those replies were simply empty promises to keep players from realizing that the game has now been released and this is the "game" they're getting.

Overall, I regret paying twenty dollars for it. I would not even recommend the game for 10, maybe 5, given its current state on April 7th, 2019.

Perhaps in a few years once Ben deliver all of his proposed changes, and hopefully this game doesn't turn into one of those abandonwares, I will then bother to come back and change this review to a positive one.. Great game with lots of potential. Took me a while to figure out the combat part, but now is fun. The only thing I have to complain about is having to keep assigning the pilots and gunner after exploring.. Steam needs that neutral review option. Badly.
Now about the game: this is FTL-like with options to explore planet surfaces and some dungeon-like locations on them. Mechanics in space are quite well done, but for surface exploraion - well, it's a mess. You can just run around with 1 character while your other crewmembers shoot down everyone for example. Your guys can run, but only when asked to do something (like shoot, grab, activate w\/e), otherwise they will painfully slow walk. Camera is pinned extremely close just to show you what does low-budget means.
UI and overall level of polish is kinda extremely low.

Although I still recommend this game. Just support the dev, it is still certain that unbelievable amount of effort was put into it. So may be next time he'll hire better artists and some UI designer to help. Cause core of the game is well done, just needs a proper wrap-up and some polish.



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