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FTL: Faster Than Light Full Version Free


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About This Game

FTL is now available in 9 languages! English, German, Spanish, French, Italian, Polish, Brazilian Portuguese, Russian and Simplified Mandarin!

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Title: FTL: Faster Than Light
Genre: Indie, Simulation, Strategy
Developer:
Subset Games
Publisher:
Subset Games
Release Date: 14 Sep, 2012



English,French,Italian,German,Polish,Russian,Simplified Chinese



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Worst game I've ever bought (I even have broken games exponentially better than this trash). So, I like to play games are hard mode or higher if possible, and I expect to struggle and take a few reruns to get over it and figure out how to do things. Well this steamy pile ofu2665u2665u2665u2665u2665u2665is unwinnable on hard mode! Never enough u2665u2665u2665u2665ing scrap to upgrade the vitals, the RNG factor is largest pile of dogu2665u2665u2665u2665u2665u2665I've ever seen (40% evasion early on and ever goddamn time a missile hits my weapons system and sets it on fire with 2+ fires that spread rapidly u2665u2665u2665u2665ing my ship in theu2665u2665u2665u2665u2665. Then, I never get a store when I actually have extra scrap to get a different weapon other than the starteru2665u2665u2665u2665u2665u2665 The strategy is for hard to cut power to medbay and O2 when u can to power the upgraded engines to increase miss chance, but how does that work if 40% evade doesn't do anything while an automated drone in sector 4 has 2 attack drones (which don't miss), level 2 shields + burst laser 1 and has a higher evade chance than me apparently? It doesn't, you just get u2665u2665u2665u2665ed over every time. If you try and get level 2 shields and the power for them, the enemies still have better weapons and you can't even afford to replenish your missiles, yet alone get a different weapon. In every aspect of the word broken is this game. Hell, Darkest Dungeon on bloodmoon mode is more fair than thisu2665u2665u2665u2665u2665u2665 In conclusion, I cannot stress this enough that this game u2665u2665u2665u2665ing sucks and is a huge waste of money, spend it on something that is actually beatable.. 1.5 years later and 72.9 hours of play, finally beat the game for the first time. Maybe should have started on easier settings since I went directly for Hard difficulty (I guess there might be unlockables that might have helped if I didn't). Great game, pure classic arcade style fun. Simple enough to start playing any time you want to chill, complex enough to be fun over and over again! Maybe if I had any suggestion it would be to start on an easier setting, but beating it directly on Hard was part of the fun and challenge for me, so it's a viable option and still fun if you're up to the crazy challenge.. The game is all about luck. And that's it. Not very interesting.. FTL and I have a love and hate relationship, it truly embraces the rogue-like genre.. I hate this game. I spent so long trying to beat it only to have dumb things kill all of my crew. One hint told me that fire doesn't damage the hull of a ship, it's a lie so I lost half of my crew because I Teleported them over to the enemies ship and cease shooting at it only to have it blow up and my guys died. I've lost complete games because a ship will offer me "5 Fuel, 10 Rockets, 57 Scrap. and a Lazer Beam weapon" just so I didn't kill them. So I thought I'll go over there and kill them all and strip the ship without destroying it. it gave me "2 Fuel, 1 Rocket, 13 Scrap" and said that I had stripped it clean. Where is the weapon!? Where is the scrap! It's just a random piece of crap game with no storyline and no logical sense of what things you can take from a ship. Also, look up online on how many people actually beat this game. some people have been playing it for years and still can't do it. It's because no matter how the game makes you think that you have a choice in what weapons you put on your ship, the end guys get so hard that you have to do it all in a specific order to beat it. What a joke.. A great little game. Very interesting looking fantastically sounding rogue-like. With lack of any in-depth mechanics and tons of wasted potential. Heavily relies on knowing outcome of random events that were designed to screw the player over. Heavy RNG based, regarding to drops, stores, OP enemy ships spawns. Player can always take precaution against those, doesn't mean next thing after barely surviving a battle will be a spawn of even stronger ship. Only 2-3 battle strategies are viable. FTL lacks any in-depth mechanics to outplay your enemies based on the equipment, weaponry etc. No matter how much shield and dodge player's ship has it's irrelevant when you get shot at by flak + missile and you miss all of your shots simultaneously. And this happens quite a lot. Even with heavy modding of the game, the whole RNG makes the game absolute tedium. FTL simply is not hard because of how much you have to learn, but because if you were to play without a in-depth guide knowing all chances and outcomes and having extremely good spawns for powerful weapons - even "Easy" is most of the time absolutely unbeatable. Fantastic base for the actually immersive text-adventure esc roguelike, but extremely undeveloped with depth of a puddle. I wouldn't recommend playing the game to 90% of people, it can allegedly be satisfying to get out of hopeless situation, but in my eyes when it's happening almost every time and you have to use same tactics over and over and over and lose your progress to something that isn't your fault.It' doesnt quite seem right. If you don't consider yourself a lucky person don't even bother. The only people who will get enjoyment out of this - who appreciate fantastic OST and design of the game, or people who like to read and memorize in-depth guides with +100 tips because RNG is that awful.. It's hard to describe exactly how much this game means to me, during a dark time in my life it gave me an escape, goals I could achieve and a feeling of fulfillment I didn't expect to find in a video game. This game should be given a chance by everyone, but a few hours isn't usually enough, this game takes time and effort to love. It'll thrust you into an unforgiving universe where most of the people you meet will try to kill you without hesitation. It'll stack the odds against you more often than not and force you into a mission which you might not ultimately understand. And even when things seem to be going perfectly, with the dice rolling in your favor, things can take a drastic turn for the worse and you will be left with nothing but a dead crew and a busted ship with nothing to show for it. But the feeling you get from a successful run in this game.it's unlike anything in any other game I've played. The best thing about this feeling though is that it never fades, every successful run of this game feels just as good, because every single one of them has to be earned. Every new ship you unlock, every species of crew member, every weapon, every ship upgrade, they all provide new strategic opportunities and new challenges each of which feels as rewarding as the last. And if you're worried about lack of content, don't be. Even after 80 hours I'm still barely halfway to unlocking the last ship, and I know I'll be at it for a while, but this is not a daunting challenge, it's a welcome pastime. Whenever I pick up this game again, it feels like welcoming an old friend and I can't imagine that feeling will ever fade.



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